* swarm: merged stream-tests migration to develop * swarm/network: expose simulation RandomUpNode to use in stream tests * swarm/network: wait for subs in PeerEvents and fix stream.runSyncTest * swarm: enforce waitkademlia for snapshot tests * swarm: fixed syncer tests and snapshot_sync_test * swarm: linting of simulation package * swarm: address review comments * swarm/network/stream: fix delivery_test bugs and refactor * swarm/network/stream: addressed PR comments @janos * swarm/network/stream: enforce waitKademlia, improve TestIntervals * swarm/network/stream: TestIntervals not waiting for chunk to be stored
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2018 The go-ethereum Authors
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| // This file is part of the go-ethereum library.
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| //
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| // The go-ethereum library is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU Lesser General Public License as published by
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| // the Free Software Foundation, either version 3 of the License, or
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| // (at your option) any later version.
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| //
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| // The go-ethereum library is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| // GNU Lesser General Public License for more details.
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| //
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| // You should have received a copy of the GNU Lesser General Public License
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| // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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| 
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| package simulation
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| 
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| import (
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| 	"github.com/ethereum/go-ethereum/p2p/discover"
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| )
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| 
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| // BucketKey is the type that should be used for keys in simulation buckets.
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| type BucketKey string
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| 
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| // NodeItem returns an item set in ServiceFunc function for a particualar node.
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| func (s *Simulation) NodeItem(id discover.NodeID, key interface{}) (value interface{}, ok bool) {
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| 	s.mu.Lock()
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| 	defer s.mu.Unlock()
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| 
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| 	if _, ok := s.buckets[id]; !ok {
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| 		return nil, false
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| 	}
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| 	return s.buckets[id].Load(key)
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| }
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| 
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| // SetNodeItem sets a new item associated with the node with provided NodeID.
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| // Buckets should be used to avoid managing separate simulation global state.
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| func (s *Simulation) SetNodeItem(id discover.NodeID, key interface{}, value interface{}) {
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| 	s.mu.Lock()
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| 	defer s.mu.Unlock()
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| 
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| 	s.buckets[id].Store(key, value)
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| }
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| 
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| // NodesItems returns a map of items from all nodes that are all set under the
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| // same BucketKey.
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| func (s *Simulation) NodesItems(key interface{}) (values map[discover.NodeID]interface{}) {
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| 	s.mu.RLock()
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| 	defer s.mu.RUnlock()
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| 
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| 	ids := s.NodeIDs()
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| 	values = make(map[discover.NodeID]interface{}, len(ids))
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| 	for _, id := range ids {
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| 		if _, ok := s.buckets[id]; !ok {
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| 			continue
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| 		}
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| 		if v, ok := s.buckets[id].Load(key); ok {
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| 			values[id] = v
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| 		}
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| 	}
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| 	return values
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| }
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| 
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| // UpNodesItems returns a map of items with the same BucketKey from all nodes that are up.
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| func (s *Simulation) UpNodesItems(key interface{}) (values map[discover.NodeID]interface{}) {
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| 	s.mu.RLock()
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| 	defer s.mu.RUnlock()
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| 
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| 	ids := s.UpNodeIDs()
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| 	values = make(map[discover.NodeID]interface{})
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| 	for _, id := range ids {
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| 		if _, ok := s.buckets[id]; !ok {
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| 			continue
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| 		}
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| 		if v, ok := s.buckets[id].Load(key); ok {
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| 			values[id] = v
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| 		}
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| 	}
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| 	return values
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| }
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