assetPath configurable on command line for ethereal GUI
- solves the problem of non-standard installs - add AssetPath to config as string var - introduced UiLib constructor which falls back to defaultAssetPath (earlier behaviour) if no assetPath is set - defaultAssetPath now internal concern of UiLib - gui.Start(assetPath) argument passed from ethereal main() as set Init() in config.go - informative log message if wallet.qml fails to open
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@ -16,6 +16,7 @@ var UseSeed bool
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var ImportKey string
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var ExportKey bool
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var DataDir string
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var AssetPath string
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func Init() {
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flag.BoolVar(&StartConsole, "c", false, "debug and testing console")
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@ -29,6 +30,7 @@ func Init() {
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flag.StringVar(&DataDir, "dir", ".ethereal", "ethereum data directory")
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flag.StringVar(&ImportKey, "import", "", "imports the given private key (hex)")
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flag.IntVar(&MaxPeer, "x", 5, "maximum desired peers")
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flag.StringVar(&AssetPath, "asset_path", "", "absolute path to GUI assets directory")
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flag.Parse()
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}
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