assetPath configurable on command line for ethereal GUI

- solves the problem of non-standard installs
- add AssetPath to config as string var
- introduced UiLib constructor which falls back to defaultAssetPath (earlier behaviour) if no assetPath is set
- defaultAssetPath now internal concern of UiLib
- gui.Start(assetPath) argument passed from ethereal main() as set Init() in config.go
- informative log message if wallet.qml fails to open
This commit is contained in:
zelig
2014-03-27 17:14:04 +07:00
parent 642630db15
commit 49c710bf44
4 changed files with 22 additions and 9 deletions

View File

@ -16,6 +16,7 @@ var UseSeed bool
var ImportKey string
var ExportKey bool
var DataDir string
var AssetPath string
func Init() {
flag.BoolVar(&StartConsole, "c", false, "debug and testing console")
@ -29,6 +30,7 @@ func Init() {
flag.StringVar(&DataDir, "dir", ".ethereal", "ethereum data directory")
flag.StringVar(&ImportKey, "import", "", "imports the given private key (hex)")
flag.IntVar(&MaxPeer, "x", 5, "maximum desired peers")
flag.StringVar(&AssetPath, "asset_path", "", "absolute path to GUI assets directory")
flag.Parse()
}