assetPath configurable on command line for ethereal GUI

- solves the problem of non-standard installs
- add AssetPath to config as string var
- introduced UiLib constructor which falls back to defaultAssetPath (earlier behaviour) if no assetPath is set
- defaultAssetPath now internal concern of UiLib
- gui.Start(assetPath) argument passed from ethereal main() as set Init() in config.go
- informative log message if wallet.qml fails to open
This commit is contained in:
zelig
2014-03-27 17:14:04 +07:00
parent 642630db15
commit 49c710bf44
4 changed files with 22 additions and 9 deletions

View File

@ -16,6 +16,14 @@ type UiLib struct {
engine *qml.Engine
eth *eth.Ethereum
connected bool
assetPath string
}
func NewUiLib(engine *qml.Engine, eth *eth.Ethereum, assetPath string) *UiLib {
if assetPath == "" {
assetPath = DefaultAssetPath()
}
return &UiLib{engine: engine, eth: eth, assetPath: assetPath}
}
// Opens a QML file (external application)
@ -45,10 +53,10 @@ func (ui *UiLib) ConnectToPeer(addr string) {
}
func (ui *UiLib) AssetPath(p string) string {
return AssetPath(p)
return path.Join(ui.assetPath, p)
}
func AssetPath(p string) string {
func DefaultAssetPath() string {
var base string
// If the current working directory is the go-ethereum dir
@ -72,5 +80,5 @@ func AssetPath(p string) string {
}
}
return path.Join(base, p)
return base
}