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---
layout: pattern
title: Flyweight
folder: flyweight
permalink: /patterns/flyweight/
categories: Structural
language: en
tags:
- Gang of Four
- Performance
---
## Intent
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Use sharing to support large numbers of fine-grained objects efficiently.
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## Explanation
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Real-world example
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> Alchemist's shop has shelves full of magic potions. Many of the potions are the same so there is
> no need to create a new object for each of them. Instead, one object instance can represent
> multiple shelf items so the memory footprint remains small.
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In plain words
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> It is used to minimize memory usage or computational expenses by sharing as much as possible with
> similar objects.
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Wikipedia says
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> In computer programming, flyweight is a software design pattern. A flyweight is an object that
> minimizes memory use by sharing as much data as possible with other similar objects; it is a way
> to use objects in large numbers when a simple repeated representation would use an unacceptable
> amount of memory.
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**Programmatic example**
Translating our alchemist shop example from above. First of all, we have different potion types:
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```java
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public interface Potion {
void drink();
}
@Slf4j
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public class HealingPotion implements Potion {
@Override
public void drink() {
LOGGER.info("You feel healed. (Potion={})", System.identityHashCode(this));
}
}
@Slf4j
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public class HolyWaterPotion implements Potion {
@Override
public void drink() {
LOGGER.info("You feel blessed. (Potion={})", System.identityHashCode(this));
}
}
@Slf4j
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public class InvisibilityPotion implements Potion {
@Override
public void drink() {
LOGGER.info("You become invisible. (Potion={})", System.identityHashCode(this));
}
}
```
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Then the actual Flyweight class `PotionFactory`, which is the factory for creating potions.
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```java
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public class PotionFactory {
private final Map<PotionType, Potion> potions;
public PotionFactory() {
potions = new EnumMap<>(PotionType.class);
}
Potion createPotion(PotionType type) {
var potion = potions.get(type);
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if (potion == null) {
switch (type) {
case HEALING:
potion = new HealingPotion();
potions.put(type, potion);
break;
case HOLY_WATER:
potion = new HolyWaterPotion();
potions.put(type, potion);
break;
case INVISIBILITY:
potion = new InvisibilityPotion();
potions.put(type, potion);
break;
default:
break;
}
}
return potion;
}
}
```
`AlchemistShop` contains two shelves of magic potions. The potions are created using the
aforementioned `PotionFactory`.
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```java
@Slf4j
public class AlchemistShop {
private final List<Potion> topShelf;
private final List<Potion> bottomShelf;
public AlchemistShop() {
var factory = new PotionFactory();
topShelf = List.of(
factory.createPotion(PotionType.INVISIBILITY),
factory.createPotion(PotionType.INVISIBILITY),
factory.createPotion(PotionType.STRENGTH),
factory.createPotion(PotionType.HEALING),
factory.createPotion(PotionType.INVISIBILITY),
factory.createPotion(PotionType.STRENGTH),
factory.createPotion(PotionType.HEALING),
factory.createPotion(PotionType.HEALING)
);
bottomShelf = List.of(
factory.createPotion(PotionType.POISON),
factory.createPotion(PotionType.POISON),
factory.createPotion(PotionType.POISON),
factory.createPotion(PotionType.HOLY_WATER),
factory.createPotion(PotionType.HOLY_WATER)
);
}
public final List<Potion> getTopShelf() {
return List.copyOf(this.topShelf);
}
public final List<Potion> getBottomShelf() {
return List.copyOf(this.bottomShelf);
}
public void drinkPotions() {
LOGGER.info("Drinking top shelf potions\n");
topShelf.forEach(Potion::drink);
LOGGER.info("Drinking bottom shelf potions\n");
bottomShelf.forEach(Potion::drink);
}
}
```
In our scenario, a brave visitor enters the alchemist shop and drinks all the potions.
```java
// create the alchemist shop with the potions
var alchemistShop = new AlchemistShop();
// a brave visitor enters the alchemist shop and drinks all the potions
alchemistShop.drinkPotions();
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```
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Program output:
```java
Drinking top shelf potions
You become invisible. (Potion=1509514333)
You become invisible. (Potion=1509514333)
You feel strong. (Potion=739498517)
You feel healed. (Potion=125130493)
You become invisible. (Potion=1509514333)
You feel strong. (Potion=739498517)
You feel healed. (Potion=125130493)
You feel healed. (Potion=125130493)
Drinking bottom shelf potions
Urgh! This is poisonous. (Potion=166239592)
Urgh! This is poisonous. (Potion=166239592)
Urgh! This is poisonous. (Potion=166239592)
You feel blessed. (Potion=991505714)
You feel blessed. (Potion=991505714)
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```
## Class diagram
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![alt text](./etc/flyweight.urm.png "Flyweight pattern class diagram")
## Applicability
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The Flyweight pattern's effectiveness depends heavily on how and where it's used. Apply the
Flyweight pattern when all of the following are true:
* An application uses a large number of objects.
* Storage costs are high because of the sheer quantity of objects.
* Most of the object state can be made extrinsic.
* Many groups of objects may be replaced by relatively few shared objects once the extrinsic state
is removed.
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* The application doesn't depend on object identity. Since flyweight objects may be shared, identity
tests will return true for conceptually distinct objects.
## Known uses
* [java.lang.Integer#valueOf(int)](http://docs.oracle.com/javase/8/docs/api/java/lang/Integer.html#valueOf%28int%29) and similarly for Byte, Character and other wrapped types.
## Credits
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* [Design Patterns: Elements of Reusable Object-Oriented Software](https://www.amazon.com/gp/product/0201633612/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0201633612&linkCode=as2&tag=javadesignpat-20&linkId=675d49790ce11db99d90bde47f1aeb59)
* [Head First Design Patterns: A Brain-Friendly Guide](https://www.amazon.com/gp/product/0596007124/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596007124&linkCode=as2&tag=javadesignpat-20&linkId=6b8b6eea86021af6c8e3cd3fc382cb5b)