190 lines
5.3 KiB
Markdown
Raw Permalink Normal View History

---
layout: pattern
title: Prototype
folder: prototype
permalink: /patterns/prototype/
categories: Creational
language: en
tags:
- Gang Of Four
- Instantiation
---
## Intent
2020-09-01 20:06:47 +03:00
Specify the kinds of objects to create using a prototypical instance, and create new objects by
copying this prototype.
2017-08-16 21:09:28 +03:00
## Explanation
2020-07-24 16:45:28 +03:00
First, it should be noted that the Prototype pattern is not used to gain performance benefits. It's only
used for creating new objects from prototype instances.
2020-07-24 16:45:28 +03:00
Real-world example
2017-08-16 21:09:28 +03:00
2020-09-01 20:06:47 +03:00
> Remember Dolly? The sheep that was cloned! Lets not get into the details but the key point here is
> that it is all about cloning.
2017-08-16 21:09:28 +03:00
In plain words
> Create an object based on an existing object through cloning.
2017-08-16 21:09:28 +03:00
Wikipedia says
2020-09-01 20:06:47 +03:00
> The prototype pattern is a creational design pattern in software development. It is used when the
> type of objects to create is determined by a prototypical instance, which is cloned to produce new
> objects.
2017-08-16 21:09:28 +03:00
2020-09-01 20:06:47 +03:00
In short, it allows you to create a copy of an existing object and modify it to your needs, instead
of going through the trouble of creating an object from scratch and setting it up.
2017-08-16 21:09:28 +03:00
**Programmatic Example**
In Java, the prototype pattern is recommended to be implemented as follows. First, create an
interface with a method for cloning objects. In this example, `Prototype` interface accomplishes
this with its `copy` method.
2017-08-16 21:09:28 +03:00
```java
public interface Prototype {
Object copy();
}
```
Our example contains a hierarchy of different creatures. For example, let's look at `Beast` and
`OrcBeast` classes.
```java
@EqualsAndHashCode
@NoArgsConstructor
public abstract class Beast implements Prototype {
public Beast(Beast source) {
}
@Override
public abstract Beast copy();
}
@EqualsAndHashCode(callSuper = false)
@RequiredArgsConstructor
public class OrcBeast extends Beast {
private final String weapon;
public OrcBeast(OrcBeast orcBeast) {
super(orcBeast);
this.weapon = orcBeast.weapon;
}
@Override
public OrcBeast copy() {
return new OrcBeast(this);
}
2017-08-16 21:09:28 +03:00
@Override
public String toString() {
return "Orcish wolf attacks with " + weapon;
2017-08-16 21:09:28 +03:00
}
}
```
We don't want to go into too much details, but the full example contains also base classes `Mage`
and `Warlord` and there are specialized implementations for those for elves in addition to orcs.
To take full advantage of the prototype pattern, we create `HeroFactory` and `HeroFactoryImpl`
classes to produce different kinds of creatures from prototypes.
```java
public interface HeroFactory {
Mage createMage();
Warlord createWarlord();
Beast createBeast();
}
@RequiredArgsConstructor
public class HeroFactoryImpl implements HeroFactory {
private final Mage mage;
private final Warlord warlord;
private final Beast beast;
public Mage createMage() {
return mage.copy();
}
public Warlord createWarlord() {
return warlord.copy();
}
public Beast createBeast() {
return beast.copy();
}
}
```
Now, we are able to show the full prototype pattern in action producing new creatures by cloning
existing instances.
2017-08-16 21:09:28 +03:00
```java
var factory = new HeroFactoryImpl(
new ElfMage("cooking"),
new ElfWarlord("cleaning"),
new ElfBeast("protecting")
);
var mage = factory.createMage();
var warlord = factory.createWarlord();
var beast = factory.createBeast();
LOGGER.info(mage.toString());
LOGGER.info(warlord.toString());
LOGGER.info(beast.toString());
factory = new HeroFactoryImpl(
new OrcMage("axe"),
new OrcWarlord("sword"),
new OrcBeast("laser")
);
mage = factory.createMage();
warlord = factory.createWarlord();
beast = factory.createBeast();
LOGGER.info(mage.toString());
LOGGER.info(warlord.toString());
LOGGER.info(beast.toString());
```
2017-08-16 21:09:28 +03:00
Here's the console output from running the example.
```
Elven mage helps in cooking
Elven warlord helps in cleaning
Elven eagle helps in protecting
Orcish mage attacks with axe
Orcish warlord attacks with sword
Orcish wolf attacks with laser
2017-08-16 21:09:28 +03:00
```
## Class diagram
2020-09-01 20:06:47 +03:00
![alt text](./etc/prototype.urm.png "Prototype pattern class diagram")
## Applicability
2020-09-01 20:06:47 +03:00
Use the Prototype pattern when a system should be independent of how its products are created,
composed, represented and
* When the classes to instantiate are specified at run-time, for example, by dynamic loading.
* To avoid building a class hierarchy of factories that parallels the class hierarchy of products.
* When instances of a class can have one of only a few different combinations of state. It may be
more convenient to install a corresponding number of prototypes and clone them rather than
instantiating the class manually, each time with the appropriate state.
* When object creation is expensive compared to cloning.
## Known uses
* [java.lang.Object#clone()](http://docs.oracle.com/javase/8/docs/api/java/lang/Object.html#clone%28%29)
## Credits
2020-07-06 13:31:07 +03:00
* [Design Patterns: Elements of Reusable Object-Oriented Software](https://www.amazon.com/gp/product/0201633612/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0201633612&linkCode=as2&tag=javadesignpat-20&linkId=675d49790ce11db99d90bde47f1aeb59)
* [Head First Design Patterns: A Brain-Friendly Guide](https://www.amazon.com/gp/product/0596007124/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596007124&linkCode=as2&tag=javadesignpat-20&linkId=6b8b6eea86021af6c8e3cd3fc382cb5b)