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/*
* The MIT License
* Copyright © 2014-2021 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.activeobject;
import java.util.ArrayList;
import java.util.List;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* The Active Object pattern helps to solve synchronization difficulties without using
* 'synchronized' methods. The active object will contain a thread-safe data structure
* (such as BlockingQueue) and use to synchronize method calls by moving the logic of the method
* into an invocator(usually a Runnable) and store it in the DSA.
*
* <p>In this example, we fire 20 threads to modify a value in the target class.
*/
public class App implements Runnable {
private static final Logger logger = LoggerFactory.getLogger(App.class.getName());
private static final int NUM_CREATURES = 3;
/**
* Program entry point.
*
* @param args command line arguments.
*/
public static void main(String[] args) {
var app = new App();
app.run();
}
@Override
public void run() {
List<ActiveCreature> creatures = new ArrayList<>();
try {
for (int i = 0;i < NUM_CREATURES;i++) {
creatures.add(new Orc(Orc.class.getSimpleName() + i));
creatures.get(i).eat();
creatures.get(i).roam();
}
Thread.sleep(1000);
} catch (InterruptedException e) {
logger.error(e.getMessage());
Thread.currentThread().interrupt();
} finally {
for (int i = 0;i < NUM_CREATURES;i++) {
creatures.get(i).kill(0);
}
}
}
}