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java-design-patterns/leader-election/src/main/java/com/iluwatar/leaderelection/bully/BullyInstance.java

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/*
* The MIT License
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* Copyright © 2014-2021 Ilkka Seppälä
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
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*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
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*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.leaderelection.bully;
import com.iluwatar.leaderelection.AbstractInstance;
import com.iluwatar.leaderelection.Message;
import com.iluwatar.leaderelection.MessageManager;
import lombok.extern.slf4j.Slf4j;
/**
* Impelemetation with bully algorithm. Each instance should have a sequential id and is able to
* communicate with other instances in the system. Initially the instance with smallest (or largest)
* ID is selected to be the leader. All the other instances send heartbeat message to leader
* periodically to check its health. If one certain instance finds the server done, it will send an
* election message to all the instances of which the ID is larger. If the target instance is alive,
* it will return an alive message (in this sample return true) and then send election message with
* its ID. If not, the original instance will send leader message to all the other instances.
*/
@Slf4j
public class BullyInstance extends AbstractInstance {
private static final String INSTANCE = "Instance ";
/**
* Constructor of BullyInstance.
*/
public BullyInstance(MessageManager messageManager, int localId, int leaderId) {
super(messageManager, localId, leaderId);
}
/**
* Process the heartbeat invoke message. After receiving the message, the instance will send a
* heartbeat to leader to check its health. If alive, it will inform the next instance to do the
* heartbeat. If not, it will start the election process.
*/
@Override
protected void handleHeartbeatInvokeMessage() {
try {
boolean isLeaderAlive = messageManager.sendHeartbeatMessage(leaderId);
if (isLeaderAlive) {
LOGGER.info(INSTANCE + localId + "- Leader is alive.");
Thread.sleep(HEARTBEAT_INTERVAL);
messageManager.sendHeartbeatInvokeMessage(localId);
} else {
LOGGER.info(INSTANCE + localId + "- Leader is not alive. Start election.");
boolean electionResult =
messageManager.sendElectionMessage(localId, String.valueOf(localId));
if (electionResult) {
LOGGER.info(INSTANCE + localId + "- Succeed in election. Start leader notification.");
messageManager.sendLeaderMessage(localId, localId);
}
}
} catch (InterruptedException e) {
LOGGER.info(INSTANCE + localId + "- Interrupted.");
}
}
/**
* Process election invoke message. Send election message to all the instances with smaller ID. If
* any one of them is alive, do nothing. If no instance alive, send leader message to all the
* alive instance and restart heartbeat.
*/
@Override
protected void handleElectionInvokeMessage() {
if (!isLeader()) {
LOGGER.info(INSTANCE + localId + "- Start election.");
boolean electionResult = messageManager.sendElectionMessage(localId, String.valueOf(localId));
if (electionResult) {
LOGGER.info(INSTANCE + localId + "- Succeed in election. Start leader notification.");
leaderId = localId;
messageManager.sendLeaderMessage(localId, localId);
messageManager.sendHeartbeatInvokeMessage(localId);
}
}
}
/**
* Process leader message. Update local leader information.
*/
@Override
protected void handleLeaderMessage(Message message) {
leaderId = Integer.valueOf(message.getContent());
LOGGER.info(INSTANCE + localId + " - Leader update done.");
}
private boolean isLeader() {
return localId == leaderId;
}
@Override
protected void handleLeaderInvokeMessage() {
// Not used in Bully Instance
}
@Override
protected void handleHeartbeatMessage(Message message) {
// Not used in Bully Instance
}
@Override
protected void handleElectionMessage(Message message) {
// Not used in Bully Instance
}
}