Create App.java
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component/src/main/java/com/iluwatar/component/App.java
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component/src/main/java/com/iluwatar/component/App.java
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/*
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* The MIT License
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* Copyright © 2014-2019 Ilkka Seppälä
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package com.iluwatar.component;
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import java.util.ArrayList;
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/**
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* Object-oriented to a certain extent can solve many problems of code reuse and data reuse,
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* but it also has great defects:
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* 1.the coupling of data organization is very strong.
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* 2.Interface logic is difficult to reuse and hot plug.
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*
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* The component pattern solves the defects of object orientation and process orientation and
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* is widely used in game clients
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*
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* A component is a part of one object. We can consider that a object contains multiple
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* components, in another way, multiple components can construct a object.
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* Here is a demo using component pattern to solve a game-like problem.
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* A person named Bjorn who has three components: input;physics;graphics
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* These three component with a common game object can construct our protagonist:Bjorn, also can
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* construct other objects like dog or cat if you want to write a real game.
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*/
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public class App {
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/**
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* Launcher for this demo design pattern
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*/
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public static void main(String[] args) {
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ArrayList<Component> arrayList = new ArrayList<>();
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arrayList.add(new BjornInputComponent());
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arrayList.add(new BjornPhysicsComponent());
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arrayList.add(new BjornGraphicsComponent());
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GameObject gameObject = new GameObject(arrayList);
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gameObject.update();
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}
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}
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