Fix several frontmatter issues
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---
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layout: pattern
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title: CircuitBreaker
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title: Circuit Breaker
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folder: circuit-breaker
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permalink: /patterns/circuit-breaker/
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categories: Other
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@ -3,7 +3,7 @@ layout: pattern
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title: Collection Pipeline
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folder: collection-pipeline
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permalink: /patterns/collection-pipeline/
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categories: Functional
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categories: Other
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tags:
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- Java
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- Difficulty-Beginner
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@ -3,7 +3,7 @@ layout: pattern
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title: Commander
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folder: commander
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permalink: /patterns/commander/
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categories:
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categories: Other
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tags:
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- Java
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- Difficulty-Intermediate
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---
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layout: pattern
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title: Double Buffer
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---
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layout: pattern
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title: Game Loop
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@ -3,7 +3,7 @@ layout: pattern
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title: Master-Worker
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folder: master-worker-pattern
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permalink: /patterns/master-worker-pattern/
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categories: Centralised Parallel Processing
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categories: Other
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tags:
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- Java
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- Difficulty-Intermediate
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---
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---
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layout: pattern
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title: Sharding
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folder: sharding
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folder: sharding
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permalink: /patterns/sharding/
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categories: Other
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categories: Other
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tags:
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- Java
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- Difficulty-Beginner
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@ -3,7 +3,7 @@ layout: pattern
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title: Spatial Partition
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folder: spatial-partition
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permalink: /patterns/spatial-partition/
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categories: Game Programming pattern/Optimisation pattern
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categories: Other
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tags:
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- Java
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- Difficulty-Intermediate
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---
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layout: pattern
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title: Subclass Sandbox
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@ -9,7 +8,7 @@ tags:
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- Java
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- Difficulty-Beginner
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---
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## Intent
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The subclass sandbox pattern describes a basic idea, while not having a lot of detailed mechanics. You will need the pattern when you have several similar subclasses. If you have to make a tiny change, then change the base class, while all subclasses shouldn't have to be touched. So the base class has to be able to provide all of the operations a derived class needs to perform.
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@ -3,7 +3,7 @@ layout: pattern
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title: Trampoline
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folder: trampoline
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permalink: /patterns/trampoline/
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categories: Behavior
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categories: Behavioral
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tags:
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- Java
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- Difficulty-Intermediate
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