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| Pattern | Category | Tags |
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| :--- | :--- | :--- |
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| [Abstract Document](abstract-document) | Structural | Extensibility |
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| Abstract Factory|Creational|Gang of Four |
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| Active Object|Concurrency|Performance |
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| Acyclic Visitor|Behavioral|Extensibility |
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| Adapter|Structural|Gang of Four |
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| Aggregator Microservices|Architectural|Cloud distributed |
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| Ambassador|Structural|Decoupling |
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| API Gateway|Architectural|Cloud distributed, Decoupling |
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| Arrange/Act/Assert|Idiom|Testing |
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| Async Method Invocation|Concurrency|Reactive |
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| Balking|Concurrency|Decoupling |
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| Bridge|Structural|Gang of Four |
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| Builder|Creational|Gang of Four |
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| Business Delegate|Structural|Decoupling |
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| Bytecode|Behavioral|Game programming |
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| Caching|Behavioral|Performance |
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| Callback|Idiom|Reactive |
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| Chain of Responsibility|Behavioral|Gang of Four |
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| Circuit Breaker|Behavioral|Performance, Decoupling |
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| Cloud Static Content Hosting|Cloud|Cloud distributed |
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| Collection Pipeline|Functional|Reactive |
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| Combinator|Idiom|Reactive |
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| Command|Behavioral|Gang of Four |
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| Commander|Concurrency|Cloud distributed |
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| Composite|Structural|Gang of Four |
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| Composite Entity|Structural|Enterprise Integration Pattern |
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| Converter|Creational|Decoupling |
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| Command Query Responsibility Segregation|Architectural|Performance, Cloud distributed |
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| Data Access Object|Architectural|Data access |
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| Data Bus|Architectural|Decoupling |
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| Data Locality|Behavioral|Performance, Game programming |
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| Data Mapper|Architectural|Decoupling |
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| Data Transfer Object|Architectural|Performance |
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| Decorator|Structural|Gang of Four, Extensibility |
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| Delegation|Structural|Decoupling |
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| Dependency Injection|Creational|Decoupling |
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| Dirty Flag|Behavioral|Performance, Game programming |
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| Double Buffer|Behavioral|Performance, Game programming |
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| Double Checked Locking|Idiom|Performance |
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| Double Dispatch|Idiom|Extensibility |
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| EIP Aggregator|Integration|Enterprise Integration Pattern |
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| EIP Message Channel|Integration|Enterprise Integration Pattern |
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| EIP Publish and Subscribe|Integration|Enterprise Integration Pattern |
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| EIP Splitter|Integration|Enterprise Integration Pattern |
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| EIP Wire Tap|Integration|Enterprise Integration Pattern |
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| Event Aggregator|Structural|Reactive |
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| Event Based Asynchronous|Concurrency|Reactive |
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| Event Driven Architecture|Architectural|Reactive |
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| Event Queue|Concurrency|Game programming |
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| Event Sourcing|Architectural|Performance |
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| Execute Around|Idiom|Extensibility |
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| Extension Objects|Behavioral|Extensibility |
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| Facade|Structural|Gang of Four, Decoupling |
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| Factory|Creational|Gang of Four |
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| Factory kit|Creational|Extensibility |
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| Factory Method|Creational|Gang of Four, Extensibility |
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| Fan-Out/Fan-In|Integration|Microservices |
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| Feature Toggle|Behavioral|Extensibility |
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| Filterer|Functional|Extensibility |
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| Fluent Interface|Functional|Reactive |
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| Flux|Structural|Decoupling |
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| Flyweight|Structural|Gang of Four, Performance |
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| Front Controller|Structural|Decoupling |
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| Game Loop|Behavioral|Game programming |
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| Guarded Suspension|Concurrency|Decoupling |
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| Half-Sync Half-Async|Concurrency|Performance |
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| Hexagonal|Architectural|Decoupling |
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| Intercepting Filter|Behavioral|Decoupling |
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| Pattern | Category | Tags |
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| :--- | :--- | :--- |
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| [Abstract Document](abstract-document) | Structural | Extensibility |
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| [Abstract Factory](abstract-factory) | Creational | Gang of Four |
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| [Active Object](active-object) | Concurrency | Performance |
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| [Acyclic Visitor](acyclic-visitor) | Behavioral | Extensibility |
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| [Adapter](adapter) | Structural | Gang of Four |
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| [Aggregator Microservices](aggregator-microservices) | Architectural | Cloud distributed |
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| [Ambassador](ambassador) | Structural | Decoupling |
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| [API Gateway](api-gateway) | Architectural | Cloud distributed, Decoupling |
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| [Arrange/Act/Assert](arrange-act-assert) | Idiom | Testing |
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| [Async Method Invocation](async-method-invocation) | Concurrency | Reactive |
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| [Balking](balking) | Concurrency | Decoupling |
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| [Bridge](bridge) | Structural | Gang of Four |
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| [Builder](builder) | Creational | Gang of Four |
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| [Business Delegate](business-delegate) | Structural | Decoupling |
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| [Bytecode](bytecode) | Behavioral | Game programming |
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| [Caching](caching) | Behavioral | Performance |
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| [Callback](callback) | Idiom | Reactive |
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| [Chain of Responsibility](chain-of-responsibility) | Behavioral | Gang of Four |
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| [Circuit Breaker](circuit-breaker) | Behavioral | Performance, Decoupling |
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| [Cloud Static Content Hosting](cloud-static-content-hosting) | Cloud | Cloud distributed |
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| [Collection Pipeline](collection-pipeline) | Functional | Reactive |
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| [Combinator](combinator) | Idiom | Reactive |
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| [Command](command) | Behavioral | Gang of Four |
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| [Commander](commander) | Concurrency | Cloud distributed |
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| [Composite](composite) | Structural | Gang of Four |
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| [Composite Entity](composite-entity) | Structural | Enterprise Integration Pattern |
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| [Converter](converter) | Creational | Decoupling |
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| [Command Query Responsibility Segregation](command-query-responsibility-segregation) | Architectural | Performance, Cloud distributed |
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| [Data Access Object](data-access-object) | Architectural | Data access |
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| [Data Bus](data-bus) | Architectural | Decoupling |
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| [Data Locality](data-locality) | Behavioral | Performance, Game programming |
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| [Data Mapper](data-mapper) | Architectural | Decoupling |
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| [Data Transfer Object](data-transfer-object) | Architectural | Performance |
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| [Decorator](decorator) | Structural | Gang of Four, Extensibility |
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| [Delegation](delegation) | Structural | Decoupling |
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| [Dependency Injection](dependency-injection) | Creational | Decoupling |
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| [Dirty Flag](dirty-flag) | Behavioral | Performance, Game programming |
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| [Double Buffer](double-buffer) | Behavioral | Performance, Game programming |
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| [Double Checked Locking](double-checked-locking) | Idiom | Performance |
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| [Double Dispatch](double-dispatch) | Idiom | Extensibility |
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| [EIP Aggregator](eip-aggregator) | Integration | Enterprise Integration Pattern |
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| [EIP Message Channel](eip-message-channel) | Integration | Enterprise Integration Pattern |
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| [EIP Publish and Subscribe](eip-publish-and-subscribe) | Integration | Enterprise Integration Pattern |
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| [EIP Splitter](eip-splitter) | Integration | Enterprise Integration Pattern |
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| [EIP Wire Tap](eip-wire-tap) | Integration | Enterprise Integration Pattern |
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| [Event Aggregator](event-aggregator) | Structural | Reactive |
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| [Event Based Asynchronous](event-based-asynchronous) | Concurrency | Reactive |
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| [Event Driven Architecture](event-driven-architecture) | Architectural | Reactive |
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| [Event Queue](event-queue) | Concurrency | Game programming |
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| [Event Sourcing](event-sourcing) | Architectural | Performance |
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| [Execute Around](execute-around) | Idiom | Extensibility |
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| [Extension Objects](extension-objects) | Behavioral | Extensibility |
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| [Facade](facade) | Structural | Gang of Four, Decoupling |
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| [Factory](factory) | Creational | Gang of Four |
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| [Factory kit](factory-kit) | Creational | Extensibility |
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| [Factory Method](factory-method) | Creational | Gang of Four, Extensibility |
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| [Fan-Out/Fan-In](fanout-fanin) | Integration | Microservices |
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| [Feature Toggle](feature-toggle) | Behavioral | Extensibility |
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| [Filterer](filterer) | Functional | Extensibility |
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| [Fluent Interface](fluent-interface) | Functional | Reactive |
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| [Flux](flux) | Structural | Decoupling |
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| [Flyweight](flyweight) | Structural | Gang of Four, Performance |
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| [Front Controller](front-controller) | Structural | Decoupling |
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| [Game Loop](game-loop) | Behavioral | Game programming |
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| [Guarded Suspension](guarded-suspension) | Concurrency | Decoupling |
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| [Half-Sync Half-Async](half-sync-half-async) | Concurrency | Performance |
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| [Hexagonal](hexagonal) | Architectural | Decoupling |
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| [Intercepting Filter](intercepting-filter) | Behavioral | Decoupling |
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| Interpreter|Behavioral|Gang of Four |
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| Iterator|Behavioral|Gang of Four |
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| Layers|Architectural|Decoupling |
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