Reformat rest of the design patterns - Issue #224
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@ -2,48 +2,47 @@ package com.iluwatar.doubledispatch;
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/**
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*
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* Game objects have coordinates and some
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* other status information.
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* Game objects have coordinates and some other status information.
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*
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*/
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public abstract class GameObject extends Rectangle {
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private boolean damaged;
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private boolean onFire;
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public GameObject(int left, int top, int right, int bottom) {
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super(left, top, right, bottom);
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}
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@Override
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public String toString() {
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return String.format("%s at %s damaged=%b onFire=%b", this.getClass().getSimpleName(),
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super.toString(), isDamaged(), isOnFire());
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}
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public boolean isOnFire() {
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return onFire;
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}
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public void setOnFire(boolean onFire) {
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this.onFire = onFire;
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}
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public boolean isDamaged() {
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return damaged;
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}
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public void setDamaged(boolean damaged) {
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this.damaged = damaged;
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}
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public abstract void collision(GameObject gameObject);
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public abstract void collisionResolve(FlamingAsteroid asteroid);
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public abstract void collisionResolve(Meteoroid meteoroid);
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private boolean damaged;
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private boolean onFire;
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public abstract void collisionResolve(SpaceStationMir mir);
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public GameObject(int left, int top, int right, int bottom) {
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super(left, top, right, bottom);
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}
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public abstract void collisionResolve(SpaceStationIss iss);
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@Override
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public String toString() {
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return String.format("%s at %s damaged=%b onFire=%b", this.getClass().getSimpleName(),
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super.toString(), isDamaged(), isOnFire());
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}
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public boolean isOnFire() {
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return onFire;
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}
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public void setOnFire(boolean onFire) {
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this.onFire = onFire;
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}
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public boolean isDamaged() {
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return damaged;
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}
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public void setDamaged(boolean damaged) {
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this.damaged = damaged;
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}
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public abstract void collision(GameObject gameObject);
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public abstract void collisionResolve(FlamingAsteroid asteroid);
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public abstract void collisionResolve(Meteoroid meteoroid);
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public abstract void collisionResolve(SpaceStationMir mir);
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public abstract void collisionResolve(SpaceStationIss iss);
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}
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