Improved Flyweight example comments.
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@ -5,7 +5,8 @@ import java.util.List;
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/**
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*
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* The class that needs many objects.
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* AlchemistShop holds potions on its shelves.
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* It uses PotionFactory to provide the potions.
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*
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*/
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public class AlchemistShop {
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@ -52,6 +53,5 @@ public class AlchemistShop {
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for (Potion p : bottomShelf) {
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p.drink();
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}
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}
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}
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@ -2,9 +2,13 @@ package com.iluwatar;
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/**
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*
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* Flyweight (PotionFactory) is useful when there is plethora of objects
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* (Potion). It provides means to decrease resource usage by sharing object
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* instances.
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* Flyweight pattern is useful when the program needs a huge amount of objects.
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* It provides means to decrease resource usage by sharing object instances.
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*
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* In this example AlchemistShop has great amount of potions on its shelves.
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* To fill the shelves AlchemistShop uses PotionFactory (which represents
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* the Flyweight in this example). Internally PotionFactory holds a map
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* of the potions and lazily creates new ones when requested.
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*
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*/
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public class App {
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@ -2,7 +2,7 @@ package com.iluwatar;
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/**
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*
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* Interface for objects.
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* Interface for Potions.
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*
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*/
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public interface Potion {
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@ -4,7 +4,10 @@ import java.util.EnumMap;
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/**
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*
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* Flyweight.
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* PotionFactory is the Flyweight in this example.
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* It minimizes memory use by sharing object instances.
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* It holds a map of potion instances and new potions
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* are created only when none of the type already exists.
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*
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*/
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public class PotionFactory {
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@ -45,5 +48,4 @@ public class PotionFactory {
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}
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return potion;
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}
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}
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@ -1,5 +1,10 @@
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package com.iluwatar;
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/**
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*
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* Enumeration for potion types.
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*
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*/
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public enum PotionType {
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HEALING, INVISIBILITY, STRENGTH, HOLY_WATER, POISON;
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@ -7,5 +7,4 @@ public class StrengthPotion implements Potion {
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System.out.println("You feel strong. (Potion="
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+ System.identityHashCode(this) + ")");
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}
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}
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