Work on patterns index page
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| Pattern | Category | Tags |
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| :--- | :--- | :--- |
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| [Abstract Document](abstract-document) | Structural | Extensibility |
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| Abstract Factory|Creational|Gang of Four |
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| Active Object|Concurrency|Performance |
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| Acyclic Visitor|Behavioral|Extensibility |
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| Adapter|Structural|Gang of Four |
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| Aggregator Microservices|Architectural|Cloud distributed |
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| Ambassador|Structural|Decoupling |
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| API Gateway|Architectural|Cloud distributed, Decoupling |
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| Arrange/Act/Assert|Idiom|Testing |
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| Async Method Invocation|Concurrency|Reactive |
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| Balking|Concurrency|Decoupling |
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| Bridge|Structural|Gang of Four |
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| Builder|Creational|Gang of Four |
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| Business Delegate|Structural|Decoupling |
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| Bytecode|Behavioral|Game programming |
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| Caching|Behavioral|Performance |
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| Callback|Idiom|Reactive |
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| Chain of Responsibility|Behavioral|Gang of Four |
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| Circuit Breaker|Behavioral|Performance, Decoupling |
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| Cloud Static Content Hosting|Cloud|Cloud distributed |
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| Collection Pipeline|Functional|Reactive |
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| Combinator|Idiom|Reactive |
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| Command|Behavioral|Gang of Four |
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| Commander|Concurrency|Cloud distributed |
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| Composite|Structural|Gang of Four |
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| Composite Entity|Structural|Enterprise Integration Pattern |
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| Converter|Creational|Decoupling |
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| Command Query Responsibility Segregation|Architectural|Performance, Cloud distributed |
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| Data Access Object|Architectural|Data access |
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| Data Bus|Architectural|Decoupling |
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| Data Locality|Behavioral|Performance, Game programming |
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| Data Mapper|Architectural|Decoupling |
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| Data Transfer Object|Architectural|Performance |
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| Decorator|Structural|Gang of Four, Extensibility |
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| Delegation|Structural|Decoupling |
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| Dependency Injection|Creational|Decoupling |
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| Dirty Flag|Behavioral|Performance, Game programming |
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| Double Buffer|Behavioral|Performance, Game programming |
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| Double Checked Locking|Idiom|Performance |
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| Double Dispatch|Idiom|Extensibility |
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| EIP Aggregator|Integration|Enterprise Integration Pattern |
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| EIP Message Channel|Integration|Enterprise Integration Pattern |
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| EIP Publish and Subscribe|Integration|Enterprise Integration Pattern |
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| EIP Splitter|Integration|Enterprise Integration Pattern |
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| EIP Wire Tap|Integration|Enterprise Integration Pattern |
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| Event Aggregator|Structural|Reactive |
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| Event Based Asynchronous|Concurrency|Reactive |
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| Event Driven Architecture|Architectural|Reactive |
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| Event Queue|Concurrency|Game programming |
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| Event Sourcing|Architectural|Performance |
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| Execute Around|Idiom|Extensibility |
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| Extension Objects|Behavioral|Extensibility |
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| Facade|Structural|Gang of Four, Decoupling |
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| Factory|Creational|Gang of Four |
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| Factory kit|Creational|Extensibility |
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| Factory Method|Creational|Gang of Four, Extensibility |
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| Fan-Out/Fan-In|Integration|Microservices |
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| Feature Toggle|Behavioral|Extensibility |
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| Filterer|Functional|Extensibility |
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| Fluent Interface|Functional|Reactive |
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| Flux|Structural|Decoupling |
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| Flyweight|Structural|Gang of Four, Performance |
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| Front Controller|Structural|Decoupling |
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| Game Loop|Behavioral|Game programming |
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| Guarded Suspension|Concurrency|Decoupling |
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| Half-Sync Half-Async|Concurrency|Performance |
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| Hexagonal|Architectural|Decoupling |
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| Intercepting Filter|Behavioral|Decoupling |
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| Interpreter|Behavioral|Gang of Four |
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| Iterator|Behavioral|Gang of Four |
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| Layers|Architectural|Decoupling |
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| Lazy Loading|Idiom|Performance |
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| Leader Election|Behavioral|Cloud distributed |
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| Leader Followers|Concurrency|Performance |
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| Lockable Object|Concurrency|Performance |
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| Marker Interface|Structural|Decoupling |
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| Master Worker|Concurrency|Performance |
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| Mediator|Behavioral|Gang of Four, Decoupling |
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| Memento|Behavioral|Gang of Four |
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| Model View Controller|Architectural|Decoupling |
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| Model View Presenter|Architectural|Decoupling |
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| Model View ViewModel|Architectural|Decoupling |
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| Module|Structural|Decoupling |
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| Monad|Functional|Reactive |
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| Monostate|Creational|Instantiation |
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| Multiton|Creational|Instantiation |
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| Mute Idiom|Idiom|Decoupling |
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| Naked Objects|Architectural|Decoupling |
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| Null Object|Behavioral|Extensibility |
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| Object Mother|Creational|Instantiation |
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| Object Pool|Creational|Performance, Game programming |
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| Observer|Behavioral|Gang of Four, Reactive |
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| Page Object|Structural|Decoupling |
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| Parameter Object|Behavioral|Extensibility |
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| Partial Response|Behavioral|Decoupling |
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| Pipeline|Behavioral|Decoupling |
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| Poison Pill|Behavioral|Cloud distributed, Reactive |
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| Presentation Model|Behavioral|Decoupling |
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| Priority Queue|Behavioral|Decoupling |
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| Private Class Data|Idiom|Data access |
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| Producer Consumer|Concurrency|Reactive |
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| Promise|Concurrency|Reactive |
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| Property|Creational|Instantiation |
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| Prototype|Creational|Gang of Four, Instantiation |
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| Proxy|Structural|Gang of Four, Decoupling |
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| Queue Based Load Leveling|Concurrency|Performance, Decoupling |
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| Reactor|Concurrency|Performance, Reactive |
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| Reader Writer Lock|Concurrency|Performance |
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| Registry|Creational|Instantiation |
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| Repository|Architectural|Data access |
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| Resource Acquisition Is Initialization|Idiom|Data access |
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| Retry|Behavioral|Performance |
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| Role Object|Structural|Extensibility |
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| Saga|Concurrency|Cloud distributed |
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| Semaphore|Concurrency|Performance |
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| Separated Interface|Structural|Decoupling |
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| Servant|Behavioral|Decoupling |
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| Serverless|Architectural|Cloud distributed |
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| Service Layer|Architectural|Data access |
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| Service Locator|Architectural|Performance, Game programming |
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| Sharding|Behavioral|Performance, Cloud distributed |
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| Singleton|Creational|Gang of Four |
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| Spatial Partitiion|Behavioral|Performance, Game programming |
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| Special Case|Behavioral|Extensibility |
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| Specification|Behavioral|Data access |
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| State|Behavioral|Gang of Four |
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| Step Builder|Creational|Instantiation |
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| Strangler|Structural|Cloud distributed, Extensibility |
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| Strategy|Behavioral|Gang of Four |
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| Subclass Sandbox|Behavioral|Game programming |
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| Table Module|Structural|Data access |
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| Template Method|Behavioral|Gang of Four |
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| Thread Pool|Concurrency|Performance |
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| Throttling|Behavioral|Performance |
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| Thread Local Storage|Idiom|Performance |
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| Tolerant Reader|Integration|Decoupling |
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| Trampoline|Behavioral|Performance |
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| Transaction Script|Behavioral|Data access |
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| Twin|Structural|Extensibility |
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| Type Object|Behavioral|Game programming, Extensibility |
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| Unit of Work|Architectural|Data access |
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| Update Method|Behavioral|Game programming |
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| Value Object|Creational|Instantiation |
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| Version Number|Concurrency|Data access, Microservices |
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| Visitor|Behavioral|Gang of Four |
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