Update README.md
This commit is contained in:
parent
8983f9c11c
commit
96c16a8f3a
@ -9,27 +9,32 @@ tags:
|
||||
---
|
||||
|
||||
## Intent
|
||||
Avoid coupling the sender of a request to its receiver by giving
|
||||
more than one object a chance to handle the request. Chain the receiving
|
||||
objects and pass the request along the chain until an object handles it.
|
||||
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to
|
||||
handle the request. Chain the receiving objects and pass the request along the chain until an object
|
||||
handles it.
|
||||
|
||||
## Explanation
|
||||
|
||||
Real world example
|
||||
|
||||
> The Orc King gives loud orders to his army. The closest one to react is the commander, then officer and then soldier. The commander, officer and soldier here form a chain of responsibility.
|
||||
> The Orc King gives loud orders to his army. The closest one to react is the commander, then
|
||||
> officer and then soldier. The commander, officer and soldier here form a chain of responsibility.
|
||||
|
||||
In plain words
|
||||
|
||||
> It helps building a chain of objects. Request enters from one end and keeps going from object to object till it finds the suitable handler.
|
||||
> It helps to build a chain of objects. A request enters from one end and keeps going from an object
|
||||
> to another until it finds a suitable handler.
|
||||
|
||||
Wikipedia says
|
||||
|
||||
> In object-oriented design, the chain-of-responsibility pattern is a design pattern consisting of a source of command objects and a series of processing objects. Each processing object contains logic that defines the types of command objects that it can handle; the rest are passed to the next processing object in the chain.
|
||||
> In object-oriented design, the chain-of-responsibility pattern is a design pattern consisting of
|
||||
> a source of command objects and a series of processing objects. Each processing object contains
|
||||
> logic that defines the types of command objects that it can handle; the rest are passed to the
|
||||
> next processing object in the chain.
|
||||
|
||||
**Programmatic Example**
|
||||
|
||||
Translating our example with orcs from above. First we have the request class
|
||||
Translating our example with the orcs from above. First we have the `Request` class:
|
||||
|
||||
```java
|
||||
public class Request {
|
||||
@ -140,14 +145,16 @@ king.makeRequest(new Request(RequestType.COLLECT_TAX, "collect tax")); // Orc so
|
||||
```
|
||||
|
||||
## Class diagram
|
||||
|
||||

|
||||
|
||||
## Applicability
|
||||
|
||||
Use Chain of Responsibility when
|
||||
|
||||
* more than one object may handle a request, and the handler isn't known a priori. The handler should be ascertained automatically
|
||||
* you want to issue a request to one of several objects without specifying the receiver explicitly
|
||||
* the set of objects that can handle a request should be specified dynamically
|
||||
* More than one object may handle a request, and the handler isn't known a priori. The handler should be ascertained automatically.
|
||||
* You want to issue a request to one of several objects without specifying the receiver explicitly.
|
||||
* The set of objects that can handle a request should be specified dynamically.
|
||||
|
||||
## Real world examples
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user