code refactor
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4ff196ce35
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@ -30,12 +30,10 @@ package com.iluwatar.command;
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*
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* <p>Four terms always associated with the command pattern are command, receiver, invoker and
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* client. A command object (spell) knows about the receiver (target) and invokes a method of the
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* receiver. Values for parameters of the receiver method are stored in the command. The receiver
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* then does the work. An invoker object (wizard) knows how to execute a command, and optionally
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* does bookkeeping about the command execution. The invoker does not know anything about a is
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* executed. Both an invoker object and several command
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* objects are held by a client object (app). The client decides which commands to execute at which
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* points. To execute a command, it passes a reference of the command object to the invoker object.
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* receiver. An invoker object (wizard) receives a reference to the command to be executed and
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* optionally does bookkeeping about the command execution. The invoker does not know anything
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* about how the command is executed. The client decides which commands to execute at which
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* points. To execute a command, it passes a reference of the function to the invoker object.
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*
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* <p>In other words, in this example the wizard casts spells on the goblin. The wizard keeps track
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* of the previous spells cast, so it is easy to undo them. In addition, the wizard keeps track of
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@ -42,21 +42,4 @@ public class Goblin extends Target {
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public String toString() {
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return "Goblin";
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}
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/**
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* changeSize.
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*/
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public void changeSize() {
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var oldSize = getSize() == Size.NORMAL ? Size.SMALL : Size.NORMAL;
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setSize(oldSize);
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}
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/**
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* changeVisibility.
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*/
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public void changeVisibility() {
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var visible = getVisibility() == Visibility.INVISIBLE
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? Visibility.VISIBLE : Visibility.INVISIBLE;
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setVisibility(visible);
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}
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}
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@ -62,4 +62,21 @@ public abstract class Target {
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public void printStatus() {
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LOGGER.info("{}, [size={}] [visibility={}]", this, getSize(), getVisibility());
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}
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/**
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* Changes the size of the target.
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*/
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public void changeSize() {
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var oldSize = getSize() == Size.NORMAL ? Size.SMALL : Size.NORMAL;
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setSize(oldSize);
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}
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/**
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* Changes the visibility of the target.
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*/
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public void changeVisibility() {
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var visible = getVisibility() == Visibility.INVISIBLE
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? Visibility.VISIBLE : Visibility.INVISIBLE;
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setVisibility(visible);
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}
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}
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