Just formatting App classes to be like the other class files on the project
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@ -1,29 +1,29 @@
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package com.iluwatar;
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/**
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*
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* The essence of the Abstract Factory pattern is a factory interface (KingdomFactory)
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* and its implementations (ElfKingdomFactory, OrcKingdomFactory).
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*
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* The example uses both concrete implementations to create a king, a castle and an
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* army.
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*
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* The essence of the Abstract Factory pattern is a factory interface
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* (KingdomFactory) and its implementations (ElfKingdomFactory,
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* OrcKingdomFactory).
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*
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* The example uses both concrete implementations to create a king, a castle and
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* an army.
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*
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*/
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public class App
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{
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public static void main( String[] args )
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{
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createKingdom(new ElfKingdomFactory());
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createKingdom(new OrcKingdomFactory());
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public class App {
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public static void main(String[] args) {
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createKingdom(new ElfKingdomFactory());
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createKingdom(new OrcKingdomFactory());
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}
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public static void createKingdom(KingdomFactory factory) {
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King king = factory.createKing();
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Castle castle = factory.createCastle();
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Army army = factory.createArmy();
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System.out.println("The kingdom was created.");
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System.out.println(king);
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System.out.println(castle);
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System.out.println(army);
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King king = factory.createKing();
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Castle castle = factory.createCastle();
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Army army = factory.createArmy();
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System.out.println("The kingdom was created.");
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System.out.println(king);
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System.out.println(castle);
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System.out.println(army);
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}
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}
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@ -1,23 +1,21 @@
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package com.iluwatar;
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/**
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*
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* There are two variations of the Adapter pattern: The
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* class adapter implements the adaptee's interface whereas
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* the object adapter uses composition to contain the adaptee
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* in the adapter object. This example uses the object adapter
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* approach.
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*
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* The Adapter (GnomeEngineer) converts the interface of the
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* target class (GoblinGlider) into a suitable one expected
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* by the client (GnomeEngineeringManager).
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*
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* There are two variations of the Adapter pattern: The class adapter implements
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* the adaptee's interface whereas the object adapter uses composition to
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* contain the adaptee in the adapter object. This example uses the object
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* adapter approach.
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*
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* The Adapter (GnomeEngineer) converts the interface of the target class
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* (GoblinGlider) into a suitable one expected by the client
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* (GnomeEngineeringManager).
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*
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*/
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public class App
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{
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public static void main( String[] args )
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{
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GnomeEngineeringManager manager = new GnomeEngineeringManager();
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manager.operateDevice();
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public class App {
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public static void main(String[] args) {
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GnomeEngineeringManager manager = new GnomeEngineeringManager();
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manager.operateDevice();
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}
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}
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@ -1,35 +1,32 @@
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package com.iluwatar;
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/**
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*
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* In Bridge pattern both abstraction (MagicWeapon)
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* and implementation (MagicWeaponImp) have their
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* own class hierarchies. The interface of the
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* implementations can be changed without affecting
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* the clients.
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*
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* In Bridge pattern both abstraction (MagicWeapon) and implementation
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* (MagicWeaponImp) have their own class hierarchies. The interface of the
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* implementations can be changed without affecting the clients.
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*
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*/
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public class App
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{
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public static void main( String[] args )
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{
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BlindingMagicWeapon blindingMagicWeapon = new BlindingMagicWeapon(new Excalibur());
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blindingMagicWeapon.wield();
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blindingMagicWeapon.blind();
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blindingMagicWeapon.swing();
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blindingMagicWeapon.unwield();
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FlyingMagicWeapon flyingMagicWeapon = new FlyingMagicWeapon(new Mjollnir());
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flyingMagicWeapon.wield();
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flyingMagicWeapon.fly();
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flyingMagicWeapon.swing();
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flyingMagicWeapon.unwield();
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SoulEatingMagicWeapon soulEatingMagicWeapon = new SoulEatingMagicWeapon(new Stormbringer());
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soulEatingMagicWeapon.wield();
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soulEatingMagicWeapon.swing();
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soulEatingMagicWeapon.eatSoul();
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soulEatingMagicWeapon.unwield();
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public class App {
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public static void main(String[] args) {
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BlindingMagicWeapon blindingMagicWeapon = new BlindingMagicWeapon(new Excalibur());
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blindingMagicWeapon.wield();
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blindingMagicWeapon.blind();
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blindingMagicWeapon.swing();
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blindingMagicWeapon.unwield();
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FlyingMagicWeapon flyingMagicWeapon = new FlyingMagicWeapon(new Mjollnir());
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flyingMagicWeapon.wield();
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flyingMagicWeapon.fly();
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flyingMagicWeapon.swing();
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flyingMagicWeapon.unwield();
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SoulEatingMagicWeapon soulEatingMagicWeapon = new SoulEatingMagicWeapon(new Stormbringer());
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soulEatingMagicWeapon.wield();
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soulEatingMagicWeapon.swing();
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soulEatingMagicWeapon.eatSoul();
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soulEatingMagicWeapon.unwield();
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}
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}
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@ -3,45 +3,41 @@ package com.iluwatar;
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import com.iluwatar.Hero.HeroBuilder;
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/**
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*
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* This is the Builder pattern variation as described by
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* Joshua Bloch in Effective Java 2nd Edition.
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*
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* We want to build Hero objects, but its construction
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* is complex because of the many parameters needed. To
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* aid the user we introduce HeroBuilder class. HeroBuilder
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* takes the minimum parameters to build Hero object in
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* its constructor. After that additional configuration
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* for the Hero object can be done using the fluent
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* HeroBuilder interface. When configuration is ready
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* the build method is called to receive the final Hero
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* object.
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*
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* This is the Builder pattern variation as described by Joshua Bloch in
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* Effective Java 2nd Edition.
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*
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* We want to build Hero objects, but its construction is complex because of the
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* many parameters needed. To aid the user we introduce HeroBuilder class.
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* HeroBuilder takes the minimum parameters to build Hero object in its
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* constructor. After that additional configuration for the Hero object can be
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* done using the fluent HeroBuilder interface. When configuration is ready the
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* build method is called to receive the final Hero object.
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*
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*/
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public class App
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{
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public static void main( String[] args )
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{
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Hero mage = new HeroBuilder(Profession.MAGE, "Riobard")
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.withHairColor(HairColor.BLACK)
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.withWeapon(Weapon.DAGGER)
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.build();
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System.out.println(mage);
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public class App {
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Hero warrior = new HeroBuilder(Profession.WARRIOR, "Amberjill")
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.withHairColor(HairColor.BLOND)
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.withHairType(HairType.LONG_CURLY)
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.withArmor(Armor.CHAIN_MAIL)
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.withWeapon(Weapon.SWORD)
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.build();
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System.out.println(warrior);
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public static void main(String[] args) {
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Hero mage = new HeroBuilder(Profession.MAGE, "Riobard")
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.withHairColor(HairColor.BLACK)
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.withWeapon(Weapon.DAGGER)
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.build();
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System.out.println(mage);
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Hero warrior = new HeroBuilder(Profession.WARRIOR, "Amberjill")
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.withHairColor(HairColor.BLOND)
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.withHairType(HairType.LONG_CURLY)
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.withArmor(Armor.CHAIN_MAIL)
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.withWeapon(Weapon.SWORD)
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.build();
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System.out.println(warrior);
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Hero thief = new HeroBuilder(Profession.THIEF, "Desmond")
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.withHairType(HairType.BALD)
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.withWeapon(Weapon.BOW)
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.build();
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System.out.println(thief);
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Hero thief = new HeroBuilder(Profession.THIEF, "Desmond")
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.withHairType(HairType.BALD)
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.withWeapon(Weapon.BOW)
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.build();
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System.out.println(thief);
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}
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}
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package com.iluwatar;
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/**
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*
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* Chain of Responsibility organizes request handlers (RequestHandler) into
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* a chain where each handler has a chance to act on the request on its
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* turn. In this example the king (OrcKing) makes requests and the military
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* orcs (OrcCommander, OrcOfficer, OrcSoldier) form the handler chain.
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*
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* Chain of Responsibility organizes request handlers (RequestHandler) into a
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* chain where each handler has a chance to act on the request on its turn. In
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* this example the king (OrcKing) makes requests and the military orcs
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* (OrcCommander, OrcOfficer, OrcSoldier) form the handler chain.
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*
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*/
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public class App
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{
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public static void main( String[] args )
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{
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public class App {
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public static void main(String[] args) {
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OrcKing king = new OrcKing();
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king.makeRequest(new Request(RequestType.DEFEND_CASTLE, "defend castle"));
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king.makeRequest(new Request(RequestType.TORTURE_PRISONER, "torture prisoner"));
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king.makeRequest(new Request(RequestType.COLLECT_TAX, "collect tax"));
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OrcKing king = new OrcKing();
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king.makeRequest(new Request(RequestType.DEFEND_CASTLE, "defend castle"));
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king.makeRequest(new Request(RequestType.TORTURE_PRISONER, "torture prisoner"));
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king.makeRequest(new Request(RequestType.COLLECT_TAX, "collect tax"));
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}
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}
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package com.iluwatar;
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/**
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*
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* In Command pattern actions are objects that can
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* be executed and undone. The commands in this example
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* are spells cast by the wizard on the goblin.
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*
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* In Command pattern actions are objects that can be executed and undone. The
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* commands in this example are spells cast by the wizard on the goblin.
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*
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*/
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public class App
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{
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public static void main( String[] args )
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{
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Wizard wizard = new Wizard();
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Goblin goblin = new Goblin();
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public class App {
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goblin.printStatus();
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wizard.castSpell(new ShrinkSpell(), goblin);
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goblin.printStatus();
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wizard.castSpell(new InvisibilitySpell(), goblin);
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goblin.printStatus();
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wizard.undoLastSpell();
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goblin.printStatus();
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public static void main(String[] args) {
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Wizard wizard = new Wizard();
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Goblin goblin = new Goblin();
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goblin.printStatus();
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wizard.castSpell(new ShrinkSpell(), goblin);
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goblin.printStatus();
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wizard.castSpell(new InvisibilitySpell(), goblin);
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goblin.printStatus();
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wizard.undoLastSpell();
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goblin.printStatus();
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}
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}
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package com.iluwatar;
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/**
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*
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* With Composite we can treat tree hierarchies of objects
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* with uniform interface (LetterComposite). In this example
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* we have sentences composed of words composed of letters.
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*
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* With Composite we can treat tree hierarchies of objects with uniform
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* interface (LetterComposite). In this example we have sentences composed of
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* words composed of letters.
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*
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*/
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public class App
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{
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public static void main( String[] args )
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{
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System.out.println("Message from the orcs: ");
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LetterComposite orcMessage = new Messenger().messageFromOrcs();
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orcMessage.print();
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public class App {
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System.out.println("\n");
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System.out.println("Message from the elves: ");
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LetterComposite elfMessage = new Messenger().messageFromElves();
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elfMessage.print();
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public static void main(String[] args) {
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System.out.println("Message from the orcs: ");
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LetterComposite orcMessage = new Messenger().messageFromOrcs();
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orcMessage.print();
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System.out.println("\n");
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System.out.println("Message from the elves: ");
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LetterComposite elfMessage = new Messenger().messageFromElves();
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elfMessage.print();
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}
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}
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package com.iluwatar;
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/**
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*
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* Decorator pattern is more flexible alternative to
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* subclassing. The decorator class implements the same
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* interface as the target and uses composition to
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*
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* Decorator pattern is more flexible alternative to subclassing. The decorator
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* class implements the same interface as the target and uses composition to
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* "decorate" calls to the target.
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*
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*/
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public class App
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{
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public static void main( String[] args )
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{
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System.out.println("A simple looking troll approaches.");
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Hostile troll = new Troll();
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troll.attack();
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troll.fleeBattle();
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System.out.println("\nA smart looking troll surprises you.");
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Hostile smart = new SmartTroll(new Troll());
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smart.attack();
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smart.fleeBattle();
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public class App {
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public static void main(String[] args) {
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System.out.println("A simple looking troll approaches.");
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Hostile troll = new Troll();
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troll.attack();
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troll.fleeBattle();
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System.out.println("\nA smart looking troll surprises you.");
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Hostile smart = new SmartTroll(new Troll());
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smart.attack();
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smart.fleeBattle();
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}
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}
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import java.util.concurrent.Executors;
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/**
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*
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* In Inventory we store the items with a given size. However,
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* we do not store more items than the inventory size. To address
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* concurrent access problems we use double checked locking to add
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* item to inventory. In this method, the thread which gets the lock
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* first adds the item.
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*
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* In Inventory we store the items with a given size. However, we do not store
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* more items than the inventory size. To address concurrent access problems we
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* use double checked locking to add item to inventory. In this method, the
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* thread which gets the lock first adds the item.
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*/
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public class App {
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public class App
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{
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public static void main( String[] args )
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{
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final Inventory inventory = new Inventory(1000);
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ExecutorService executorService = Executors.newFixedThreadPool(3);
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for (int i = 0; i < 3; i++) {
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executorService.execute(new Runnable() {
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@Override
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public void run() {
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while(inventory.addItem(new Item()));
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}
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});
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}
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public static void main(String[] args) {
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final Inventory inventory = new Inventory(1000);
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ExecutorService executorService = Executors.newFixedThreadPool(3);
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for (int i = 0; i < 3; i++) {
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executorService.execute(new Runnable() {
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@Override
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public void run() {
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while (inventory.addItem(new Item()));
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}
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});
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}
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}
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}
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|
@ -1,18 +1,16 @@
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package com.iluwatar;
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/**
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*
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* Facade (DwarvenGoldmineFacade) provides simpler interface to
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* subsystem.
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*
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* Facade (DwarvenGoldmineFacade) provides simpler interface to subsystem.
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*
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*/
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public class App
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{
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public static void main( String[] args )
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{
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DwarvenGoldmineFacade facade = new DwarvenGoldmineFacade();
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facade.startNewDay();
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facade.digOutGold();
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facade.endDay();
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public class App {
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public static void main(String[] args) {
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DwarvenGoldmineFacade facade = new DwarvenGoldmineFacade();
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facade.startNewDay();
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facade.digOutGold();
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facade.endDay();
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}
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}
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|
@ -1,30 +1,28 @@
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package com.iluwatar;
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/**
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*
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* In Factory Method we have an interface (Blacksmith) with a
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* method for creating objects (manufactureWeapon). The concrete
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* subclasses (OrcBlacksmith, ElfBlacksmith) then override the
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* method to produce objects of their liking.
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*
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* In Factory Method we have an interface (Blacksmith) with a method for
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* creating objects (manufactureWeapon). The concrete subclasses (OrcBlacksmith,
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* ElfBlacksmith) then override the method to produce objects of their liking.
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*
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*/
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public class App
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{
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public static void main( String[] args )
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{
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Blacksmith blacksmith;
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Weapon weapon;
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blacksmith = new OrcBlacksmith();
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weapon = blacksmith.manufactureWeapon(WeaponType.SPEAR);
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System.out.println(weapon);
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weapon = blacksmith.manufactureWeapon(WeaponType.AXE);
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System.out.println(weapon);
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blacksmith = new ElfBlacksmith();
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weapon = blacksmith.manufactureWeapon(WeaponType.SHORT_SWORD);
|
||||
System.out.println(weapon);
|
||||
weapon = blacksmith.manufactureWeapon(WeaponType.SPEAR);
|
||||
System.out.println(weapon);
|
||||
public class App {
|
||||
|
||||
public static void main(String[] args) {
|
||||
Blacksmith blacksmith;
|
||||
Weapon weapon;
|
||||
|
||||
blacksmith = new OrcBlacksmith();
|
||||
weapon = blacksmith.manufactureWeapon(WeaponType.SPEAR);
|
||||
System.out.println(weapon);
|
||||
weapon = blacksmith.manufactureWeapon(WeaponType.AXE);
|
||||
System.out.println(weapon);
|
||||
|
||||
blacksmith = new ElfBlacksmith();
|
||||
weapon = blacksmith.manufactureWeapon(WeaponType.SHORT_SWORD);
|
||||
System.out.println(weapon);
|
||||
weapon = blacksmith.manufactureWeapon(WeaponType.SPEAR);
|
||||
System.out.println(weapon);
|
||||
}
|
||||
}
|
||||
|
@ -1,17 +1,16 @@
|
||||
package com.iluwatar;
|
||||
|
||||
/**
|
||||
*
|
||||
* Flyweight (PotionFactory) is useful when there is plethora of
|
||||
* objects (Potion). It provides means to decrease resource usage
|
||||
* by sharing object instances.
|
||||
*
|
||||
* Flyweight (PotionFactory) is useful when there is plethora of objects
|
||||
* (Potion). It provides means to decrease resource usage by sharing object
|
||||
* instances.
|
||||
*
|
||||
*/
|
||||
public class App
|
||||
{
|
||||
public static void main( String[] args )
|
||||
{
|
||||
AlchemistShop alchemistShop = new AlchemistShop();
|
||||
alchemistShop.enumerate();
|
||||
public class App {
|
||||
|
||||
public static void main(String[] args) {
|
||||
AlchemistShop alchemistShop = new AlchemistShop();
|
||||
alchemistShop.enumerate();
|
||||
}
|
||||
}
|
||||
|
@ -3,65 +3,64 @@ package com.iluwatar;
|
||||
import java.util.Stack;
|
||||
|
||||
/**
|
||||
*
|
||||
* Interpreter pattern breaks sentences into expressions (Expression)
|
||||
* that can be evaluated and as a whole form the result.
|
||||
*
|
||||
* Interpreter pattern breaks sentences into expressions (Expression) that can
|
||||
* be evaluated and as a whole form the result.
|
||||
*
|
||||
*/
|
||||
public class App
|
||||
{
|
||||
|
||||
/**
|
||||
*
|
||||
* Expressions can be evaluated using prefix, infix or postfix notations
|
||||
* This sample uses postfix, where operator comes after the operands
|
||||
*
|
||||
*/
|
||||
public static void main( String[] args )
|
||||
{
|
||||
String tokenString = "4 3 2 - 1 + *";
|
||||
Stack<Expression> stack = new Stack<>();
|
||||
public class App {
|
||||
|
||||
String[] tokenList = tokenString.split(" ");
|
||||
for (String s : tokenList) {
|
||||
if (isOperator(s)) {
|
||||
Expression rightExpression = stack.pop();
|
||||
Expression leftExpression = stack.pop();
|
||||
System.out.println(String.format("popped from stack left: %d right: %d",
|
||||
leftExpression.interpret(), rightExpression.interpret()));
|
||||
Expression operator = getOperatorInstance(s, leftExpression,
|
||||
rightExpression);
|
||||
System.out.println(String.format("operator: %s", operator));
|
||||
int result = operator.interpret();
|
||||
NumberExpression resultExpression = new NumberExpression(result);
|
||||
stack.push(resultExpression);
|
||||
System.out.println(String.format("push result to stack: %d", resultExpression.interpret()));
|
||||
} else {
|
||||
Expression i = new NumberExpression(s);
|
||||
stack.push(i);
|
||||
System.out.println(String.format("push to stack: %d", i.interpret()));
|
||||
}
|
||||
}
|
||||
System.out.println(String.format("result: %d", stack.pop().interpret()));
|
||||
/**
|
||||
*
|
||||
* Expressions can be evaluated using prefix, infix or postfix notations
|
||||
* This sample uses postfix, where operator comes after the operands
|
||||
*
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
String tokenString = "4 3 2 - 1 + *";
|
||||
Stack<Expression> stack = new Stack<>();
|
||||
|
||||
String[] tokenList = tokenString.split(" ");
|
||||
for (String s : tokenList) {
|
||||
if (isOperator(s)) {
|
||||
Expression rightExpression = stack.pop();
|
||||
Expression leftExpression = stack.pop();
|
||||
System.out.println(String.format("popped from stack left: %d right: %d",
|
||||
leftExpression.interpret(), rightExpression.interpret()));
|
||||
Expression operator = getOperatorInstance(s, leftExpression,
|
||||
rightExpression);
|
||||
System.out.println(String.format("operator: %s", operator));
|
||||
int result = operator.interpret();
|
||||
NumberExpression resultExpression = new NumberExpression(result);
|
||||
stack.push(resultExpression);
|
||||
System.out.println(String.format("push result to stack: %d", resultExpression.interpret()));
|
||||
} else {
|
||||
Expression i = new NumberExpression(s);
|
||||
stack.push(i);
|
||||
System.out.println(String.format("push to stack: %d", i.interpret()));
|
||||
}
|
||||
}
|
||||
System.out.println(String.format("result: %d", stack.pop().interpret()));
|
||||
}
|
||||
|
||||
public static boolean isOperator(String s) {
|
||||
if (s.equals("+") || s.equals("-") || s.equals("*"))
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
public static Expression getOperatorInstance(String s, Expression left,
|
||||
Expression right) {
|
||||
switch (s) {
|
||||
case "+":
|
||||
return new PlusExpression(left, right);
|
||||
case "-":
|
||||
return new MinusExpression(left, right);
|
||||
case "*":
|
||||
return new MultiplyExpression(left, right);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
public static boolean isOperator(String s) {
|
||||
if (s.equals("+") || s.equals("-") || s.equals("*")) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static Expression getOperatorInstance(String s, Expression left,
|
||||
Expression right) {
|
||||
switch (s) {
|
||||
case "+":
|
||||
return new PlusExpression(left, right);
|
||||
case "-":
|
||||
return new MinusExpression(left, right);
|
||||
case "*":
|
||||
return new MultiplyExpression(left, right);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -1,42 +1,41 @@
|
||||
package com.iluwatar;
|
||||
|
||||
/**
|
||||
*
|
||||
* Iterator (ItemIterator) adds abstraction layer on top of a
|
||||
* collection (TreasureChest). This way the collection can change
|
||||
* its internal implementation without affecting its clients.
|
||||
*
|
||||
* Iterator (ItemIterator) adds abstraction layer on top of a collection
|
||||
* (TreasureChest). This way the collection can change its internal
|
||||
* implementation without affecting its clients.
|
||||
*
|
||||
*/
|
||||
public class App
|
||||
{
|
||||
public static void main( String[] args )
|
||||
{
|
||||
TreasureChest chest = new TreasureChest();
|
||||
|
||||
ItemIterator ringIterator = chest.Iterator(ItemType.RING);
|
||||
while (ringIterator.hasNext()) {
|
||||
System.out.println(ringIterator.next());
|
||||
}
|
||||
|
||||
System.out.println("----------");
|
||||
|
||||
ItemIterator potionIterator = chest.Iterator(ItemType.POTION);
|
||||
while (potionIterator.hasNext()) {
|
||||
System.out.println(potionIterator.next());
|
||||
}
|
||||
|
||||
System.out.println("----------");
|
||||
|
||||
ItemIterator weaponIterator = chest.Iterator(ItemType.WEAPON);
|
||||
while (weaponIterator.hasNext()) {
|
||||
System.out.println(weaponIterator.next());
|
||||
}
|
||||
|
||||
System.out.println("----------");
|
||||
|
||||
ItemIterator it = chest.Iterator(ItemType.ANY);
|
||||
while (it.hasNext()) {
|
||||
System.out.println(it.next());
|
||||
}
|
||||
public class App {
|
||||
|
||||
public static void main(String[] args) {
|
||||
TreasureChest chest = new TreasureChest();
|
||||
|
||||
ItemIterator ringIterator = chest.Iterator(ItemType.RING);
|
||||
while (ringIterator.hasNext()) {
|
||||
System.out.println(ringIterator.next());
|
||||
}
|
||||
|
||||
System.out.println("----------");
|
||||
|
||||
ItemIterator potionIterator = chest.Iterator(ItemType.POTION);
|
||||
while (potionIterator.hasNext()) {
|
||||
System.out.println(potionIterator.next());
|
||||
}
|
||||
|
||||
System.out.println("----------");
|
||||
|
||||
ItemIterator weaponIterator = chest.Iterator(ItemType.WEAPON);
|
||||
while (weaponIterator.hasNext()) {
|
||||
System.out.println(weaponIterator.next());
|
||||
}
|
||||
|
||||
System.out.println("----------");
|
||||
|
||||
ItemIterator it = chest.Iterator(ItemType.ANY);
|
||||
while (it.hasNext()) {
|
||||
System.out.println(it.next());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,30 +1,28 @@
|
||||
package com.iluwatar;
|
||||
|
||||
/**
|
||||
*
|
||||
* Mediator encapsulates how set of objects (PartyMember) interact.
|
||||
* Instead of referring to each other directly they
|
||||
* use the mediator (Party) interface.
|
||||
*
|
||||
* Mediator encapsulates how set of objects (PartyMember) interact. Instead of
|
||||
* referring to each other directly they use the mediator (Party) interface.
|
||||
*
|
||||
*/
|
||||
public class App
|
||||
{
|
||||
public static void main( String[] args )
|
||||
{
|
||||
Party party = new PartyImpl();
|
||||
Hobbit hobbit = new Hobbit();
|
||||
Wizard wizard = new Wizard();
|
||||
Rogue rogue = new Rogue();
|
||||
Hunter hunter = new Hunter();
|
||||
|
||||
party.addMember(hobbit);
|
||||
party.addMember(wizard);
|
||||
party.addMember(rogue);
|
||||
party.addMember(hunter);
|
||||
|
||||
hobbit.act(Action.ENEMY);
|
||||
wizard.act(Action.TALE);
|
||||
rogue.act(Action.GOLD);
|
||||
hunter.act(Action.HUNT);
|
||||
public class App {
|
||||
|
||||
public static void main(String[] args) {
|
||||
Party party = new PartyImpl();
|
||||
Hobbit hobbit = new Hobbit();
|
||||
Wizard wizard = new Wizard();
|
||||
Rogue rogue = new Rogue();
|
||||
Hunter hunter = new Hunter();
|
||||
|
||||
party.addMember(hobbit);
|
||||
party.addMember(wizard);
|
||||
party.addMember(rogue);
|
||||
party.addMember(hunter);
|
||||
|
||||
hobbit.act(Action.ENEMY);
|
||||
wizard.act(Action.TALE);
|
||||
rogue.act(Action.GOLD);
|
||||
hunter.act(Action.HUNT);
|
||||
}
|
||||
}
|
||||
|
@ -3,37 +3,34 @@ package com.iluwatar;
|
||||
import java.util.Stack;
|
||||
|
||||
/**
|
||||
*
|
||||
* Memento pattern is for storing and restoring object
|
||||
* state. The object (Star) gives out a "memento"
|
||||
* (StarMemento) that contains the state of the object.
|
||||
* Later on the memento can be set back to the object
|
||||
* restoring the state.
|
||||
*
|
||||
* Memento pattern is for storing and restoring object state. The object (Star)
|
||||
* gives out a "memento" (StarMemento) that contains the state of the object.
|
||||
* Later on the memento can be set back to the object restoring the state.
|
||||
*
|
||||
*/
|
||||
public class App
|
||||
{
|
||||
public static void main( String[] args )
|
||||
{
|
||||
Stack<StarMemento> states = new Stack<>();
|
||||
|
||||
Star star = new Star(StarType.SUN, 10000000, 500000);
|
||||
System.out.println(star);
|
||||
states.add(star.getMemento());
|
||||
star.timePasses();
|
||||
System.out.println(star);
|
||||
states.add(star.getMemento());
|
||||
star.timePasses();
|
||||
System.out.println(star);
|
||||
states.add(star.getMemento());
|
||||
star.timePasses();
|
||||
System.out.println(star);
|
||||
states.add(star.getMemento());
|
||||
star.timePasses();
|
||||
System.out.println(star);
|
||||
while (states.size() > 0) {
|
||||
star.setMemento(states.pop());
|
||||
System.out.println(star);
|
||||
}
|
||||
public class App {
|
||||
|
||||
public static void main(String[] args) {
|
||||
Stack<StarMemento> states = new Stack<>();
|
||||
|
||||
Star star = new Star(StarType.SUN, 10000000, 500000);
|
||||
System.out.println(star);
|
||||
states.add(star.getMemento());
|
||||
star.timePasses();
|
||||
System.out.println(star);
|
||||
states.add(star.getMemento());
|
||||
star.timePasses();
|
||||
System.out.println(star);
|
||||
states.add(star.getMemento());
|
||||
star.timePasses();
|
||||
System.out.println(star);
|
||||
states.add(star.getMemento());
|
||||
star.timePasses();
|
||||
System.out.println(star);
|
||||
while (states.size() > 0) {
|
||||
star.setMemento(states.pop());
|
||||
System.out.println(star);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,25 +1,23 @@
|
||||
package com.iluwatar;
|
||||
|
||||
/**
|
||||
*
|
||||
* Observer pattern defines one-to-many relationship
|
||||
* between objects. The target object sends change
|
||||
* notifications to its registered observers.
|
||||
*
|
||||
* Observer pattern defines one-to-many relationship between objects. The target
|
||||
* object sends change notifications to its registered observers.
|
||||
*
|
||||
*/
|
||||
public class App
|
||||
{
|
||||
public static void main( String[] args )
|
||||
{
|
||||
public class App {
|
||||
|
||||
public static void main(String[] args) {
|
||||
|
||||
Weather weather = new Weather();
|
||||
weather.addObserver(new Orcs());
|
||||
weather.addObserver(new Hobbits());
|
||||
|
||||
weather.timePasses();
|
||||
weather.timePasses();
|
||||
weather.timePasses();
|
||||
weather.timePasses();
|
||||
|
||||
Weather weather = new Weather();
|
||||
weather.addObserver(new Orcs());
|
||||
weather.addObserver(new Hobbits());
|
||||
|
||||
weather.timePasses();
|
||||
weather.timePasses();
|
||||
weather.timePasses();
|
||||
weather.timePasses();
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,35 +1,34 @@
|
||||
package com.iluwatar;
|
||||
|
||||
/**
|
||||
*
|
||||
* In Prototype we have a factory class (HeroFactoryImpl) producing
|
||||
* objects by cloning existing ones. In this example the factory's
|
||||
* prototype objects are given as constructor parameters.
|
||||
*
|
||||
* In Prototype we have a factory class (HeroFactoryImpl) producing objects by
|
||||
* cloning existing ones. In this example the factory's prototype objects are
|
||||
* given as constructor parameters.
|
||||
*
|
||||
*/
|
||||
public class App
|
||||
{
|
||||
public static void main( String[] args )
|
||||
{
|
||||
HeroFactory factory;
|
||||
Mage mage;
|
||||
Warlord warlord;
|
||||
Beast beast;
|
||||
|
||||
factory = new HeroFactoryImpl(new ElfMage(), new ElfWarlord(), new ElfBeast());
|
||||
mage = factory.createMage();
|
||||
warlord = factory.createWarlord();
|
||||
beast = factory.createBeast();
|
||||
System.out.println(mage);
|
||||
System.out.println(warlord);
|
||||
System.out.println(beast);
|
||||
|
||||
factory = new HeroFactoryImpl(new OrcMage(), new OrcWarlord(), new OrcBeast());
|
||||
mage = factory.createMage();
|
||||
warlord = factory.createWarlord();
|
||||
beast = factory.createBeast();
|
||||
System.out.println(mage);
|
||||
System.out.println(warlord);
|
||||
System.out.println(beast);
|
||||
public class App {
|
||||
|
||||
public static void main(String[] args) {
|
||||
HeroFactory factory;
|
||||
Mage mage;
|
||||
Warlord warlord;
|
||||
Beast beast;
|
||||
|
||||
factory = new HeroFactoryImpl(new ElfMage(), new ElfWarlord(), new ElfBeast());
|
||||
mage = factory.createMage();
|
||||
warlord = factory.createWarlord();
|
||||
beast = factory.createBeast();
|
||||
System.out.println(mage);
|
||||
System.out.println(warlord);
|
||||
System.out.println(beast);
|
||||
|
||||
factory = new HeroFactoryImpl(new OrcMage(), new OrcWarlord(), new OrcBeast());
|
||||
mage = factory.createMage();
|
||||
warlord = factory.createWarlord();
|
||||
beast = factory.createBeast();
|
||||
System.out.println(mage);
|
||||
System.out.println(warlord);
|
||||
System.out.println(beast);
|
||||
}
|
||||
}
|
||||
|
@ -1,22 +1,20 @@
|
||||
package com.iluwatar;
|
||||
|
||||
/**
|
||||
*
|
||||
* Proxy (WizardTowerProxy) controls access to the
|
||||
* actual object (WizardTower).
|
||||
*
|
||||
* Proxy (WizardTowerProxy) controls access to the actual object (WizardTower).
|
||||
*
|
||||
*/
|
||||
public class App
|
||||
{
|
||||
public static void main( String[] args )
|
||||
{
|
||||
public class App {
|
||||
|
||||
public static void main(String[] args) {
|
||||
|
||||
WizardTowerProxy tower = new WizardTowerProxy();
|
||||
tower.enter(new Wizard("Red wizard"));
|
||||
tower.enter(new Wizard("White wizard"));
|
||||
tower.enter(new Wizard("Black wizard"));
|
||||
tower.enter(new Wizard("Green wizard"));
|
||||
tower.enter(new Wizard("Brown wizard"));
|
||||
|
||||
WizardTowerProxy tower = new WizardTowerProxy();
|
||||
tower.enter(new Wizard("Red wizard"));
|
||||
tower.enter(new Wizard("White wizard"));
|
||||
tower.enter(new Wizard("Black wizard"));
|
||||
tower.enter(new Wizard("Green wizard"));
|
||||
tower.enter(new Wizard("Brown wizard"));
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,20 +1,19 @@
|
||||
package com.iluwatar;
|
||||
|
||||
/**
|
||||
*
|
||||
* Singleton pattern ensures that the class (IvoryTower) can have only
|
||||
* one existing instance and provides global access to that instance.
|
||||
*
|
||||
* Singleton pattern ensures that the class (IvoryTower) can have only one
|
||||
* existing instance and provides global access to that instance.
|
||||
*
|
||||
*/
|
||||
public class App
|
||||
{
|
||||
public static void main( String[] args )
|
||||
{
|
||||
|
||||
IvoryTower ivoryTower1 = IvoryTower.getInstance();
|
||||
IvoryTower ivoryTower2 = IvoryTower.getInstance();
|
||||
System.out.println("ivoryTower1=" + ivoryTower1);
|
||||
System.out.println("ivoryTower2=" + ivoryTower2);
|
||||
|
||||
public class App {
|
||||
|
||||
public static void main(String[] args) {
|
||||
|
||||
IvoryTower ivoryTower1 = IvoryTower.getInstance();
|
||||
IvoryTower ivoryTower2 = IvoryTower.getInstance();
|
||||
System.out.println("ivoryTower1=" + ivoryTower1);
|
||||
System.out.println("ivoryTower2=" + ivoryTower2);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,24 +1,22 @@
|
||||
package com.iluwatar;
|
||||
|
||||
/**
|
||||
*
|
||||
* In State pattern the object (Mammoth) has internal
|
||||
* state object (State) that defines the current
|
||||
* behavior. The state object can be changed
|
||||
* to alter the behavior.
|
||||
*
|
||||
* In State pattern the object (Mammoth) has internal state object (State) that
|
||||
* defines the current behavior. The state object can be changed to alter the
|
||||
* behavior.
|
||||
*
|
||||
*/
|
||||
public class App
|
||||
{
|
||||
public static void main( String[] args )
|
||||
{
|
||||
public class App {
|
||||
|
||||
public static void main(String[] args) {
|
||||
|
||||
Mammoth mammoth = new Mammoth();
|
||||
mammoth.observe();
|
||||
mammoth.timePasses();
|
||||
mammoth.observe();
|
||||
mammoth.timePasses();
|
||||
mammoth.observe();
|
||||
|
||||
Mammoth mammoth = new Mammoth();
|
||||
mammoth.observe();
|
||||
mammoth.timePasses();
|
||||
mammoth.observe();
|
||||
mammoth.timePasses();
|
||||
mammoth.observe();
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,23 +1,22 @@
|
||||
package com.iluwatar;
|
||||
|
||||
/**
|
||||
*
|
||||
* Strategy (DragonSlayingStrategy) encapsulates the algorithm to use.
|
||||
* The object (DragonSlayer) can alter its behavior by changing its strategy.
|
||||
*
|
||||
* Strategy (DragonSlayingStrategy) encapsulates the algorithm to use. The
|
||||
* object (DragonSlayer) can alter its behavior by changing its strategy.
|
||||
*
|
||||
*/
|
||||
public class App
|
||||
{
|
||||
public static void main( String[] args )
|
||||
{
|
||||
System.out.println("Green dragon spotted ahead!");
|
||||
DragonSlayer dragonSlayer = new DragonSlayer(new MeleeStrategy());
|
||||
dragonSlayer.goToBattle();
|
||||
System.out.println("Red dragon emerges.");
|
||||
dragonSlayer.changeStrategy(new ProjectileStrategy());
|
||||
dragonSlayer.goToBattle();
|
||||
System.out.println("Black dragon lands before you.");
|
||||
dragonSlayer.changeStrategy(new SpellStrategy());
|
||||
dragonSlayer.goToBattle();
|
||||
public class App {
|
||||
|
||||
public static void main(String[] args) {
|
||||
System.out.println("Green dragon spotted ahead!");
|
||||
DragonSlayer dragonSlayer = new DragonSlayer(new MeleeStrategy());
|
||||
dragonSlayer.goToBattle();
|
||||
System.out.println("Red dragon emerges.");
|
||||
dragonSlayer.changeStrategy(new ProjectileStrategy());
|
||||
dragonSlayer.goToBattle();
|
||||
System.out.println("Black dragon lands before you.");
|
||||
dragonSlayer.changeStrategy(new SpellStrategy());
|
||||
dragonSlayer.goToBattle();
|
||||
}
|
||||
}
|
||||
|
@ -1,19 +1,17 @@
|
||||
package com.iluwatar;
|
||||
|
||||
/**
|
||||
*
|
||||
* Template Method (StealingMethod) defines skeleton for the
|
||||
* algorithm and subclasses (HitAndRunMethod, SubtleMethod)
|
||||
* fill in the blanks.
|
||||
*
|
||||
* Template Method (StealingMethod) defines skeleton for the algorithm and
|
||||
* subclasses (HitAndRunMethod, SubtleMethod) fill in the blanks.
|
||||
*
|
||||
*/
|
||||
public class App
|
||||
{
|
||||
public static void main( String[] args )
|
||||
{
|
||||
HalflingThief thief = new HalflingThief(new HitAndRunMethod());
|
||||
thief.steal();
|
||||
thief.changeMethod(new SubtleMethod());
|
||||
thief.steal();
|
||||
public class App {
|
||||
|
||||
public static void main(String[] args) {
|
||||
HalflingThief thief = new HalflingThief(new HitAndRunMethod());
|
||||
thief.steal();
|
||||
thief.changeMethod(new SubtleMethod());
|
||||
thief.steal();
|
||||
}
|
||||
}
|
||||
|
@ -1,23 +1,22 @@
|
||||
package com.iluwatar;
|
||||
|
||||
/**
|
||||
*
|
||||
* Visitor pattern defines mechanism to apply operations
|
||||
* (UnitVisitor) on nodes (Unit) in hierarchy. New operations
|
||||
* can be added without altering the node interface.
|
||||
*
|
||||
* Visitor pattern defines mechanism to apply operations (UnitVisitor) on nodes
|
||||
* (Unit) in hierarchy. New operations can be added without altering the node
|
||||
* interface.
|
||||
*
|
||||
*/
|
||||
public class App
|
||||
{
|
||||
public static void main( String[] args )
|
||||
{
|
||||
public class App {
|
||||
|
||||
public static void main(String[] args) {
|
||||
|
||||
Commander commander = new Commander(
|
||||
new Sergeant(new Soldier(), new Soldier(), new Soldier()),
|
||||
new Sergeant(new Soldier(), new Soldier(), new Soldier()));
|
||||
commander.accept(new SoldierVisitor());
|
||||
commander.accept(new SergeantVisitor());
|
||||
commander.accept(new CommanderVisitor());
|
||||
|
||||
Commander commander = new Commander(
|
||||
new Sergeant(new Soldier(), new Soldier(), new Soldier()),
|
||||
new Sergeant(new Soldier(), new Soldier(), new Soldier()));
|
||||
commander.accept(new SoldierVisitor());
|
||||
commander.accept(new SergeantVisitor());
|
||||
commander.accept(new CommanderVisitor());
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user