Java 11 migrate all remaining s (#1120)
* Moves saga to Java 11 * Moves semaphore to Java 11 * Moves servant to Java 11 * Moves serverless to Java 11 * Moves service-layer to Java 11 * Moves service-locator to Java 11 * Moves sharding to Java 11 * Moves singleton to Java 11 * Moves spatial-partition to Java 11 * Moves specification to Java 11 * Moves state to Java 11 * Moves step-builder to Java 11 * Moves strategy to Java 11 * Moves subclass-sandbox to Java 11 * Fixes checkstyle issues
This commit is contained in:
committed by
Ilkka Seppälä
parent
310ae50248
commit
cd2a2e7711
@ -19,9 +19,9 @@ Say, you are building a war game with hundreds, or maybe even thousands of playe
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```java
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public void handleMeLee(Unit units[], int numUnits) {
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for (int a = 0; a < numUnits - 1; a++)
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for (var a = 0; a < numUnits - 1; a++)
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{
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for (int b = a + 1; b < numUnits; b++)
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for (var b = a + 1; b < numUnits; b++)
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{
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if (units[a].position() == units[b].position())
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{
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@ -23,8 +23,6 @@
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package com.iluwatar.spatialpartition;
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import java.util.ArrayList;
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import java.util.Enumeration;
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import java.util.Hashtable;
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import java.util.Random;
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import org.slf4j.Logger;
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@ -62,58 +60,46 @@ import org.slf4j.LoggerFactory;
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public class App {
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private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
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static void noSpatialPartition(int height, int width,
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int numOfMovements, Hashtable<Integer, Bubble> bubbles) {
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ArrayList<Point> bubblesToCheck = new ArrayList<Point>();
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for (Enumeration<Integer> e = bubbles.keys(); e.hasMoreElements(); ) {
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bubblesToCheck.add(bubbles
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.get(e.nextElement())); //all bubbles have to be checked for collision for all bubbles
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}
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static void noSpatialPartition(int numOfMovements, Hashtable<Integer, Bubble> bubbles) {
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//all bubbles have to be checked for collision for all bubbles
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var bubblesToCheck = bubbles.values();
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//will run numOfMovement times or till all bubbles have popped
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while (numOfMovements > 0 && !bubbles.isEmpty()) {
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for (Enumeration<Integer> e = bubbles.keys(); e.hasMoreElements(); ) {
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Integer i = e.nextElement();
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bubbles.forEach((i, bubble) -> {
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// bubble moves, new position gets updated
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// and collisions are checked with all bubbles in bubblesToCheck
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bubbles.get(i).move();
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bubbles.replace(i, bubbles.get(i));
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bubbles.get(i).handleCollision(bubblesToCheck, bubbles);
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}
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bubble.move();
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bubbles.replace(i, bubble);
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bubble.handleCollision(bubblesToCheck, bubbles);
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});
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numOfMovements--;
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}
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for (Integer key : bubbles.keySet()) {
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//bubbles not popped
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LOGGER.info("Bubble " + key + " not popped");
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}
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//bubbles not popped
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bubbles.keySet().stream().map(key -> "Bubble " + key + " not popped").forEach(LOGGER::info);
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}
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static void withSpatialPartition(
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int height, int width, int numOfMovements, Hashtable<Integer, Bubble> bubbles) {
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//creating quadtree
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Rect rect = new Rect(width / 2, height / 2, width, height);
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QuadTree quadTree = new QuadTree(rect, 4);
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var rect = new Rect(width / 2, height / 2, width, height);
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var quadTree = new QuadTree(rect, 4);
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//will run numOfMovement times or till all bubbles have popped
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while (numOfMovements > 0 && !bubbles.isEmpty()) {
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//quadtree updated each time
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for (Enumeration<Integer> e = bubbles.keys(); e.hasMoreElements(); ) {
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quadTree.insert(bubbles.get(e.nextElement()));
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}
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for (Enumeration<Integer> e = bubbles.keys(); e.hasMoreElements(); ) {
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Integer i = e.nextElement();
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bubbles.values().forEach(quadTree::insert);
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bubbles.forEach((i, bubble) -> {
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//bubble moves, new position gets updated, quadtree used to reduce computations
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bubbles.get(i).move();
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bubbles.replace(i, bubbles.get(i));
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SpatialPartitionBubbles sp = new SpatialPartitionBubbles(bubbles, quadTree);
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sp.handleCollisionsUsingQt(bubbles.get(i));
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}
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bubble.move();
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bubbles.replace(i, bubble);
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var sp = new SpatialPartitionBubbles(bubbles, quadTree);
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sp.handleCollisionsUsingQt(bubble);
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});
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numOfMovements--;
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}
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for (Integer key : bubbles.keySet()) {
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//bubbles not popped
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LOGGER.info("Bubble " + key + " not popped");
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}
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//bubbles not popped
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bubbles.keySet().stream().map(key -> "Bubble " + key + " not popped").forEach(LOGGER::info);
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}
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/**
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@ -123,23 +109,23 @@ public class App {
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*/
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public static void main(String[] args) {
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Hashtable<Integer, Bubble> bubbles1 = new Hashtable<Integer, Bubble>();
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Hashtable<Integer, Bubble> bubbles2 = new Hashtable<Integer, Bubble>();
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Random rand = new Random();
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var bubbles1 = new Hashtable<Integer, Bubble>();
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var bubbles2 = new Hashtable<Integer, Bubble>();
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var rand = new Random();
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for (int i = 0; i < 10000; i++) {
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Bubble b = new Bubble(rand.nextInt(300), rand.nextInt(300), i, rand.nextInt(2) + 1);
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var b = new Bubble(rand.nextInt(300), rand.nextInt(300), i, rand.nextInt(2) + 1);
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bubbles1.put(i, b);
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bubbles2.put(i, b);
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LOGGER.info("Bubble " + i + " with radius " + b.radius
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+ " added at (" + b.coordinateX + "," + b.coordinateY + ")");
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}
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long start1 = System.currentTimeMillis();
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App.noSpatialPartition(300, 300, 20, bubbles1);
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long end1 = System.currentTimeMillis();
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long start2 = System.currentTimeMillis();
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var start1 = System.currentTimeMillis();
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App.noSpatialPartition(20, bubbles1);
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var end1 = System.currentTimeMillis();
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var start2 = System.currentTimeMillis();
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App.withSpatialPartition(300, 300, 20, bubbles2);
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long end2 = System.currentTimeMillis();
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var end2 = System.currentTimeMillis();
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LOGGER.info("Without spatial partition takes " + (end1 - start1) + "ms");
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LOGGER.info("With spatial partition takes " + (end2 - start2) + "ms");
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}
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@ -23,7 +23,7 @@
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package com.iluwatar.spatialpartition;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Hashtable;
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import java.util.Random;
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import org.slf4j.Logger;
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@ -64,10 +64,10 @@ public class Bubble extends Point<Bubble> {
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allBubbles.remove(this.id);
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}
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void handleCollision(ArrayList<Point> bubblesToCheck, Hashtable<Integer, Bubble> allBubbles) {
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boolean toBePopped = false; //if any other bubble collides with it, made true
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for (int i = 0; i < bubblesToCheck.size(); i++) {
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Integer otherId = bubblesToCheck.get(i).id;
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void handleCollision(Collection<? extends Point> toCheck, Hashtable<Integer, Bubble> allBubbles) {
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var toBePopped = false; //if any other bubble collides with it, made true
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for (var point : toCheck) {
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var otherId = point.id;
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if (allBubbles.get(otherId) != null && //the bubble hasn't been popped yet
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this.id != otherId && //the two bubbles are not the same
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this.touches(allBubbles.get(otherId))) { //the bubbles touch
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@ -23,7 +23,7 @@
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package com.iluwatar.spatialpartition;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Hashtable;
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/**
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@ -61,8 +61,8 @@ public abstract class Point<T> {
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/**
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* handling interactions/collisions with other objects.
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*
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* @param pointsToCheck contains the objects which need to be checked
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* @param allPoints contains hashtable of all points on field at this time
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* @param toCheck contains the objects which need to be checked
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* @param all contains hashtable of all points on field at this time
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*/
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abstract void handleCollision(ArrayList<Point> pointsToCheck, Hashtable<Integer, T> allPoints);
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abstract void handleCollision(Collection<? extends Point> toCheck, Hashtable<Integer, T> all);
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}
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@ -23,8 +23,7 @@
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package com.iluwatar.spatialpartition;
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import java.util.ArrayList;
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import java.util.Enumeration;
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import java.util.Collection;
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import java.util.Hashtable;
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/**
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@ -47,7 +46,7 @@ public class QuadTree {
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this.boundary = boundary;
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this.capacity = capacity;
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this.divided = false;
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this.points = new Hashtable<Integer, Point>();
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this.points = new Hashtable<>();
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this.northwest = null;
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this.northeast = null;
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this.southwest = null;
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@ -76,30 +75,29 @@ public class QuadTree {
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}
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void divide() {
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double x = this.boundary.coordinateX;
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double y = this.boundary.coordinateY;
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double width = this.boundary.width;
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double height = this.boundary.height;
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Rect nw = new Rect(x - width / 4, y + height / 4, width / 2, height / 2);
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var x = this.boundary.coordinateX;
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var y = this.boundary.coordinateY;
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var width = this.boundary.width;
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var height = this.boundary.height;
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var nw = new Rect(x - width / 4, y + height / 4, width / 2, height / 2);
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this.northwest = new QuadTree(nw, this.capacity);
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Rect ne = new Rect(x + width / 4, y + height / 4, width / 2, height / 2);
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var ne = new Rect(x + width / 4, y + height / 4, width / 2, height / 2);
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this.northeast = new QuadTree(ne, this.capacity);
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Rect sw = new Rect(x - width / 4, y - height / 4, width / 2, height / 2);
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var sw = new Rect(x - width / 4, y - height / 4, width / 2, height / 2);
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this.southwest = new QuadTree(sw, this.capacity);
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Rect se = new Rect(x + width / 4, y - height / 4, width / 2, height / 2);
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var se = new Rect(x + width / 4, y - height / 4, width / 2, height / 2);
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this.southeast = new QuadTree(se, this.capacity);
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this.divided = true;
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}
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ArrayList<Point> query(Rect r, ArrayList<Point> relevantPoints) {
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Collection<Point> query(Rect r, Collection<Point> relevantPoints) {
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//could also be a circle instead of a rectangle
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if (this.boundary.intersects(r)) {
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for (Enumeration<Integer> e = this.points.keys(); e.hasMoreElements(); ) {
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Integer i = e.nextElement();
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if (r.contains(this.points.get(i))) {
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relevantPoints.add(this.points.get(i));
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}
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}
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this.points
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.values()
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.stream()
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.filter(r::contains)
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.forEach(relevantPoints::add);
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if (this.divided) {
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this.northwest.query(r, relevantPoints);
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this.northeast.query(r, relevantPoints);
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@ -24,6 +24,7 @@
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package com.iluwatar.spatialpartition;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Hashtable;
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/**
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@ -44,8 +45,8 @@ public class SpatialPartitionBubbles extends SpatialPartitionGeneric<Bubble> {
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void handleCollisionsUsingQt(Bubble b) {
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// finding points within area of a square drawn with centre same as
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// centre of bubble and length = radius of bubble
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Rect rect = new Rect(b.coordinateX, b.coordinateY, 2 * b.radius, 2 * b.radius);
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ArrayList<Point> quadTreeQueryResult = new ArrayList<Point>();
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var rect = new Rect(b.coordinateX, b.coordinateY, 2 * b.radius, 2 * b.radius);
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var quadTreeQueryResult = new ArrayList<Point>();
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this.quadTree.query(rect, quadTreeQueryResult);
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//handling these collisions
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b.handleCollision(quadTreeQueryResult, this.bubbles);
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@ -23,62 +23,71 @@
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package com.iluwatar.spatialpartition;
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import static org.junit.jupiter.api.Assertions.*;
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import static org.junit.jupiter.api.Assertions.assertFalse;
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import static org.junit.jupiter.api.Assertions.assertNotNull;
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import static org.junit.jupiter.api.Assertions.assertNull;
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import static org.junit.jupiter.api.Assertions.assertTrue;
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import java.util.ArrayList;
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import java.util.Hashtable;
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import org.junit.jupiter.api.Test;
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/**
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* Testing methods in Bubble class.
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*/
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* Testing methods in Bubble class.
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*/
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class BubbleTest {
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@Test
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void moveTest() {
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Bubble b = new Bubble(10,10,1,2);
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int initialX = b.coordinateX;
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int initialY = b.coordinateY;
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var b = new Bubble(10, 10, 1, 2);
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var initialX = b.coordinateX;
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var initialY = b.coordinateY;
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b.move();
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//change in x and y < |2|
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assertTrue((b.coordinateX - initialX < 2 && b.coordinateX - initialX > -2) && (b.coordinateY - initialY < 2 && b.coordinateY - initialY > -2));
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assertTrue(b.coordinateX - initialX < 2 && b.coordinateX - initialX > -2);
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assertTrue(b.coordinateY - initialY < 2 && b.coordinateY - initialY > -2);
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}
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@Test
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void touchesTest() {
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Bubble b1 = new Bubble(0,0,1,2);
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Bubble b2 = new Bubble(1,1,2,1);
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Bubble b3 = new Bubble(10,10,3,1);
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var b1 = new Bubble(0, 0, 1, 2);
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var b2 = new Bubble(1, 1, 2, 1);
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var b3 = new Bubble(10, 10, 3, 1);
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//b1 touches b2 but not b3
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assertTrue(b1.touches(b2) && !b1.touches(b3));
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assertTrue(b1.touches(b2));
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assertFalse(b1.touches(b3));
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}
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@Test
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void popTest() {
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Bubble b1 = new Bubble(10,10,1,2);
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Bubble b2 = new Bubble(0,0,2,2);
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Hashtable<Integer, Bubble> bubbles = new Hashtable<Integer, Bubble>();
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bubbles.put(1, b1);
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var b1 = new Bubble(10, 10, 1, 2);
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var b2 = new Bubble(0, 0, 2, 2);
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var bubbles = new Hashtable<Integer, Bubble>();
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bubbles.put(1, b1);
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bubbles.put(2, b2);
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b1.pop(bubbles);
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//after popping, bubble no longer in hashtable containing all bubbles
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assertTrue(bubbles.get(1) == null && bubbles.get(2) != null);
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assertNull(bubbles.get(1));
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assertNotNull(bubbles.get(2));
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}
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@Test
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void handleCollisionTest() {
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Bubble b1 = new Bubble(0,0,1,2);
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Bubble b2 = new Bubble(1,1,2,1);
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Bubble b3 = new Bubble(10,10,3,1);
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Hashtable<Integer, Bubble> bubbles = new Hashtable<Integer, Bubble>();
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bubbles.put(1, b1);
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bubbles.put(2, b2);
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var b1 = new Bubble(0, 0, 1, 2);
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var b2 = new Bubble(1, 1, 2, 1);
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var b3 = new Bubble(10, 10, 3, 1);
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var bubbles = new Hashtable<Integer, Bubble>();
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bubbles.put(1, b1);
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bubbles.put(2, b2);
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bubbles.put(3, b3);
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ArrayList<Point> bubblesToCheck = new ArrayList<Point>();
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bubblesToCheck.add(b2);
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var bubblesToCheck = new ArrayList<Point>();
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bubblesToCheck.add(b2);
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bubblesToCheck.add(b3);
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b1.handleCollision(bubblesToCheck, bubbles);
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//b1 touches b2 and not b3, so b1, b2 will be popped
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assertTrue(bubbles.get(1) == null && bubbles.get(2) == null && bubbles.get(3) != null);
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assertNull(bubbles.get(1));
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assertNull(bubbles.get(2));
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assertNotNull(bubbles.get(3));
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}
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}
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|
@ -23,12 +23,13 @@
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package com.iluwatar.spatialpartition;
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import static org.junit.jupiter.api.Assertions.*;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Hashtable;
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import java.util.Random;
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import java.util.stream.Collectors;
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import org.junit.jupiter.api.Test;
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/**
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@ -39,41 +40,34 @@ class QuadTreeTest {
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@Test
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void queryTest() {
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ArrayList<Point> points = new ArrayList<Point>();
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Random rand = new Random();
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var points = new ArrayList<Point>();
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var rand = new Random();
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for (int i = 0; i < 20; i++) {
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Bubble p = new Bubble(rand.nextInt(300), rand.nextInt(300), i, rand.nextInt(2) + 1);
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var p = new Bubble(rand.nextInt(300), rand.nextInt(300), i, rand.nextInt(2) + 1);
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points.add(p);
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}
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Rect field = new Rect(150,150,300,300); //size of field
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Rect queryRange = new Rect(70,130,100,100); //result = all points lying in this rectangle
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var field = new Rect(150, 150, 300, 300); //size of field
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var queryRange = new Rect(70, 130, 100, 100); //result = all points lying in this rectangle
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//points found in the query range using quadtree and normal method is same
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assertTrue(QuadTreeTest.quadTreeTest(points, field, queryRange).equals(QuadTreeTest.verify(points, queryRange)));
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var points1 = QuadTreeTest.quadTreeTest(points, field, queryRange);
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var points2 = QuadTreeTest.verify(points, queryRange);
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assertEquals(points1, points2);
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}
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static Hashtable<Integer, Point> quadTreeTest(ArrayList<Point> points, Rect field, Rect queryRange) {
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static Hashtable<Integer, Point> quadTreeTest(Collection<Point> points, Rect field, Rect queryRange) {
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//creating quadtree and inserting all points
|
||||
QuadTree qTree = new QuadTree(queryRange, 4);
|
||||
for (int i = 0; i < points.size(); i++) {
|
||||
qTree.insert(points.get(i));
|
||||
}
|
||||
var qTree = new QuadTree(queryRange, 4);
|
||||
points.forEach(qTree::insert);
|
||||
|
||||
ArrayList<Point> queryResult = qTree.query(field, new ArrayList<Point>());
|
||||
Hashtable<Integer, Point> result = new Hashtable<Integer, Point>();
|
||||
for (int i = 0; i < queryResult.size(); i++) {
|
||||
Point p = queryResult.get(i);
|
||||
result.put(p.id, p);
|
||||
}
|
||||
return result;
|
||||
return qTree
|
||||
.query(field, new ArrayList<>())
|
||||
.stream()
|
||||
.collect(Collectors.toMap(p -> p.id, p -> p, (a, b) -> b, Hashtable::new));
|
||||
}
|
||||
|
||||
static Hashtable<Integer, Point> verify(ArrayList<Point> points, Rect queryRange) {
|
||||
Hashtable<Integer, Point> result = new Hashtable<Integer, Point>();
|
||||
for (int i = 0; i < points.size(); i++) {
|
||||
if (queryRange.contains(points.get(i))) {
|
||||
result.put(points.get(i).id, points.get(i));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
static Hashtable<Integer, Point> verify(Collection<Point> points, Rect queryRange) {
|
||||
return points.stream()
|
||||
.filter(queryRange::contains)
|
||||
.collect(Collectors.toMap(point -> point.id, point -> point, (a, b) -> b, Hashtable::new));
|
||||
}
|
||||
}
|
||||
|
@ -23,7 +23,9 @@
|
||||
|
||||
package com.iluwatar.spatialpartition;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
import static org.junit.jupiter.api.Assertions.assertFalse;
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
/**
|
||||
@ -34,19 +36,21 @@ class RectTest {
|
||||
|
||||
@Test
|
||||
void containsTest() {
|
||||
Rect r = new Rect(10,10,20,20);
|
||||
Bubble b1 = new Bubble(2,2,1,1);
|
||||
Bubble b2 = new Bubble(30,30,2,1);
|
||||
var r = new Rect(10, 10, 20, 20);
|
||||
var b1 = new Bubble(2, 2, 1, 1);
|
||||
var b2 = new Bubble(30, 30, 2, 1);
|
||||
//r contains b1 and not b2
|
||||
assertTrue(r.contains(b1) && !r.contains(b2));
|
||||
assertTrue(r.contains(b1));
|
||||
assertFalse(r.contains(b2));
|
||||
}
|
||||
|
||||
@Test
|
||||
void intersectsTest() {
|
||||
Rect r1 = new Rect(10,10,20,20);
|
||||
Rect r2 = new Rect(15,15,20,20);
|
||||
Rect r3 = new Rect(50,50,20,20);
|
||||
var r1 = new Rect(10, 10, 20, 20);
|
||||
var r2 = new Rect(15, 15, 20, 20);
|
||||
var r3 = new Rect(50, 50, 20, 20);
|
||||
//r1 intersects r2 and not r3
|
||||
assertTrue(r1.intersects(r2) && !r1.intersects(r3));
|
||||
assertTrue(r1.intersects(r2));
|
||||
assertFalse(r1.intersects(r3));
|
||||
}
|
||||
}
|
||||
|
@ -23,7 +23,9 @@
|
||||
|
||||
package com.iluwatar.spatialpartition;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
import static org.junit.jupiter.api.Assertions.assertNotNull;
|
||||
import static org.junit.jupiter.api.Assertions.assertNull;
|
||||
|
||||
import java.util.Hashtable;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
@ -35,24 +37,27 @@ class SpatialPartitionBubblesTest {
|
||||
|
||||
@Test
|
||||
void handleCollisionsUsingQtTest() {
|
||||
Bubble b1 = new Bubble(10,10,1,3);
|
||||
Bubble b2 = new Bubble(5,5,2,1);
|
||||
Bubble b3 = new Bubble(9,9,3,1);
|
||||
Bubble b4 = new Bubble(8,8,4,2);
|
||||
Hashtable<Integer, Bubble> bubbles = new Hashtable<Integer, Bubble>();
|
||||
bubbles.put(1, b1);
|
||||
bubbles.put(2, b2);
|
||||
bubbles.put(3, b3);
|
||||
var b1 = new Bubble(10, 10, 1, 3);
|
||||
var b2 = new Bubble(5, 5, 2, 1);
|
||||
var b3 = new Bubble(9, 9, 3, 1);
|
||||
var b4 = new Bubble(8, 8, 4, 2);
|
||||
var bubbles = new Hashtable<Integer, Bubble>();
|
||||
bubbles.put(1, b1);
|
||||
bubbles.put(2, b2);
|
||||
bubbles.put(3, b3);
|
||||
bubbles.put(4, b4);
|
||||
Rect r = new Rect(10,10,20,20);
|
||||
QuadTree qt = new QuadTree(r,4);
|
||||
qt.insert(b1);
|
||||
qt.insert(b2);
|
||||
qt.insert(b3);
|
||||
var r = new Rect(10, 10, 20, 20);
|
||||
var qt = new QuadTree(r, 4);
|
||||
qt.insert(b1);
|
||||
qt.insert(b2);
|
||||
qt.insert(b3);
|
||||
qt.insert(b4);
|
||||
SpatialPartitionBubbles sp = new SpatialPartitionBubbles(bubbles, qt);
|
||||
var sp = new SpatialPartitionBubbles(bubbles, qt);
|
||||
sp.handleCollisionsUsingQt(b1);
|
||||
//b1 touches b3 and b4 but not b2 - so b1,b3,b4 get popped
|
||||
assertTrue(bubbles.get(1) == null && bubbles.get(2) != null && bubbles.get(3) == null && bubbles.get(4) == null);
|
||||
assertNull(bubbles.get(1));
|
||||
assertNotNull(bubbles.get(2));
|
||||
assertNull(bubbles.get(3));
|
||||
assertNull(bubbles.get(4));
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user