Improve Command Javadoc
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@ -2,7 +2,9 @@ package com.iluwatar.command;
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/**
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*
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* In Command pattern actions are objects that can be executed and undone.
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* The Command pattern is a behavioral design pattern in which an object is used to encapsulate all information
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* needed to perform an action or trigger an event at a later time. This information includes the method name,
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* the object that owns the method and values for the method parameters.
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* <p>
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* Four terms always associated with the command pattern are command, receiver, invoker and client. A command
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* object (spell) knows about the receiver (target) and invokes a method of the receiver. Values for parameters of
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