Improve Command Javadoc
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		| @@ -2,7 +2,9 @@ package com.iluwatar.command; | ||||
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| /** | ||||
|  *  | ||||
|  * In Command pattern actions are objects that can be executed and undone.  | ||||
|  * The Command pattern is a behavioral design pattern in which an object is used to encapsulate all information  | ||||
|  * needed to perform an action or trigger an event at a later time. This information includes the method name,  | ||||
|  * the object that owns the method and values for the method parameters. | ||||
|  * <p> | ||||
|  * Four terms always associated with the command pattern are command, receiver, invoker and client. A command  | ||||
|  * object (spell) knows about the receiver (target) and invokes a method of the receiver. Values for parameters of  | ||||
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