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README.md
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README.md
@ -31,19 +31,20 @@ programming tutorials how to implement a specific pattern. We use the most
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popular battle-proven open source Java technologies.
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Before you dive into the material, you should be familiar with various
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software design principles.
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[Software Design Principles](https://java-design-patterns.com/principles/).
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All designs should be as simple as possible. You should start with KISS, YAGNI,
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and Do The Simplest Thing That Could Possibly Work principles. Complexity and
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patterns should only be introduced when they are needed for practical
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extensibility.
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Once you are familiar with these concepts you can start drilling down into
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patterns by any of the following approaches
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Once you are familiar with these concepts you can start drilling down into the
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[available design patterns](https://java-design-patterns.com/patterns/) by any
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of the following approaches
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- Using difficulty tags, `Difficulty-Beginner`, `Difficulty-Intermediate` & `Difficulty-Expert`.
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- Search for a specific pattern by name. Can't find one? Please report a new pattern [here](https://github.com/iluwatar/java-design-patterns/issues).
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- Using tags such as `Performance`, `Gang of Four` or `Data access`.
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- Using pattern categories, `Creational`, `Behavioral`, and others.
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- Search for a specific pattern. Can't find one? Please report a new pattern [here](https://github.com/iluwatar/java-design-patterns/issues).
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Hopefully you find the object oriented solutions presented on this site useful
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in your architectures and have as much fun learning them as we had developing them.
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