Added comments.

This commit is contained in:
Ilkka Seppälä
2015-05-24 22:19:52 +03:00
parent bff34cfd21
commit e0bf323c95
4 changed files with 41 additions and 2 deletions

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@@ -1,5 +1,23 @@
package com.iluwatar;
/**
*
* When it is necessary to work with a large number of objects that are particularly expensive to instantiate
* and each object is only needed for a short period of time, the performance of an entire application may be
* adversely affected. An object pool design pattern may be deemed desirable in cases such as these.
*
* The object pool design pattern creates a set of objects that may be reused. When a new object is needed, it
* is requested from the pool. If a previously prepared object is available it is returned immediately, avoiding
* the instantiation cost. If no objects are present in the pool, a new item is created and returned. When the
* object has been used and is no longer needed, it is returned to the pool, allowing it to be used again in the
* future without repeating the computationally expensive instantiation process. It is important to note that
* once an object has been used and returned, existing references will become invalid.
*
* In this example we have created OliphauntPool inheriting from generic ObjectPool. Oliphaunts can be checked
* out from the pool and later returned to it. The pool tracks created instances and their status (available,
* inUse).
*
*/
public class App {
public static void main( String[] args ) {