#590 explanation for Null Object

This commit is contained in:
Ilkka Seppälä 2020-07-19 19:53:31 +03:00
parent 4d95d38b8d
commit e34de39ae7

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@ -18,6 +18,143 @@ implements the expected interface, but whose method body is empty. The
advantage of this approach over a working default implementation is that a Null
Object is very predictable and has no side effects: it does nothing.
## Explanation
Real world example
> We are building a binary tree from nodes. There are ordinary nodes and "empty" nodes. Traversing the tree normally should not cause errors, so we use null object pattern where necessary.
In plain words
> Null Object pattern handles "empty" objects gracefully.
Wikipedia says
> In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral ("null") behavior. The null object design pattern describes the uses of such objects and their behavior (or lack thereof).
**Programmatic Example**
Here's the definitions for node interface and its implementations.
```java
public interface Node {
String getName();
int getTreeSize();
Node getLeft();
Node getRight();
void walk();
}
public class NodeImpl implements Node {
private static final Logger LOGGER = LoggerFactory.getLogger(NodeImpl.class);
private final String name;
private final Node left;
private final Node right;
/**
* Constructor.
*/
public NodeImpl(String name, Node left, Node right) {
this.name = name;
this.left = left;
this.right = right;
}
@Override
public int getTreeSize() {
return 1 + left.getTreeSize() + right.getTreeSize();
}
@Override
public Node getLeft() {
return left;
}
@Override
public Node getRight() {
return right;
}
@Override
public String getName() {
return name;
}
@Override
public void walk() {
LOGGER.info(name);
if (left.getTreeSize() > 0) {
left.walk();
}
if (right.getTreeSize() > 0) {
right.walk();
}
}
}
public final class NullNode implements Node {
private static NullNode instance = new NullNode();
private NullNode() {
}
public static NullNode getInstance() {
return instance;
}
@Override
public int getTreeSize() {
return 0;
}
@Override
public Node getLeft() {
return null;
}
@Override
public Node getRight() {
return null;
}
@Override
public String getName() {
return null;
}
@Override
public void walk() {
// Do nothing
}
}
```
Then we can construct and traverse the binary tree without errors as follows.
```java
Node root =
new NodeImpl("1", new NodeImpl("11", new NodeImpl("111", NullNode.getInstance(),
NullNode.getInstance()), NullNode.getInstance()), new NodeImpl("12",
NullNode.getInstance(), new NodeImpl("122", NullNode.getInstance(),
NullNode.getInstance())));
root.walk();
// 1
// 11
// 111
// 12
// 122
```
## Class diagram
![alt text](./etc/null-object.png "Null Object")