Merge pull request #309 from JuhoKang/adapterdev
Attempt to solve issue #292
This commit is contained in:
commit
e85308fbc4
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@ -1,61 +1,61 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<class-diagram version="1.1.8" icons="true" automaticImage="PNG" always-add-relationships="false" generalizations="true"
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realizations="true" associations="true" dependencies="false" nesting-relationships="true">
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<class id="1" language="java" name="com.iluwatar.adapter.GnomeEngineeringManager" project="adapter"
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file="/adapter/src/main/java/com/iluwatar/adapter/GnomeEngineeringManager.java" binary="false" corner="BOTTOM_RIGHT">
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<position height="106" width="224" x="110" y="210"/>
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<class-diagram version="1.1.9" icons="true" always-add-relationships="false" generalizations="true" realizations="true"
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associations="true" dependencies="false" nesting-relationships="true" router="FAN">
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<class id="1" language="java" name="com.iluwatar.adapter.FishingBoat" project="adapter"
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file="/adapter/src/main/java/com/iluwatar/adapter/FishingBoat.java" binary="false" corner="BOTTOM_RIGHT">
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<position height="-1" width="-1" x="656" y="355"/>
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<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
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sort-features="false" accessors="true" visibility="true">
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<attributes public="true" package="true" protected="true" private="true" static="true"/>
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<operations public="true" package="true" protected="true" private="true" static="true"/>
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</display>
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</class>
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<interface id="2" language="java" name="com.iluwatar.adapter.Engineer" project="adapter"
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file="/adapter/src/main/java/com/iluwatar/adapter/Engineer.java" binary="false" corner="BOTTOM_RIGHT">
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<position height="88" width="141" x="110" y="356"/>
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<class id="2" language="java" name="com.iluwatar.adapter.Captain" project="adapter"
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file="/adapter/src/main/java/com/iluwatar/adapter/Captain.java" binary="false" corner="BOTTOM_RIGHT">
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<position height="-1" width="-1" x="228" y="185"/>
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<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
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sort-features="false" accessors="true" visibility="true">
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<attributes public="true" package="true" protected="true" private="true" static="true"/>
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<operations public="true" package="true" protected="true" private="true" static="true"/>
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</display>
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</class>
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<class id="3" language="java" name="com.iluwatar.adapter.BattleFishingBoat" project="adapter"
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file="/adapter/src/main/java/com/iluwatar/adapter/BattleFishingBoat.java" binary="false" corner="BOTTOM_RIGHT">
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<position height="-1" width="-1" x="463" y="357"/>
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<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
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sort-features="false" accessors="true" visibility="true">
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<attributes public="true" package="true" protected="true" private="true" static="true"/>
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<operations public="true" package="true" protected="true" private="true" static="true"/>
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</display>
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</class>
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<interface id="4" language="java" name="com.iluwatar.adapter.BattleShip" project="adapter"
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file="/adapter/src/main/java/com/iluwatar/adapter/BattleShip.java" binary="false" corner="BOTTOM_RIGHT">
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<position height="-1" width="-1" x="466" y="170"/>
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<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
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sort-features="false" accessors="true" visibility="true">
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<attributes public="true" package="true" protected="true" private="true" static="true"/>
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<operations public="true" package="true" protected="true" private="true" static="true"/>
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</display>
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</interface>
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<class id="3" language="java" name="com.iluwatar.adapter.GnomeEngineer" project="adapter"
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file="/adapter/src/main/java/com/iluwatar/adapter/GnomeEngineer.java" binary="false" corner="BOTTOM_RIGHT">
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<position height="106" width="141" x="374" y="210"/>
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<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
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sort-features="false" accessors="true" visibility="true">
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<attributes public="true" package="true" protected="true" private="true" static="true"/>
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<operations public="true" package="true" protected="true" private="true" static="true"/>
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</display>
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</class>
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<class id="4" language="java" name="com.iluwatar.adapter.GoblinGlider" project="adapter"
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file="/adapter/src/main/java/com/iluwatar/adapter/GoblinGlider.java" binary="false" corner="BOTTOM_RIGHT">
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<position height="142" width="130" x="374" y="356"/>
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<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
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sort-features="false" accessors="true" visibility="true">
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<attributes public="true" package="true" protected="true" private="true" static="true"/>
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<operations public="true" package="true" protected="true" private="true" static="true"/>
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</display>
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</class>
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<realization id="5">
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<end type="SOURCE" refId="1"/>
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<end type="TARGET" refId="2"/>
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<end type="SOURCE" refId="2"/>
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<end type="TARGET" refId="4"/>
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</realization>
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<realization id="6">
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<end type="SOURCE" refId="3"/>
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<end type="TARGET" refId="2"/>
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</realization>
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<association id="7">
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<end type="SOURCE" refId="1" navigable="false">
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<attribute id="8" name="engineer"/>
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<multiplicity id="9" minimum="0" maximum="1"/>
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<association id="6">
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<end type="SOURCE" refId="3" navigable="false">
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<attribute id="7" name="boat"/>
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<multiplicity id="8" minimum="0" maximum="1"/>
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</end>
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<end type="TARGET" refId="2" navigable="true"/>
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<end type="TARGET" refId="1" navigable="true"/>
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<display labels="true" multiplicity="true"/>
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</association>
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<realization id="9">
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<end type="SOURCE" refId="3"/>
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<end type="TARGET" refId="4"/>
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</realization>
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<association id="10">
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<end type="SOURCE" refId="3" navigable="false">
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<attribute id="11" name="glider"/>
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<end type="SOURCE" refId="2" navigable="false">
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<attribute id="11" name="battleship"/>
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<multiplicity id="12" minimum="0" maximum="1"/>
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</end>
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<end type="TARGET" refId="4" navigable="true"/>
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@ -15,7 +15,7 @@ tags:
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expect. Adapter lets classes work together that couldn't otherwise because of
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incompatible interfaces.
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**Applicability:** Use the Adapter pattern when
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@ -5,14 +5,23 @@ package com.iluwatar.adapter;
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* for an adapter. Interfaces may be incompatible but the inner functionality should suit the need.
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* The Adapter design pattern allows otherwise incompatible classes to work together by converting
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* the interface of one class into an interface expected by the clients.
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*
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* <p>There are two variations of the Adapter pattern: The class adapter implements the adaptee's
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*
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* <p>
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* There are two variations of the Adapter pattern: The class adapter implements the adaptee's
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* interface whereas the object adapter uses composition to contain the adaptee in the adapter
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* object. This example uses the object adapter approach.
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*
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* <p>The Adapter ({@link GnomeEngineer}) converts the interface of the target class (
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* {@link GoblinGlider}) into a suitable one expected by the client ({@link GnomeEngineeringManager}
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* ).
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*
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* <p>
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* The Adapter ({@link BattleFishingBoat}) converts the interface of the adaptee class (
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* {@link FishingBoat}) into a suitable one expected by the client ( {@link BattleShip} ).
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*
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* <p>
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* The story of this implementation is this. <br>
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* Pirates are coming! we need a {@link BattleShip} to fight! We have a {@link FishingBoat} and our
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* captain. We have no time to make up a new ship! we need to reuse this {@link FishingBoat}. The
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* captain needs a battleship which can fire and move. The spec is in {@link BattleShip}. We will
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* use the Adapter pattern to reuse {@link FishingBoat}.
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*
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*/
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public class App {
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@ -22,7 +31,8 @@ public class App {
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* @param args command line args
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*/
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public static void main(String[] args) {
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Engineer manager = new GnomeEngineeringManager(new GnomeEngineer());
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manager.operateDevice();
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Captain captain = new Captain(new BattleFishingBoat());
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captain.move();
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captain.fire();
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}
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}
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@ -0,0 +1,29 @@
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package com.iluwatar.adapter;
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/**
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*
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* Adapter class. Adapts the interface of the device ({@link FishingBoat}) into {@link BattleShip}
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* interface expected by the client ({@link Captain}). <br>
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* In this case we added a new function fire to suit the interface. We are reusing the
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* {@link FishingBoat} without changing itself. The Adapter class can just map the functions of the
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* Adaptee or add, delete features of the Adaptee.
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*
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*/
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public class BattleFishingBoat implements BattleShip {
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private FishingBoat boat;
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public BattleFishingBoat() {
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boat = new FishingBoat();
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}
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@Override
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public void fire() {
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System.out.println("fire!");
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}
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@Override
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public void move() {
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boat.sail();
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}
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}
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14
adapter/src/main/java/com/iluwatar/adapter/BattleShip.java
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14
adapter/src/main/java/com/iluwatar/adapter/BattleShip.java
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package com.iluwatar.adapter;
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/**
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* The interface expected by the client.<br>
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* A Battleship can fire and move.
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*
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*/
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public interface BattleShip {
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void fire();
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void move();
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}
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33
adapter/src/main/java/com/iluwatar/adapter/Captain.java
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33
adapter/src/main/java/com/iluwatar/adapter/Captain.java
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@ -0,0 +1,33 @@
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package com.iluwatar.adapter;
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/**
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* The Captain uses {@link BattleShip} to fight. <br>
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* This is the client in the pattern.
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*/
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public class Captain implements BattleShip {
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private BattleShip battleship;
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public Captain() {
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}
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public Captain(BattleShip battleship) {
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this.battleship = battleship;
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}
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public void setBattleship(BattleShip battleship) {
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this.battleship = battleship;
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}
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@Override
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public void fire() {
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battleship.fire();
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}
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@Override
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public void move() {
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battleship.move();
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}
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}
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@ -1,11 +0,0 @@
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package com.iluwatar.adapter;
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/**
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*
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* Engineers can operate devices.
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*
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*/
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public interface Engineer {
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void operateDevice();
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}
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18
adapter/src/main/java/com/iluwatar/adapter/FishingBoat.java
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18
adapter/src/main/java/com/iluwatar/adapter/FishingBoat.java
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@ -0,0 +1,18 @@
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package com.iluwatar.adapter;
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/**
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*
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* Device class (adaptee in the pattern). We want to reuse this class
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*
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*/
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public class FishingBoat {
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public void sail() {
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System.out.println("The Boat is moving to that place");
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}
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public void fish() {
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System.out.println("fishing ...");
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}
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}
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@ -1,23 +0,0 @@
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package com.iluwatar.adapter;
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/**
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*
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* Adapter class. Adapts the interface of the device ({@link GoblinGlider}) into {@link Engineer}
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* interface expected by the client ({@link GnomeEngineeringManager}).
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*
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*/
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public class GnomeEngineer implements Engineer {
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private GoblinGlider glider;
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public GnomeEngineer() {
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glider = new GoblinGlider();
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}
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@Override
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public void operateDevice() {
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glider.attachGlider();
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glider.gainSpeed();
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glider.takeOff();
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}
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}
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@ -1,26 +0,0 @@
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package com.iluwatar.adapter;
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/**
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* GnomeEngineering manager uses {@link Engineer} to operate devices.
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*/
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public class GnomeEngineeringManager implements Engineer {
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private Engineer engineer;
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public GnomeEngineeringManager() {
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}
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public GnomeEngineeringManager(Engineer engineer) {
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this.engineer = engineer;
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}
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@Override
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public void operateDevice() {
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engineer.operateDevice();
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}
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public void setEngineer(Engineer engineer) {
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this.engineer = engineer;
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}
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}
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@ -1,21 +0,0 @@
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package com.iluwatar.adapter;
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/**
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*
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* Device class (adaptee in the pattern).
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*
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*/
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public class GoblinGlider {
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public void attachGlider() {
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System.out.println("Glider attached.");
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}
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public void gainSpeed() {
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System.out.println("Gaining speed.");
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}
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public void takeOff() {
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System.out.println("Lift-off!");
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}
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}
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@ -9,29 +9,22 @@ import java.util.Map;
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import org.junit.Before;
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import org.junit.Test;
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import com.iluwatar.adapter.BattleFishingBoat;
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import com.iluwatar.adapter.BattleShip;
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import com.iluwatar.adapter.Captain;
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import com.iluwatar.adapter.FishingBoat;
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/**
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* An adapter helps two incompatible interfaces to work together. This is the real world definition
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* for an adapter. Interfaces may be incompatible but the inner functionality should suit the need.
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* The Adapter design pattern allows otherwise incompatible classes to work together by converting
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* the interface of one class into an interface expected by the clients.
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* Test class
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*
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* <p>There are two variations of the Adapter pattern:
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* The class adapter implements the adaptee's
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* interface whereas the object adapter uses composition to contain the adaptee in the adapter
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* object. This example uses the object adapter approach.
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*
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* <p>The Adapter ({@link GnomeEngineer}) converts the interface
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* of the target class ({@link GoblinGlider}) into a suitable one expected by
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* the client ({@link GnomeEngineeringManager}
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* ).
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*/
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public class AdapterPatternTest {
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private Map<String, Object> beans;
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private static final String ENGINEER_BEAN = "engineer";
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private static final String BATTLESHIP_BEAN = "engineer";
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private static final String MANAGER_BEAN = "manager";
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private static final String CAPTAIN_BEAN = "captain";
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/**
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* This method runs before the test execution and sets the bean objects in the beans Map.
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@ -40,29 +33,34 @@ public class AdapterPatternTest {
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public void setup() {
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beans = new HashMap<>();
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GnomeEngineer gnomeEngineer = spy(new GnomeEngineer());
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beans.put(ENGINEER_BEAN, gnomeEngineer);
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BattleFishingBoat battleFishingBoat = spy(new BattleFishingBoat());
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beans.put(BATTLESHIP_BEAN, battleFishingBoat);
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GnomeEngineeringManager manager = new GnomeEngineeringManager();
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manager.setEngineer((GnomeEngineer) beans.get(ENGINEER_BEAN));
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beans.put(MANAGER_BEAN, manager);
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Captain captain = new Captain();
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captain.setBattleship((BattleFishingBoat) beans.get(BATTLESHIP_BEAN));
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beans.put(CAPTAIN_BEAN, captain);
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}
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/**
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* This test asserts that when we call operateDevice() method on a manager bean, it is internally
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* calling operateDevice method on the engineer object. The Adapter ({@link GnomeEngineer})
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* converts the interface of the target class ( {@link GoblinGlider}) into a suitable one expected
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* by the client ({@link GnomeEngineeringManager} ).
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* This test asserts that when we use the move() method on a captain bean(client), it is
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* internally calling move method on the battleship object. The Adapter ({@link BattleFishingBoat}
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* ) converts the interface of the target class ( {@link FishingBoat}) into a suitable one
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* expected by the client ({@link Captain} ).
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*/
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@Test
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public void testAdapter() {
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Engineer manager = (Engineer) beans.get(MANAGER_BEAN);
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BattleShip captain = (BattleShip) beans.get(CAPTAIN_BEAN);
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// when manager is asked to operate device
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manager.operateDevice();
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// when captain moves
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captain.move();
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// the captain internally calls the battleship object to move
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BattleShip battleship = (BattleShip) beans.get(BATTLESHIP_BEAN);
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verify(battleship).move();
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// same with above with firing
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captain.fire();
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verify(battleship).fire();
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// Manager internally calls the engineer object to operateDevice
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Engineer engineer = (Engineer) beans.get(ENGINEER_BEAN);
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verify(engineer).operateDevice();
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}
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}
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|
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