Created Concurrency Patterns category and moved Double Checked Locking

there.
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Ilkka Seppala 2015-04-24 22:56:08 +03:00
parent 89e6692ba8
commit efe81f0767

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@ -59,6 +59,12 @@ Behavioral patterns are concerned with algorithms and the assignment of responsi
* [Intercepting Filter](#intercepting-filter)
* [Specification](#specification)
### Concurrency Patterns
Concurrency patterns are those types of design patterns that deal with the multi-threaded programming paradigm.
* [Double Checked Locking](#double-checked-locking)
### Presentation Tier Patterns
Presentation Tier patterns are the top-most level of the application, this is concerned with translating tasks and results to something the user can understand.
@ -77,7 +83,6 @@ An architectural pattern is a general, reusable solution to a commonly occurring
A programming idiom is a means of expressing a recurring construct in one or more programming languages. Generally speaking, a programming idiom is an expression of a simple task, algorithm, or data structure that is not a built-in feature in the programming language being used, or, conversely, the use of an unusual or notable feature that is built into a programming language. What distinguishes idioms from patterns is generally the size, the idioms tend to be something small while the patterns are larger.
* [Execute Around](#execute-around)
* [Double Checked Locking](#double-checked-locking)
* [Poison Pill](#poison-pill)
* [Callback](#callback)
* [Lazy Loading](#lazy-loading)