Resolves checkstyle errors for trampoline twin typeobjectpattern unit-of-work value-object (#1074)
* Reduces checkstyle errors in trampoline * Reduces checkstyle errors in twin * Reduces checkstyle errors in typeobjectpattern * Reduces checkstyle errors in unit-of-work * Reduces checkstyle errors in value-object
This commit is contained in:
committed by
Ilkka Seppälä
parent
b92eb5229d
commit
f0f0143d48
@ -29,8 +29,9 @@ import org.json.simple.parser.ParseException;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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/**<p>Type object pattern is the pattern we use when the OOP concept of creating a base class and
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* inheriting from it just doesn't work for the case in hand. This happens when we either don't know
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/**
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* <p>Type object pattern is the pattern we use when the OOP concept of creating a base class and
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* inheriting from it just doesn't work for the case in hand. This happens when we either don't know
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* what types we will need upfront, or want to be able to modify or add new types conveniently w/o
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* recompiling repeatedly. The pattern provides a solution by allowing flexible creation of required
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* objects by creating one class, which has a field which represents the 'type' of the object.</p>
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@ -40,17 +41,19 @@ import org.slf4j.LoggerFactory;
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* Type. We have a json file {@link candy} which contains the details about the candies, and this is
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* parsed to get all the different candies in {@link JsonParser}. The {@link Cell} class is what the
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* game matrix is made of, which has the candies that are to be crushed, and contains information on
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* how crushing can be done, how the matrix is to be reconfigured and how points are to be gained.
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* how crushing can be done, how the matrix is to be reconfigured and how points are to be gained.
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* The {@link CellPool} class is a pool which reuses the candy cells that have been crushed instead
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* of making new ones repeatedly. The {@link CandyGame} class has the rules for the continuation of
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* the game and the {@link App} class has the game itself.</p>
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* the game and the {@link App} class has the game itself.</p>
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*/
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public class App {
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private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
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/**
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* Program entry point.
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*
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* @param args command line args
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*/
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public static void main(String[] args) throws FileNotFoundException, IOException, ParseException {
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@ -61,7 +64,7 @@ public class App {
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var start = System.currentTimeMillis();
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var end = System.currentTimeMillis();
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var round = 0;
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while (pointsWon < toWin && end - start < givenTime) {
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while (pointsWon < toWin && end - start < givenTime) {
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round++;
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var pool = new CellPool(numOfRows * numOfRows + 5);
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var cg = new CandyGame(numOfRows, pool);
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@ -72,7 +75,7 @@ public class App {
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}
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cg.printGameStatus();
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end = System.currentTimeMillis();
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cg.round((int)(end - start), givenTime);
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cg.round((int) (end - start), givenTime);
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pointsWon += cg.totalPoints;
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end = System.currentTimeMillis();
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}
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@ -24,20 +24,22 @@
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package com.iluwatar.typeobject;
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/**
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* The Candy class has a field type, which represents the 'type' of candy. The objects
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* are created by parsing the candy.json file.
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* The Candy class has a field type, which represents the 'type' of candy. The objects are created
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* by parsing the candy.json file.
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*/
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public class Candy {
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enum Type { crushableCandy, rewardFruit };
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enum Type {
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crushableCandy,
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rewardFruit
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}
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String name;
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Candy parent;
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String parentName;
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private int points;
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private Type type;
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Candy(String name, String parentName, Type type, int points) {
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this.name = name;
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this.parent = null;
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@ -45,15 +47,15 @@ public class Candy {
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this.points = points;
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this.parentName = parentName;
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}
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int getPoints() {
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return this.points;
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}
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void setPoints(int a) {
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this.points = a;
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}
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Type getType() {
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return this.type;
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}
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@ -23,24 +23,24 @@
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package com.iluwatar.typeobject;
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import java.util.ArrayList;
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import com.iluwatar.typeobject.Candy.Type;
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import java.util.ArrayList;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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/**
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* The CandyGame class contains the rules for the continuation of the game and has
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* the game matrix (field 'cells') and totalPoints gained during the game.
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* The CandyGame class contains the rules for the continuation of the game and has the game matrix
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* (field 'cells') and totalPoints gained during the game.
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*/
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public class CandyGame {
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private static final Logger LOGGER = LoggerFactory.getLogger(CandyGame.class);
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Cell[][] cells;
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CellPool pool;
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int totalPoints;
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CandyGame(int num, CellPool pool) {
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this.cells = new Cell[num][num];
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this.pool = pool;
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@ -48,12 +48,12 @@ public class CandyGame {
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for (var i = 0; i < num; i++) {
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for (var j = 0; j < num; j++) {
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this.cells[i][j] = this.pool.getNewCell();
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this.cells[i][j].xIndex = j;
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this.cells[i][j].yIndex = i;
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this.cells[i][j].positionX = j;
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this.cells[i][j].positionY = i;
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}
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}
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}
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static String numOfSpaces(int num) {
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String result = "";
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for (var i = 0; i < num; i++) {
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@ -61,7 +61,7 @@ public class CandyGame {
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}
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return result;
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}
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void printGameStatus() {
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LOGGER.info("");
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for (var i = 0; i < cells.length; i++) {
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@ -79,32 +79,32 @@ public class CandyGame {
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}
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LOGGER.info("");
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}
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ArrayList<Cell> adjacentCells(int yIndex, int xIndex) {
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ArrayList<Cell> adjacentCells(int y, int x) {
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ArrayList<Cell> adjacent = new ArrayList<Cell>();
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if (yIndex == 0) {
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adjacent.add(this.cells[1][xIndex]);
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if (y == 0) {
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adjacent.add(this.cells[1][x]);
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}
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if (xIndex == 0) {
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adjacent.add(this.cells[yIndex][1]);
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if (x == 0) {
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adjacent.add(this.cells[y][1]);
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}
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if (yIndex == cells.length - 1) {
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adjacent.add(this.cells[cells.length - 2][xIndex]);
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if (y == cells.length - 1) {
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adjacent.add(this.cells[cells.length - 2][x]);
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}
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if (xIndex == cells.length - 1) {
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adjacent.add(this.cells[yIndex][cells.length - 2]);
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if (x == cells.length - 1) {
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adjacent.add(this.cells[y][cells.length - 2]);
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}
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if (yIndex > 0 && yIndex < cells.length - 1) {
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adjacent.add(this.cells[yIndex - 1][xIndex]);
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adjacent.add(this.cells[yIndex + 1][xIndex]);
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if (y > 0 && y < cells.length - 1) {
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adjacent.add(this.cells[y - 1][x]);
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adjacent.add(this.cells[y + 1][x]);
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}
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if (xIndex > 0 && xIndex < cells.length - 1) {
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adjacent.add(this.cells[yIndex][xIndex - 1]);
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adjacent.add(this.cells[yIndex][xIndex + 1]);
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if (x > 0 && x < cells.length - 1) {
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adjacent.add(this.cells[y][x - 1]);
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adjacent.add(this.cells[y][x + 1]);
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}
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return adjacent;
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}
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boolean continueRound() {
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for (var i = 0; i < this.cells.length; i++) {
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if (this.cells[cells.length - 1][i].candy.getType().equals(Type.rewardFruit)) {
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@ -114,7 +114,7 @@ public class CandyGame {
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for (var i = 0; i < this.cells.length; i++) {
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for (var j = 0; j < this.cells.length; j++) {
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if (!this.cells[i][j].candy.getType().equals(Type.rewardFruit)) {
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var adj = adjacentCells(i,j);
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var adj = adjacentCells(i, j);
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for (var a = 0; a < adj.size(); a++) {
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if (this.cells[i][j].candy.name.equals(adj.get(a).candy.name)) {
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return true;
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@ -125,13 +125,13 @@ public class CandyGame {
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}
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return false;
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}
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void handleChange(int points) {
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LOGGER.info("+" + points + " points!");
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this.totalPoints += points;
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this.totalPoints += points;
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printGameStatus();
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}
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void round(int timeSoFar, int totalTime) {
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var start = System.currentTimeMillis();
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var end = System.currentTimeMillis();
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@ -148,9 +148,9 @@ public class CandyGame {
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for (var i = 0; i < this.cells.length; i++) {
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var j = cells.length - 1;
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var points = 0;
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while (j > 0) {
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while (j > 0) {
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points = this.cells[j][i].interact(this.cells[j - 1][i], this.pool, this.cells);
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if (points != 0) {
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if (points != 0) {
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handleChange(points);
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} else {
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j = j - 1;
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@ -160,7 +160,7 @@ public class CandyGame {
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for (var i = 0; i < this.cells.length; i++) {
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var j = 0;
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var points = 0;
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while (j < cells.length - 1) {
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while (j < cells.length - 1) {
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points = this.cells[i][j].interact(this.cells[i][j + 1], this.pool, this.cells);
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if (points != 0) {
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handleChange(points);
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@ -172,5 +172,5 @@ public class CandyGame {
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end = System.currentTimeMillis();
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}
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}
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}
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@ -26,61 +26,61 @@ package com.iluwatar.typeobject;
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import com.iluwatar.typeobject.Candy.Type;
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/**
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* The Cell object is what the game matrix is made of and contains the candy which is
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* to be crushed or collected as reward.
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* The Cell object is what the game matrix is made of and contains the candy which is to be crushed
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* or collected as reward.
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*/
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public class Cell {
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Candy candy;
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int xIndex;
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int yIndex;
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Cell(Candy candy, int xIndex, int yIndex) {
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int positionX;
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int positionY;
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Cell(Candy candy, int positionX, int positionY) {
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this.candy = candy;
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this.xIndex = xIndex;
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this.yIndex = yIndex;
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this.positionX = positionX;
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this.positionY = positionY;
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}
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Cell() {
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this.candy = null;
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this.xIndex = 0;
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this.yIndex = 0;
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this.positionX = 0;
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this.positionY = 0;
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}
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void crush(CellPool pool, Cell[][] cellMatrix) {
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//take out from this position and put back in pool
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pool.addNewCell(this);
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this.fillThisSpace(pool, cellMatrix);
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}
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void fillThisSpace(CellPool pool, Cell[][] cellMatrix) {
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for (var y = this.yIndex; y > 0; y--) {
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cellMatrix[y][this.xIndex] = cellMatrix[y - 1][this.xIndex];
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cellMatrix[y][this.xIndex].yIndex = y;
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for (var y = this.positionY; y > 0; y--) {
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cellMatrix[y][this.positionX] = cellMatrix[y - 1][this.positionX];
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cellMatrix[y][this.positionX].positionY = y;
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}
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var newC = pool.getNewCell();
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cellMatrix[0][this.xIndex] = newC;
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cellMatrix[0][this.xIndex].xIndex = this.xIndex;
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cellMatrix[0][this.xIndex].yIndex = 0;
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cellMatrix[0][this.positionX] = newC;
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cellMatrix[0][this.positionX].positionX = this.positionX;
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cellMatrix[0][this.positionX].positionY = 0;
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}
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void handleCrush(Cell c, CellPool pool, Cell[][] cellMatrix) {
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if (this.yIndex >= c.yIndex) {
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this.crush(pool, cellMatrix);
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if (this.positionY >= c.positionY) {
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this.crush(pool, cellMatrix);
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c.crush(pool, cellMatrix);
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} else {
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c.crush(pool, cellMatrix);
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this.crush(pool, cellMatrix);
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}
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}
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int interact(Cell c, CellPool pool, Cell[][] cellMatrix) {
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if (this.candy.getType().equals(Type.rewardFruit) || c.candy.getType().equals(Type.rewardFruit)) {
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if (this.candy.getType().equals(Type.rewardFruit) || c.candy.getType()
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.equals(Type.rewardFruit)) {
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return 0;
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} else {
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if (this.candy.name.equals(c.candy.name)) {
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var pointsWon = this.candy.getPoints() + c.candy.getPoints();
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handleCrush(c,pool,cellMatrix);
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handleCrush(c, pool, cellMatrix);
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return pointsWon;
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} else {
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return 0;
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@ -23,18 +23,17 @@
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package com.iluwatar.typeobject;
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import com.iluwatar.typeobject.Candy.Type;
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import java.io.FileNotFoundException;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Enumeration;
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import java.util.Random;
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import org.json.simple.parser.ParseException;
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import com.iluwatar.typeobject.Candy.Type;
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/**
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* The CellPool class allows the reuse of crushed cells instead of creation of new
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* cells each time. The reused cell is given a new candy to hold using the randomCode
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* field which holds all the candies available.
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* The CellPool class allows the reuse of crushed cells instead of creation of new cells each time.
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* The reused cell is given a new candy to hold using the randomCode field which holds all the
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* candies available.
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*/
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public class CellPool {
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@ -42,9 +41,9 @@ public class CellPool {
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ArrayList<Cell> pool;
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int pointer;
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Candy[] randomCode;
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CellPool(int num) {
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this.pool = new ArrayList<Cell>(num);
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this.pool = new ArrayList<Cell>(num);
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try {
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this.randomCode = assignRandomCandytypes();
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} catch (Exception e) {
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@ -64,25 +63,25 @@ public class CellPool {
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}
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this.pointer = num - 1;
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}
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Cell getNewCell() {
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var newCell = this.pool.remove(pointer);
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pointer--;
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return newCell;
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}
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void addNewCell(Cell c) {
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c.candy = randomCode[RANDOM.nextInt(randomCode.length)]; //changing candytype to new
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this.pool.add(c);
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pointer++;
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}
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Candy[] assignRandomCandytypes() throws FileNotFoundException, IOException, ParseException {
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var jp = new JsonParser();
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jp.parse();
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var randomCode = new Candy[jp.candies.size() - 2]; //exclude generic types 'fruit' and 'candy'
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var i = 0;
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for (var e = jp.candies.keys(); e.hasMoreElements();) {
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for (var e = jp.candies.keys(); e.hasMoreElements(); ) {
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var s = e.nextElement();
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if (!s.equals("fruit") && !s.equals("candy")) {
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//not generic
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@ -23,6 +23,7 @@
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package com.iluwatar.typeobject;
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import com.iluwatar.typeobject.Candy.Type;
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import java.io.File;
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import java.io.FileNotFoundException;
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import java.io.FileReader;
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@ -33,16 +34,14 @@ import org.json.simple.JSONArray;
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import org.json.simple.JSONObject;
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import org.json.simple.parser.JSONParser;
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import org.json.simple.parser.ParseException;
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import com.iluwatar.typeobject.Candy.Type;
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/**
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* The JsonParser class helps parse the json file candy.json to get all the
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* different candies.
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* The JsonParser class helps parse the json file candy.json to get all the different candies.
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*/
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public class JsonParser {
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Hashtable<String, Candy> candies;
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JsonParser() {
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this.candies = new Hashtable<String, Candy>();
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}
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@ -69,9 +68,9 @@ public class JsonParser {
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}
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setParentAndPoints();
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}
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void setParentAndPoints() {
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for (Enumeration<String> e = this.candies.keys(); e.hasMoreElements();) {
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for (Enumeration<String> e = this.candies.keys(); e.hasMoreElements(); ) {
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var c = this.candies.get(e.nextElement());
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if (c.parentName == null) {
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c.parent = null;
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Block a user