Resolves checkstyle errors for trampoline twin typeobjectpattern unit-of-work value-object (#1074)
* Reduces checkstyle errors in trampoline * Reduces checkstyle errors in twin * Reduces checkstyle errors in typeobjectpattern * Reduces checkstyle errors in unit-of-work * Reduces checkstyle errors in value-object
This commit is contained in:
parent
b92eb5229d
commit
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@ -26,12 +26,14 @@ package com.iluwatar.trampoline;
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import java.util.stream.Stream;
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/**
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* <p>Trampoline pattern allows to define recursive algorithms by iterative loop </p>
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* Trampoline pattern allows to define recursive algorithms by iterative loop.
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*
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* <p>When get is called on the returned Trampoline, internally it will iterate calling ‘jump’
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* on the returned Trampoline as long as the concrete instance returned is {@link #more(Trampoline)},
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* stopping once the returned instance is {@link #done(Object)}.</p>
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* on the returned Trampoline as long as the concrete instance returned is {@link
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* #more(Trampoline)}, stopping once the returned instance is {@link #done(Object)}.
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*
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* <p>Essential we convert looping via recursion into iteration,
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* the key enabling mechanism is the fact that {@link #more(Trampoline)} is a lazy operation.</p>
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* the key enabling mechanism is the fact that {@link #more(Trampoline)} is a lazy operation.
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*
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* @param <T> is type for returning result.
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*/
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@ -40,6 +42,8 @@ public interface Trampoline<T> {
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/**
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* Jump to next stage.
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*
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* @return next stage
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*/
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default Trampoline<T> jump() {
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@ -52,6 +56,8 @@ public interface Trampoline<T> {
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}
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/**
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* Checks if complete.
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*
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* @return true if complete
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*/
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default boolean complete() {
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@ -59,7 +65,7 @@ public interface Trampoline<T> {
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}
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/**
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* Created a completed Trampoline
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* Created a completed Trampoline.
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*
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* @param result Completed result
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* @return Completed Trampoline
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@ -70,7 +76,7 @@ public interface Trampoline<T> {
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/**
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* Create a Trampoline that has more work to do
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* Create a Trampoline that has more work to do.
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*
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* @param trampoline Next stage in Trampoline
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* @return Trampoline with more work
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@ -23,20 +23,21 @@
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package com.iluwatar.trampoline;
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import lombok.extern.slf4j.Slf4j;
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/**
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* <p>Trampoline pattern allows to define recursive algorithms by iterative loop </p>
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* <p>it is possible to implement algorithms recursively in Java without blowing the stack
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* and to interleave the execution of functions without hard coding them together or even using threads.</p>
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* Trampoline pattern allows to define recursive algorithms by iterative loop.
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*
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* <p>It is possible to implement algorithms recursively in Java without blowing the stack
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* and to interleave the execution of functions without hard coding them together or even using
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* threads.
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*/
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@Slf4j
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public class TrampolineApp {
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/**
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* Main program for showing pattern. It does loop with factorial function.
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* */
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*/
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public static void main(String[] args) {
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log.info("start pattern");
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Integer result = loop(10, 1).result();
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@ -26,16 +26,16 @@ package com.iluwatar.twin;
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/**
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* Twin pattern is a design pattern which provides a standard solution to simulate multiple
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* inheritance in java.
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* <p>
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* In this example, the essence of the Twin pattern is the {@link BallItem} class and
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* {@link BallThread} class represent the twin objects to coordinate with each other(via the twin
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*
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* <p>In this example, the essence of the Twin pattern is the {@link BallItem} class and {@link
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* BallThread} class represent the twin objects to coordinate with each other(via the twin
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* reference) like a single class inheriting from {@link GameItem} and {@link Thread}.
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*/
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public class App {
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/**
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* Program entry point
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* Program entry point.
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*
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* @param args command line args
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*/
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@ -29,7 +29,6 @@ import org.slf4j.LoggerFactory;
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/**
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* This class is a UI thread for drawing the {@link BallItem}, and provide the method for suspend
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* and resume. It hold the reference of {@link BallItem} to delegate the draw task.
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*
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*/
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public class BallThread extends Thread {
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@ -47,7 +46,7 @@ public class BallThread extends Thread {
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}
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/**
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* Run the thread
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* Run the thread.
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*/
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public void run() {
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@ -34,7 +34,7 @@ public abstract class GameItem {
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private static final Logger LOGGER = LoggerFactory.getLogger(GameItem.class);
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/**
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* Template method, do some common logic before draw
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* Template method, do some common logic before draw.
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*/
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public void draw() {
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LOGGER.info("draw");
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@ -29,7 +29,8 @@ import org.json.simple.parser.ParseException;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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/**<p>Type object pattern is the pattern we use when the OOP concept of creating a base class and
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/**
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* <p>Type object pattern is the pattern we use when the OOP concept of creating a base class and
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* inheriting from it just doesn't work for the case in hand. This happens when we either don't know
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* what types we will need upfront, or want to be able to modify or add new types conveniently w/o
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* recompiling repeatedly. The pattern provides a solution by allowing flexible creation of required
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@ -49,8 +50,10 @@ import org.slf4j.LoggerFactory;
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public class App {
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private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
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/**
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* Program entry point.
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*
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* @param args command line args
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*/
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public static void main(String[] args) throws FileNotFoundException, IOException, ParseException {
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@ -72,7 +75,7 @@ public class App {
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}
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cg.printGameStatus();
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end = System.currentTimeMillis();
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cg.round((int)(end - start), givenTime);
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cg.round((int) (end - start), givenTime);
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pointsWon += cg.totalPoints;
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end = System.currentTimeMillis();
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}
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@ -24,13 +24,15 @@
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package com.iluwatar.typeobject;
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/**
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* The Candy class has a field type, which represents the 'type' of candy. The objects
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* are created by parsing the candy.json file.
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* The Candy class has a field type, which represents the 'type' of candy. The objects are created
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* by parsing the candy.json file.
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*/
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public class Candy {
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enum Type { crushableCandy, rewardFruit };
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enum Type {
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crushableCandy,
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rewardFruit
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}
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String name;
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Candy parent;
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@ -23,14 +23,14 @@
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package com.iluwatar.typeobject;
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import java.util.ArrayList;
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import com.iluwatar.typeobject.Candy.Type;
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import java.util.ArrayList;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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/**
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* The CandyGame class contains the rules for the continuation of the game and has
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* the game matrix (field 'cells') and totalPoints gained during the game.
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* The CandyGame class contains the rules for the continuation of the game and has the game matrix
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* (field 'cells') and totalPoints gained during the game.
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*/
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public class CandyGame {
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@ -48,8 +48,8 @@ public class CandyGame {
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for (var i = 0; i < num; i++) {
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for (var j = 0; j < num; j++) {
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this.cells[i][j] = this.pool.getNewCell();
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this.cells[i][j].xIndex = j;
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this.cells[i][j].yIndex = i;
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this.cells[i][j].positionX = j;
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this.cells[i][j].positionY = i;
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}
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}
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}
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@ -80,27 +80,27 @@ public class CandyGame {
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LOGGER.info("");
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}
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ArrayList<Cell> adjacentCells(int yIndex, int xIndex) {
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ArrayList<Cell> adjacentCells(int y, int x) {
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ArrayList<Cell> adjacent = new ArrayList<Cell>();
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if (yIndex == 0) {
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adjacent.add(this.cells[1][xIndex]);
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if (y == 0) {
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adjacent.add(this.cells[1][x]);
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}
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if (xIndex == 0) {
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adjacent.add(this.cells[yIndex][1]);
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if (x == 0) {
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adjacent.add(this.cells[y][1]);
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}
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if (yIndex == cells.length - 1) {
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adjacent.add(this.cells[cells.length - 2][xIndex]);
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if (y == cells.length - 1) {
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adjacent.add(this.cells[cells.length - 2][x]);
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}
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if (xIndex == cells.length - 1) {
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adjacent.add(this.cells[yIndex][cells.length - 2]);
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if (x == cells.length - 1) {
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adjacent.add(this.cells[y][cells.length - 2]);
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}
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if (yIndex > 0 && yIndex < cells.length - 1) {
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adjacent.add(this.cells[yIndex - 1][xIndex]);
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adjacent.add(this.cells[yIndex + 1][xIndex]);
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if (y > 0 && y < cells.length - 1) {
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adjacent.add(this.cells[y - 1][x]);
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adjacent.add(this.cells[y + 1][x]);
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}
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if (xIndex > 0 && xIndex < cells.length - 1) {
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adjacent.add(this.cells[yIndex][xIndex - 1]);
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adjacent.add(this.cells[yIndex][xIndex + 1]);
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if (x > 0 && x < cells.length - 1) {
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adjacent.add(this.cells[y][x - 1]);
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adjacent.add(this.cells[y][x + 1]);
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}
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return adjacent;
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}
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@ -114,7 +114,7 @@ public class CandyGame {
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for (var i = 0; i < this.cells.length; i++) {
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for (var j = 0; j < this.cells.length; j++) {
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if (!this.cells[i][j].candy.getType().equals(Type.rewardFruit)) {
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var adj = adjacentCells(i,j);
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var adj = adjacentCells(i, j);
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for (var a = 0; a < adj.size(); a++) {
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if (this.cells[i][j].candy.name.equals(adj.get(a).candy.name)) {
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return true;
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@ -26,25 +26,24 @@ package com.iluwatar.typeobject;
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import com.iluwatar.typeobject.Candy.Type;
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/**
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* The Cell object is what the game matrix is made of and contains the candy which is
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* to be crushed or collected as reward.
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* The Cell object is what the game matrix is made of and contains the candy which is to be crushed
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* or collected as reward.
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*/
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public class Cell {
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Candy candy;
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int xIndex;
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int yIndex;
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int positionX;
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int positionY;
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Cell(Candy candy, int xIndex, int yIndex) {
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Cell(Candy candy, int positionX, int positionY) {
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this.candy = candy;
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this.xIndex = xIndex;
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this.yIndex = yIndex;
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this.positionX = positionX;
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this.positionY = positionY;
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}
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Cell() {
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this.candy = null;
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this.xIndex = 0;
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this.yIndex = 0;
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this.positionX = 0;
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this.positionY = 0;
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}
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void crush(CellPool pool, Cell[][] cellMatrix) {
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@ -54,18 +53,18 @@ public class Cell {
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}
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void fillThisSpace(CellPool pool, Cell[][] cellMatrix) {
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for (var y = this.yIndex; y > 0; y--) {
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cellMatrix[y][this.xIndex] = cellMatrix[y - 1][this.xIndex];
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cellMatrix[y][this.xIndex].yIndex = y;
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for (var y = this.positionY; y > 0; y--) {
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cellMatrix[y][this.positionX] = cellMatrix[y - 1][this.positionX];
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cellMatrix[y][this.positionX].positionY = y;
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}
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var newC = pool.getNewCell();
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cellMatrix[0][this.xIndex] = newC;
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cellMatrix[0][this.xIndex].xIndex = this.xIndex;
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cellMatrix[0][this.xIndex].yIndex = 0;
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cellMatrix[0][this.positionX] = newC;
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cellMatrix[0][this.positionX].positionX = this.positionX;
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cellMatrix[0][this.positionX].positionY = 0;
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}
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void handleCrush(Cell c, CellPool pool, Cell[][] cellMatrix) {
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if (this.yIndex >= c.yIndex) {
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if (this.positionY >= c.positionY) {
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this.crush(pool, cellMatrix);
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c.crush(pool, cellMatrix);
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} else {
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@ -75,12 +74,13 @@ public class Cell {
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}
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int interact(Cell c, CellPool pool, Cell[][] cellMatrix) {
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if (this.candy.getType().equals(Type.rewardFruit) || c.candy.getType().equals(Type.rewardFruit)) {
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if (this.candy.getType().equals(Type.rewardFruit) || c.candy.getType()
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.equals(Type.rewardFruit)) {
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return 0;
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} else {
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if (this.candy.name.equals(c.candy.name)) {
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var pointsWon = this.candy.getPoints() + c.candy.getPoints();
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handleCrush(c,pool,cellMatrix);
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handleCrush(c, pool, cellMatrix);
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return pointsWon;
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} else {
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return 0;
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@ -23,18 +23,17 @@
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package com.iluwatar.typeobject;
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import com.iluwatar.typeobject.Candy.Type;
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import java.io.FileNotFoundException;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Enumeration;
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import java.util.Random;
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import org.json.simple.parser.ParseException;
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import com.iluwatar.typeobject.Candy.Type;
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/**
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* The CellPool class allows the reuse of crushed cells instead of creation of new
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* cells each time. The reused cell is given a new candy to hold using the randomCode
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* field which holds all the candies available.
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* The CellPool class allows the reuse of crushed cells instead of creation of new cells each time.
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* The reused cell is given a new candy to hold using the randomCode field which holds all the
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* candies available.
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*/
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public class CellPool {
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@ -82,7 +81,7 @@ public class CellPool {
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jp.parse();
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var randomCode = new Candy[jp.candies.size() - 2]; //exclude generic types 'fruit' and 'candy'
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var i = 0;
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for (var e = jp.candies.keys(); e.hasMoreElements();) {
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for (var e = jp.candies.keys(); e.hasMoreElements(); ) {
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var s = e.nextElement();
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if (!s.equals("fruit") && !s.equals("candy")) {
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//not generic
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@ -23,6 +23,7 @@
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package com.iluwatar.typeobject;
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import com.iluwatar.typeobject.Candy.Type;
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import java.io.File;
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import java.io.FileNotFoundException;
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import java.io.FileReader;
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@ -33,11 +34,9 @@ import org.json.simple.JSONArray;
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import org.json.simple.JSONObject;
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import org.json.simple.parser.JSONParser;
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import org.json.simple.parser.ParseException;
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import com.iluwatar.typeobject.Candy.Type;
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/**
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* The JsonParser class helps parse the json file candy.json to get all the
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* different candies.
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* The JsonParser class helps parse the json file candy.json to get all the different candies.
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*/
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public class JsonParser {
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@ -71,7 +70,7 @@ public class JsonParser {
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}
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void setParentAndPoints() {
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for (Enumeration<String> e = this.candies.keys(); e.hasMoreElements();) {
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for (Enumeration<String> e = this.candies.keys(); e.hasMoreElements(); ) {
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var c = this.candies.get(e.nextElement());
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if (c.parentName == null) {
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c.parent = null;
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@ -31,6 +31,7 @@ import java.util.List;
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*/
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public class App {
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/**
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* Program entry point.
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*
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* @param args no argument sent
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*/
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@ -24,6 +24,8 @@
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package com.iluwatar.unitofwork;
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/**
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* UnitOfWork interface.
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*
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* @param <T> Any generic entity
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*/
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public interface IUnitOfWork<T> {
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@ -46,7 +48,7 @@ public interface IUnitOfWork<T> {
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*/
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void registerDeleted(T entity);
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/***
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/**
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* All UnitOfWork operations batched together executed in commit only.
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*/
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void commit();
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@ -32,6 +32,8 @@ public class Student {
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private final String address;
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/**
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* Constructor.
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*
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* @param id student unique id
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* @param name name of student
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* @param address address of student
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@ -23,16 +23,14 @@
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package com.iluwatar.unitofwork;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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/**
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* {@link StudentRepository} Student database repository.
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* supports unit of work for student data.
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* {@link StudentRepository} Student database repository. supports unit of work for student data.
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*/
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public class StudentRepository implements IUnitOfWork<Student> {
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private static final Logger LOGGER = LoggerFactory.getLogger(StudentRepository.class);
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@ -41,6 +39,8 @@ public class StudentRepository implements IUnitOfWork<Student> {
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private StudentDatabase studentDatabase;
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/**
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* Constructor.
|
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*
|
||||
* @param context set of operations to be perform during commit.
|
||||
* @param studentDatabase Database for student records.
|
||||
*/
|
||||
|
@ -31,14 +31,13 @@ import org.slf4j.LoggerFactory;
|
||||
* means value objects' equality are not based on identity. Two value objects are equal when they
|
||||
* have the same value, not necessarily being the same object..
|
||||
*
|
||||
* Value Objects must override equals(), hashCode() to check the equality with values.
|
||||
* Value Objects should be immutable so declare members final.
|
||||
* Obtain instances by static factory methods.
|
||||
* The elements of the state must be other values, including primitive types.
|
||||
* Provide methods, typically simple getters, to get the elements of the state.
|
||||
* A Value Object must check equality with equals() not ==
|
||||
* <p>Value Objects must override equals(), hashCode() to check the equality with values. Value
|
||||
* Objects should be immutable so declare members final. Obtain instances by static factory methods.
|
||||
* The elements of the state must be other values, including primitive types. Provide methods,
|
||||
* typically simple getters, to get the elements of the state. A Value Object must check equality
|
||||
* with equals() not ==
|
||||
*
|
||||
* For more specific and strict rules to implement value objects check the rules from Stephen
|
||||
* <p>For more specific and strict rules to implement value objects check the rules from Stephen
|
||||
* Colebourne's term VALJO : http://blog.joda.org/2014/03/valjos-value-java-objects.html
|
||||
*/
|
||||
public class App {
|
||||
|
@ -24,11 +24,11 @@
|
||||
package com.iluwatar.value.object;
|
||||
|
||||
/**
|
||||
* HeroStat is a value object
|
||||
* HeroStat is a value object.
|
||||
*
|
||||
* @see <a href="http://docs.oracle.com/javase/8/docs/api/java/lang/doc-files/ValueBased.html">
|
||||
* http://docs.oracle.com/javase/8/docs/api/java/lang/doc-files/ValueBased.html
|
||||
* </a>
|
||||
* http://docs.oracle.com/javase/8/docs/api/java/lang/doc-files/ValueBased.html
|
||||
* </a>
|
||||
*/
|
||||
public class HeroStat {
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user