Merge pull request #281 from ankurkaushal/master

Reformat according to google style guide
This commit is contained in:
Ilkka Seppälä
2015-11-02 21:39:17 +02:00
438 changed files with 8257 additions and 8382 deletions

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@ -3,72 +3,60 @@ package com.iluwatar.stepbuilder;
/**
* Step Builder Pattern
*
* <p><b>Intent</b>
* <br/>
* An extension of the Builder pattern that fully guides the user
* through the creation of the object with no chances of confusion.
* <br/>
* The user experience will be much more improved by the fact that
* he will only see the next step methods available, NO build method
* until is the right time to build the object.
* <p>
* <b>Intent</b> <br/>
* An extension of the Builder pattern that fully guides the user through the creation of the object
* with no chances of confusion. <br/>
* The user experience will be much more improved by the fact that he will only see the next step
* methods available, NO build method until is the right time to build the object.
*
* <p><b>Implementation</b>
* </br>
* <ul>The concept is simple:
* <p>
* <b>Implementation</b> </br>
* <ul>
* The concept is simple:
*
* <li>Write creational steps inner classes or interfaces where each
* method knows what can be displayed next.</li>
* <li>Write creational steps inner classes or interfaces where each method knows what can be
* displayed next.</li>
*
* <li>Implement all your steps interfaces in an inner static class.</li>
* <li>Implement all your steps interfaces in an inner static class.</li>
*
* <li>Last step is the BuildStep, in charge of creating the object
* you need to build.</li>
* <li>Last step is the BuildStep, in charge of creating the object you need to build.</li>
* </ul>
*
* <p><b>Applicability</b>
* <br/>
* Use the Step Builder pattern when the algorithm for creating a
* complex object should be independent of the parts that make up
* the object and how they're assembled the construction process must
* allow different representations for the object that's constructed
* when in the process of constructing the order is important.
* <p>
* <b>Applicability</b> <br/>
* Use the Step Builder pattern when the algorithm for creating a complex object should be
* independent of the parts that make up the object and how they're assembled the construction
* process must allow different representations for the object that's constructed when in the
* process of constructing the order is important.
* <p>
* http://rdafbn.blogspot.co.uk/2012/07/step-builder-pattern_28.html
*/
public class App {
/**
* Program entry point
* @param args command line args
*/
public static void main(String[] args) {
Character warrior = CharacterStepBuilder.newBuilder()
.name("Amberjill")
.fighterClass("Paladin")
.withWeapon("Sword")
.noAbilities()
.build();
/**
* Program entry point
*
* @param args command line args
*/
public static void main(String[] args) {
System.out.println(warrior);
Character warrior =
CharacterStepBuilder.newBuilder().name("Amberjill").fighterClass("Paladin")
.withWeapon("Sword").noAbilities().build();
Character mage = CharacterStepBuilder.newBuilder()
.name("Riobard")
.wizardClass("Sorcerer")
.withSpell("Fireball")
.withAbility("Fire Aura")
.withAbility("Teleport")
.noMoreAbilities()
.build();
System.out.println(warrior);
System.out.println(mage);
Character mage =
CharacterStepBuilder.newBuilder().name("Riobard").wizardClass("Sorcerer")
.withSpell("Fireball").withAbility("Fire Aura").withAbility("Teleport")
.noMoreAbilities().build();
Character thief = CharacterStepBuilder.newBuilder()
.name("Desmond")
.fighterClass("Rogue")
.noWeapon()
.build();
System.out.println(mage);
System.out.println(thief);
}
Character thief =
CharacterStepBuilder.newBuilder().name("Desmond").fighterClass("Rogue").noWeapon().build();
System.out.println(thief);
}
}

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@ -7,76 +7,76 @@ import java.util.List;
*/
public class Character {
private String name;
private String fighterClass;
private String wizardClass;
private String weapon;
private String spell;
private List<String> abilities;
private String name;
private String fighterClass;
private String wizardClass;
private String weapon;
private String spell;
private List<String> abilities;
public Character(String name) {
this.name = name;
}
public Character(String name) {
this.name = name;
}
public String getName() {
return name;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public void setName(String name) {
this.name = name;
}
public String getFighterClass() {
return fighterClass;
}
public String getFighterClass() {
return fighterClass;
}
public void setFighterClass(String fighterClass) {
this.fighterClass = fighterClass;
}
public void setFighterClass(String fighterClass) {
this.fighterClass = fighterClass;
}
public String getWizardClass() {
return wizardClass;
}
public String getWizardClass() {
return wizardClass;
}
public void setWizardClass(String wizardClass) {
this.wizardClass = wizardClass;
}
public void setWizardClass(String wizardClass) {
this.wizardClass = wizardClass;
}
public String getWeapon() {
return weapon;
}
public String getWeapon() {
return weapon;
}
public void setWeapon(String weapon) {
this.weapon = weapon;
}
public void setWeapon(String weapon) {
this.weapon = weapon;
}
public String getSpell() {
return spell;
}
public String getSpell() {
return spell;
}
public void setSpell(String spell) {
this.spell = spell;
}
public void setSpell(String spell) {
this.spell = spell;
}
public List<String> getAbilities() {
return abilities;
}
public List<String> getAbilities() {
return abilities;
}
public void setAbilities(List<String> abilities) {
this.abilities = abilities;
}
public void setAbilities(List<String> abilities) {
this.abilities = abilities;
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("This is a ");
sb.append(fighterClass != null ? fighterClass : wizardClass);
sb.append(" named ");
sb.append(name);
sb.append(" armed with a ");
sb.append(weapon != null ? weapon : spell != null ? spell : "with nothing");
sb.append(abilities != null ? (" and wielding " + abilities + " abilities") : "");
sb.append(".");
return sb.toString();
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("This is a ");
sb.append(fighterClass != null ? fighterClass : wizardClass);
sb.append(" named ");
sb.append(name);
sb.append(" armed with a ");
sb.append(weapon != null ? weapon : spell != null ? spell : "with nothing");
sb.append(abilities != null ? (" and wielding " + abilities + " abilities") : "");
sb.append(".");
return sb.toString();
}
}

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@ -8,160 +8,158 @@ import java.util.List;
*/
public class CharacterStepBuilder {
private CharacterStepBuilder() {
}
private CharacterStepBuilder() {}
public static NameStep newBuilder() {
return new CharacterSteps();
}
public static NameStep newBuilder() {
return new CharacterSteps();
}
/**
* First Builder Step in charge of the Character name.
* Next Step available : ClassStep
*/
public interface NameStep {
ClassStep name(String name);
}
/**
* First Builder Step in charge of the Character name. Next Step available : ClassStep
*/
public interface NameStep {
ClassStep name(String name);
}
/**
* This step is in charge of setting the Character class (fighter or wizard).
* Fighter choice : Next Step available : WeaponStep
* Wizard choice : Next Step available : SpellStep
*/
public interface ClassStep {
WeaponStep fighterClass(String fighterClass);
SpellStep wizardClass(String wizardClass);
}
/**
* This step is in charge of setting the Character class (fighter or wizard). Fighter choice :
* Next Step available : WeaponStep Wizard choice : Next Step available : SpellStep
*/
public interface ClassStep {
WeaponStep fighterClass(String fighterClass);
/**
* This step is in charge of the weapon.
* Weapon choice : Next Step available : AbilityStep
* No weapon choice : Next Step available : BuildStep
*/
public interface WeaponStep {
AbilityStep withWeapon(String weapon);
BuildStep noWeapon();
}
SpellStep wizardClass(String wizardClass);
}
/**
* This step is in charge of the spell.
* Spell choice : Next Step available : AbilityStep
* No spell choice : Next Step available : BuildStep
*/
public interface SpellStep {
AbilityStep withSpell(String spell);
BuildStep noSpell();
}
/**
* This step is in charge of the weapon. Weapon choice : Next Step available : AbilityStep No
* weapon choice : Next Step available : BuildStep
*/
public interface WeaponStep {
AbilityStep withWeapon(String weapon);
/**
* This step is in charge of abilities.
* Next Step available : BuildStep
*/
public interface AbilityStep {
AbilityStep withAbility(String ability);
BuildStep noMoreAbilities();
BuildStep noAbilities();
}
BuildStep noWeapon();
}
/**
* This is the final step in charge of building the Character Object.
* Validation should be here.
*/
public interface BuildStep {
Character build();
}
/**
* This step is in charge of the spell. Spell choice : Next Step available : AbilityStep No spell
* choice : Next Step available : BuildStep
*/
public interface SpellStep {
AbilityStep withSpell(String spell);
BuildStep noSpell();
}
/**
* This step is in charge of abilities. Next Step available : BuildStep
*/
public interface AbilityStep {
AbilityStep withAbility(String ability);
BuildStep noMoreAbilities();
BuildStep noAbilities();
}
/**
* This is the final step in charge of building the Character Object. Validation should be here.
*/
public interface BuildStep {
Character build();
}
/**
* Step Builder implementation.
*/
private static class CharacterSteps
implements NameStep, ClassStep, WeaponStep, SpellStep, AbilityStep, BuildStep {
/**
* Step Builder implementation.
*/
private static class CharacterSteps implements NameStep, ClassStep, WeaponStep, SpellStep,
AbilityStep, BuildStep {
private String name;
private String fighterClass;
private String wizardClass;
private String weapon;
private String spell;
private List<String> abilities = new ArrayList<>();
private String name;
private String fighterClass;
private String wizardClass;
private String weapon;
private String spell;
private List<String> abilities = new ArrayList<>();
@Override
public ClassStep name(String name) {
this.name = name;
return this;
}
@Override
public ClassStep name(String name) {
this.name = name;
return this;
}
@Override
public WeaponStep fighterClass(String fighterClass) {
this.fighterClass = fighterClass;
return this;
}
@Override
public WeaponStep fighterClass(String fighterClass) {
this.fighterClass = fighterClass;
return this;
}
@Override
public SpellStep wizardClass(String wizardClass) {
this.wizardClass = wizardClass;
return this;
}
@Override
public SpellStep wizardClass(String wizardClass) {
this.wizardClass = wizardClass;
return this;
}
@Override
public AbilityStep withWeapon(String weapon) {
this.weapon = weapon;
return this;
}
@Override
public AbilityStep withWeapon(String weapon) {
this.weapon = weapon;
return this;
}
@Override
public BuildStep noWeapon() {
return this;
}
@Override
public BuildStep noWeapon() {
return this;
}
@Override
public AbilityStep withSpell(String spell) {
this.spell = spell;
return this;
}
@Override
public AbilityStep withSpell(String spell) {
this.spell = spell;
return this;
}
@Override
public BuildStep noSpell() {
return this;
}
@Override
public BuildStep noSpell() {
return this;
}
@Override
public AbilityStep withAbility(String ability) {
this.abilities.add(ability);
return this;
}
@Override
public AbilityStep withAbility(String ability) {
this.abilities.add(ability);
return this;
}
@Override
public BuildStep noMoreAbilities() {
return this;
}
@Override
public BuildStep noMoreAbilities() {
return this;
}
@Override
public BuildStep noAbilities() {
return this;
}
@Override
public BuildStep noAbilities() {
return this;
}
@Override
public Character build() {
Character character = new Character(name);
@Override
public Character build() {
Character character = new Character(name);
if (fighterClass != null) {
character.setFighterClass(fighterClass);
} else {
character.setWizardClass(wizardClass);
}
if (fighterClass != null) {
character.setFighterClass(fighterClass);
} else {
character.setWizardClass(wizardClass);
}
if (weapon != null) {
character.setWeapon(weapon);
} else {
character.setSpell(spell);
}
if (weapon != null) {
character.setWeapon(weapon);
} else {
character.setSpell(spell);
}
if (!abilities.isEmpty()) {
character.setAbilities(abilities);
}
if (!abilities.isEmpty()) {
character.setAbilities(abilities);
}
return character;
}
}
return character;
}
}
}

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@ -9,9 +9,9 @@ import org.junit.Test;
*/
public class AppTest {
@Test
public void test() {
String[] args = {};
App.main(args);
}
@Test
public void test() {
String[] args = {};
App.main(args);
}
}