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all-contri
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executeAro
Author | SHA1 | Date | |
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686fdf5812 | |||
85ee24f90d | |||
c5492184b7 | |||
4f8007d674 | |||
2d2dec98e8 | |||
3cc9bc2dea | |||
11f20593b2 | |||
c66ca67201 | |||
2679f7aa6f |
@ -1776,6 +1776,15 @@
|
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"contributions": [
|
||||
"code"
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]
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||||
},
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||||
{
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||||
"login": "castleKing1997",
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||||
"name": "DragonDreamer",
|
||||
"avatar_url": "https://avatars.githubusercontent.com/u/35420129?v=4",
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||||
"profile": "http://rosaecrucis.cn",
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"contributions": [
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||||
"code"
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]
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}
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||||
],
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"contributorsPerLine": 7,
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|
@ -10,7 +10,7 @@
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||||
[](https://sonarcloud.io/dashboard?id=iluwatar_java-design-patterns)
|
||||
[](https://gitter.im/iluwatar/java-design-patterns?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
||||
<!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section -->
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||||
[](#contributors-)
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||||
[](#contributors-)
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||||
<!-- ALL-CONTRIBUTORS-BADGE:END -->
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||||
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<br/>
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||||
@ -325,6 +325,7 @@ This project is licensed under the terms of the MIT license.
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||||
<td align="center"><a href="https://github.com/interactwithankush"><img src="https://avatars.githubusercontent.com/u/18613127?v=4?s=100" width="100px;" alt=""/><br /><sub><b>interactwithankush</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=interactwithankush" title="Code">💻</a></td>
|
||||
<td align="center"><a href="https://github.com/yuhangbin"><img src="https://avatars.githubusercontent.com/u/17566866?v=4?s=100" width="100px;" alt=""/><br /><sub><b>CharlieYu</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=yuhangbin" title="Code">💻</a></td>
|
||||
<td align="center"><a href="https://github.com/Leisterbecker"><img src="https://avatars.githubusercontent.com/u/20650323?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Leisterbecker</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=Leisterbecker" title="Code">💻</a></td>
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||||
<td align="center"><a href="http://rosaecrucis.cn"><img src="https://avatars.githubusercontent.com/u/35420129?v=4?s=100" width="100px;" alt=""/><br /><sub><b>DragonDreamer</b></sub></a><br /><a href="https://github.com/iluwatar/java-design-patterns/commits?author=castleKing1997" title="Code">💻</a></td>
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</tr>
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</table>
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|
@ -9,6 +9,10 @@ tags:
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- Reactive
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---
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## Name
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Event Aggregator
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## Intent
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A system with lots of objects can lead to complexities when a
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client wants to subscribe to events. The client has to find and register for
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@ -17,6 +21,136 @@ requires a separate subscription. An Event Aggregator acts as a single source
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of events for many objects. It registers for all the events of the many objects
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allowing clients to register with just the aggregator.
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## Explanation
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Real-world example
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> King Joffrey sits on the iron throne and rules the seven kingdoms of Westeros. He receives most
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> of his critical information from King's Hand, the second in command. King's hand has many
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> close advisors himself, feeding him with relevant information about events occurring in the
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> kingdom.
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In Plain Words
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> Event Aggregator is an event mediator that collects events from multiple sources and delivers
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> them to registered observers.
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**Programmatic Example**
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In our programmatic example, we demonstrate the implementation of an event aggregator pattern. Some of
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the objects are event listeners, some are event emitters, and the event aggregator does both.
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```java
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public interface EventObserver {
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void onEvent(Event e);
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}
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public abstract class EventEmitter {
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private final Map<Event, List<EventObserver>> observerLists;
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public EventEmitter() {
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observerLists = new HashMap<>();
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}
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public final void registerObserver(EventObserver obs, Event e) {
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...
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}
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protected void notifyObservers(Event e) {
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...
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}
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}
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```
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`KingJoffrey` is listening to events from `KingsHand`.
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```java
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@Slf4j
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public class KingJoffrey implements EventObserver {
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@Override
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public void onEvent(Event e) {
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LOGGER.info("Received event from the King's Hand: {}", e.toString());
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}
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}
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```
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`KingsHand` is listening to events from his subordinates `LordBaelish`, `LordVarys`, and `Scout`.
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Whatever he hears from them, he delivers to `KingJoffrey`.
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```java
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public class KingsHand extends EventEmitter implements EventObserver {
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public KingsHand() {
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}
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public KingsHand(EventObserver obs, Event e) {
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super(obs, e);
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}
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@Override
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public void onEvent(Event e) {
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notifyObservers(e);
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}
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}
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```
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For example, `LordVarys` finds a traitor every Sunday and notifies the `KingsHand`.
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```java
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@Slf4j
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public class LordVarys extends EventEmitter implements EventObserver {
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@Override
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public void timePasses(Weekday day) {
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if (day == Weekday.SATURDAY) {
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notifyObservers(Event.TRAITOR_DETECTED);
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}
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}
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}
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```
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The following snippet demonstrates how the objects are constructed and wired together.
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```java
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var kingJoffrey = new KingJoffrey();
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var kingsHand = new KingsHand();
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kingsHand.registerObserver(kingJoffrey, Event.TRAITOR_DETECTED);
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kingsHand.registerObserver(kingJoffrey, Event.STARK_SIGHTED);
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kingsHand.registerObserver(kingJoffrey, Event.WARSHIPS_APPROACHING);
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kingsHand.registerObserver(kingJoffrey, Event.WHITE_WALKERS_SIGHTED);
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var varys = new LordVarys();
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varys.registerObserver(kingsHand, Event.TRAITOR_DETECTED);
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varys.registerObserver(kingsHand, Event.WHITE_WALKERS_SIGHTED);
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var scout = new Scout();
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scout.registerObserver(kingsHand, Event.WARSHIPS_APPROACHING);
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scout.registerObserver(varys, Event.WHITE_WALKERS_SIGHTED);
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var baelish = new LordBaelish(kingsHand, Event.STARK_SIGHTED);
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var emitters = List.of(
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kingsHand,
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baelish,
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varys,
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scout
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);
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Arrays.stream(Weekday.values())
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.<Consumer<? super EventEmitter>>map(day -> emitter -> emitter.timePasses(day))
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.forEachOrdered(emitters::forEach);
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```
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The console output after running the example.
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```
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18:21:52.955 [main] INFO com.iluwatar.event.aggregator.KingJoffrey - Received event from the King's Hand: Warships approaching
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18:21:52.960 [main] INFO com.iluwatar.event.aggregator.KingJoffrey - Received event from the King's Hand: White walkers sighted
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18:21:52.960 [main] INFO com.iluwatar.event.aggregator.KingJoffrey - Received event from the King's Hand: Stark sighted
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18:21:52.960 [main] INFO com.iluwatar.event.aggregator.KingJoffrey - Received event from the King's Hand: Traitor detected
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```
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## Class diagram
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@ -26,9 +160,13 @@ Use the Event Aggregator pattern when
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* Event Aggregator is a good choice when you have lots of objects that are
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potential event sources. Rather than have the observer deal with registering
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with them all, you can centralize the registration logic to the Event
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Aggregator. As well as simplifying registration, a Event Aggregator also
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Aggregator. As well as simplifying registration, an Event Aggregator also
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simplifies the memory management issues in using observers.
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## Related patterns
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* [Observer](https://java-design-patterns.com/patterns/observer/)
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## Credits
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* [Martin Fowler - Event Aggregator](http://martinfowler.com/eaaDev/EventAggregator.html)
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|
@ -17,10 +17,10 @@ the user to specify only what to do with the resource.
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## Explanation
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Real world example
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Real-world example
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> We need to provide a class that can be used to write text strings to files. To make it easy for
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> the user we let our service class open and close the file automatically, the user only has to
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> A class needs to be provided for writing text strings to files. To make it easy for
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> the user, the service class opens and closes the file automatically. The user only has to
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> specify what is written into which file.
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In plain words
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@ -35,35 +35,50 @@ In plain words
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**Programmatic Example**
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Let's introduce our file writer class.
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`SimpleFileWriter` class implements the Execute Around idiom. It takes `FileWriterAction` as a
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constructor argument allowing the user to specify what gets written into the file.
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```java
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@FunctionalInterface
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public interface FileWriterAction {
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void writeFile(FileWriter writer) throws IOException;
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}
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@Slf4j
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public class SimpleFileWriter {
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public SimpleFileWriter(String filename, FileWriterAction action) throws IOException {
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try (var writer = new FileWriter(filename)) {
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action.writeFile(writer);
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public SimpleFileWriter(String filename, FileWriterAction action) throws IOException {
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LOGGER.info("Opening the file");
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try (var writer = new FileWriter(filename)) {
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LOGGER.info("Executing the action");
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action.writeFile(writer);
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LOGGER.info("Closing the file");
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}
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}
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}
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}
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```
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To utilize the file writer the following code is needed.
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The following code demonstrates how `SimpleFileWriter` is used. `Scanner` is used to print the file
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contents after the writing finishes.
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```java
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FileWriterAction writeHello = writer -> {
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writer.write("Hello");
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writer.append(" ");
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writer.append("there!");
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};
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new SimpleFileWriter("testfile.txt", writeHello);
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FileWriterAction writeHello = writer -> {
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writer.write("Gandalf was here");
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};
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new SimpleFileWriter("testfile.txt", writeHello);
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var scanner = new Scanner(new File("testfile.txt"));
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while (scanner.hasNextLine()) {
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LOGGER.info(scanner.nextLine());
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}
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```
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Here's the console output.
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||||
```
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21:18:07.185 [main] INFO com.iluwatar.execute.around.SimpleFileWriter - Opening the file
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21:18:07.188 [main] INFO com.iluwatar.execute.around.SimpleFileWriter - Executing the action
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21:18:07.189 [main] INFO com.iluwatar.execute.around.SimpleFileWriter - Closing the file
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21:18:07.199 [main] INFO com.iluwatar.execute.around.App - Gandalf was here
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```
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## Class diagram
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@ -74,8 +89,7 @@ To utilize the file writer the following code is needed.
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Use the Execute Around idiom when
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* You use an API that requires methods to be called in pairs such as open/close or
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allocate/deallocate.
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* An API requires methods to be called in pairs such as open/close or allocate/deallocate.
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## Credits
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||||
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|
@ -23,10 +23,14 @@
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package com.iluwatar.execute.around;
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import java.io.File;
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import java.io.IOException;
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import java.util.Scanner;
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import lombok.extern.slf4j.Slf4j;
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/**
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* The Execute Around idiom specifies some code to be executed before and after a method. Typically
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* The Execute Around idiom specifies executable code before and after a method. Typically
|
||||
* the idiom is used when the API has methods to be executed in pairs, such as resource
|
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* allocation/deallocation or lock acquisition/release.
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*
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@ -34,6 +38,7 @@ import java.io.IOException;
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* the user. The user specifies only what to do with the file by providing the {@link
|
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* FileWriterAction} implementation.
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*/
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@Slf4j
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public class App {
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/**
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@ -41,11 +46,16 @@ public class App {
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*/
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public static void main(String[] args) throws IOException {
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// create the file writer and execute the custom action
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FileWriterAction writeHello = writer -> {
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writer.write("Hello");
|
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writer.append(" ");
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writer.append("there!");
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writer.write("Gandalf was here");
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};
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new SimpleFileWriter("testfile.txt", writeHello);
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|
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// print the file contents
|
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var scanner = new Scanner(new File("testfile.txt"));
|
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while (scanner.hasNextLine()) {
|
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LOGGER.info(scanner.nextLine());
|
||||
}
|
||||
}
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||||
}
|
||||
|
@ -26,18 +26,24 @@ package com.iluwatar.execute.around;
|
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import java.io.FileWriter;
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import java.io.IOException;
|
||||
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
|
||||
/**
|
||||
* SimpleFileWriter handles opening and closing file for the user. The user only has to specify what
|
||||
* to do with the file resource through {@link FileWriterAction} parameter.
|
||||
*/
|
||||
@Slf4j
|
||||
public class SimpleFileWriter {
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*/
|
||||
public SimpleFileWriter(String filename, FileWriterAction action) throws IOException {
|
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LOGGER.info("Opening the file");
|
||||
try (var writer = new FileWriter(filename)) {
|
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LOGGER.info("Executing the action");
|
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action.writeFile(writer);
|
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LOGGER.info("Closing the file");
|
||||
}
|
||||
}
|
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}
|
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|
@ -10,19 +10,115 @@ tags:
|
||||
---
|
||||
|
||||
## Intent
|
||||
|
||||
Define a factory of immutable content with separated builder and factory interfaces.
|
||||
|
||||
## Explanation
|
||||
|
||||
Real-world example
|
||||
|
||||
> Imagine a magical weapon factory that can create any type of weapon wished for. When the factory
|
||||
> is unboxed, the master recites the weapon types needed to prepare it. After that, any of those
|
||||
> weapon types can be summoned in an instant.
|
||||
|
||||
In plain words
|
||||
|
||||
> Factory kit is a configurable object builder.
|
||||
|
||||
**Programmatic Example**
|
||||
|
||||
Let's first define the simple `Weapon` hierarchy.
|
||||
|
||||
```java
|
||||
public interface Weapon {
|
||||
}
|
||||
|
||||
public enum WeaponType {
|
||||
SWORD,
|
||||
AXE,
|
||||
BOW,
|
||||
SPEAR
|
||||
}
|
||||
|
||||
public class Sword implements Weapon {
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Sword";
|
||||
}
|
||||
}
|
||||
|
||||
// Axe, Bow, and Spear are defined similarly
|
||||
```
|
||||
|
||||
Next, we define a functional interface that allows adding a builder with a name to the factory.
|
||||
|
||||
```java
|
||||
public interface Builder {
|
||||
void add(WeaponType name, Supplier<Weapon> supplier);
|
||||
}
|
||||
```
|
||||
|
||||
The meat of the example is the `WeaponFactory` interface that effectively implements the factory
|
||||
kit pattern. The method `#factory` is used to configure the factory with the classes it needs to
|
||||
be able to construct. The method `#create` is then used to create object instances.
|
||||
|
||||
```java
|
||||
public interface WeaponFactory {
|
||||
|
||||
static WeaponFactory factory(Consumer<Builder> consumer) {
|
||||
var map = new HashMap<WeaponType, Supplier<Weapon>>();
|
||||
consumer.accept(map::put);
|
||||
return name -> map.get(name).get();
|
||||
}
|
||||
|
||||
Weapon create(WeaponType name);
|
||||
}
|
||||
```
|
||||
|
||||
Now, we can show how `WeaponFactory` can be used.
|
||||
|
||||
```java
|
||||
var factory = WeaponFactory.factory(builder -> {
|
||||
builder.add(WeaponType.SWORD, Sword::new);
|
||||
builder.add(WeaponType.AXE, Axe::new);
|
||||
builder.add(WeaponType.SPEAR, Spear::new);
|
||||
builder.add(WeaponType.BOW, Bow::new);
|
||||
});
|
||||
var list = new ArrayList<Weapon>();
|
||||
list.add(factory.create(WeaponType.AXE));
|
||||
list.add(factory.create(WeaponType.SPEAR));
|
||||
list.add(factory.create(WeaponType.SWORD));
|
||||
list.add(factory.create(WeaponType.BOW));
|
||||
list.stream().forEach(weapon -> LOGGER.info("{}", weapon.toString()));
|
||||
```
|
||||
|
||||
Here is the console output when the example is run.
|
||||
|
||||
```
|
||||
21:15:49.709 [main] INFO com.iluwatar.factorykit.App - Axe
|
||||
21:15:49.713 [main] INFO com.iluwatar.factorykit.App - Spear
|
||||
21:15:49.713 [main] INFO com.iluwatar.factorykit.App - Sword
|
||||
21:15:49.713 [main] INFO com.iluwatar.factorykit.App - Bow
|
||||
```
|
||||
|
||||
## Class diagram
|
||||
|
||||

|
||||
|
||||
## Applicability
|
||||
|
||||
Use the Factory Kit pattern when
|
||||
|
||||
* a class can't anticipate the class of objects it must create
|
||||
* you just want a new instance of a custom builder instead of the global one
|
||||
* you explicitly want to define types of objects, that factory can build
|
||||
* you want a separated builder and creator interface
|
||||
* The factory class can't anticipate the types of objects it must create
|
||||
* A new instance of a custom builder is needed instead of a global one
|
||||
* The types of objects that the factory can build need to be defined outside the class
|
||||
* The builder and creator interfaces need to be separated
|
||||
|
||||
## Related patterns
|
||||
|
||||
* [Builder](https://java-design-patterns.com/patterns/builder/)
|
||||
* [Factory](https://java-design-patterns.com/patterns/factory/)
|
||||
|
||||
## Credits
|
||||
|
||||
* [Design Pattern Reloaded by Remi Forax: ](https://www.youtube.com/watch?v=-k2X7guaArU)
|
||||
* [Design Pattern Reloaded by Remi Forax](https://www.youtube.com/watch?v=-k2X7guaArU)
|
||||
|
@ -23,14 +23,16 @@
|
||||
|
||||
package com.iluwatar.factorykit;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
|
||||
/**
|
||||
* Factory-kit is a creational pattern which defines a factory of immutable content with separated
|
||||
* Factory kit is a creational pattern that defines a factory of immutable content with separated
|
||||
* builder and factory interfaces to deal with the problem of creating one of the objects specified
|
||||
* directly in the factory-kit instance.
|
||||
* directly in the factory kit instance.
|
||||
*
|
||||
* <p>In the given example {@link WeaponFactory} represents the factory-kit, that contains four
|
||||
* <p>In the given example {@link WeaponFactory} represents the factory kit, that contains four
|
||||
* {@link Builder}s for creating new objects of the classes implementing {@link Weapon} interface.
|
||||
*
|
||||
* <p>Each of them can be called with {@link WeaponFactory#create(WeaponType)} method, with
|
||||
@ -52,7 +54,11 @@ public class App {
|
||||
builder.add(WeaponType.SPEAR, Spear::new);
|
||||
builder.add(WeaponType.BOW, Bow::new);
|
||||
});
|
||||
var axe = factory.create(WeaponType.AXE);
|
||||
LOGGER.info(axe.toString());
|
||||
var list = new ArrayList<Weapon>();
|
||||
list.add(factory.create(WeaponType.AXE));
|
||||
list.add(factory.create(WeaponType.SPEAR));
|
||||
list.add(factory.create(WeaponType.SWORD));
|
||||
list.add(factory.create(WeaponType.BOW));
|
||||
list.stream().forEach(weapon -> LOGGER.info("{}", weapon.toString()));
|
||||
}
|
||||
}
|
||||
|
@ -18,11 +18,11 @@ threads and eliminating the latency of creating new threads.
|
||||
|
||||
## Explanation
|
||||
|
||||
Real world example
|
||||
Real-world example
|
||||
|
||||
> We have a large number of relatively short tasks at hand. We need to peel huge amounts of potatoes
|
||||
> and serve mighty amount of coffee cups. Creating a new thread for each task would be a waste so we
|
||||
> establish a thread pool.
|
||||
> and serve a mighty amount of coffee cups. Creating a new thread for each task would be a waste so
|
||||
> we establish a thread pool.
|
||||
|
||||
In plain words
|
||||
|
||||
@ -99,7 +99,7 @@ public class PotatoPeelingTask extends Task {
|
||||
}
|
||||
```
|
||||
|
||||
Next we present a runnable `Worker` class that the thread pool will utilize to handle all the potato
|
||||
Next, we present a runnable `Worker` class that the thread pool will utilize to handle all the potato
|
||||
peeling and coffee making.
|
||||
|
||||
```java
|
||||
|
@ -16,10 +16,12 @@ Ensure that a given client is not able to access service resources more than the
|
||||
|
||||
## Explanation
|
||||
|
||||
Real world example
|
||||
Real-world example
|
||||
|
||||
> A large multinational corporation offers API to its customers. The API is rate-limited and each
|
||||
> customer can only make certain amount of calls per second.
|
||||
> A young human and an old dwarf walk into a bar. They start ordering beers from the bartender.
|
||||
> The bartender immediately sees that the young human shouldn't consume too many drinks too fast
|
||||
> and refuses to serve if enough time has not passed. For the old dwarf, the serving rate can
|
||||
> be higher.
|
||||
|
||||
In plain words
|
||||
|
||||
@ -33,30 +35,25 @@ In plain words
|
||||
|
||||
**Programmatic Example**
|
||||
|
||||
Tenant class presents the clients of the API. CallsCount tracks the number of API calls per tenant.
|
||||
`BarCustomer` class presents the clients of the `Bartender` API. `CallsCount` tracks the number of
|
||||
calls per `BarCustomer`.
|
||||
|
||||
```java
|
||||
public class Tenant {
|
||||
public class BarCustomer {
|
||||
|
||||
private final String name;
|
||||
private final int allowedCallsPerSecond;
|
||||
@Getter
|
||||
private final String name;
|
||||
@Getter
|
||||
private final int allowedCallsPerSecond;
|
||||
|
||||
public Tenant(String name, int allowedCallsPerSecond, CallsCount callsCount) {
|
||||
if (allowedCallsPerSecond < 0) {
|
||||
throw new InvalidParameterException("Number of calls less than 0 not allowed");
|
||||
public BarCustomer(String name, int allowedCallsPerSecond, CallsCount callsCount) {
|
||||
if (allowedCallsPerSecond < 0) {
|
||||
throw new InvalidParameterException("Number of calls less than 0 not allowed");
|
||||
}
|
||||
this.name = name;
|
||||
this.allowedCallsPerSecond = allowedCallsPerSecond;
|
||||
callsCount.addTenant(name);
|
||||
}
|
||||
this.name = name;
|
||||
this.allowedCallsPerSecond = allowedCallsPerSecond;
|
||||
callsCount.addTenant(name);
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public int getAllowedCallsPerSecond() {
|
||||
return allowedCallsPerSecond;
|
||||
}
|
||||
}
|
||||
|
||||
@Slf4j
|
||||
@ -76,14 +73,14 @@ public final class CallsCount {
|
||||
}
|
||||
|
||||
public void reset() {
|
||||
LOGGER.debug("Resetting the map.");
|
||||
tenantCallsCount.replaceAll((k, v) -> new AtomicLong(0));
|
||||
LOGGER.info("reset counters");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Next we introduce the service that the tenants are calling. To track the call count we use the
|
||||
throttler timer.
|
||||
Next, the service that the tenants are calling is introduced. To track the call count, a throttler
|
||||
timer is used.
|
||||
|
||||
```java
|
||||
public interface Throttler {
|
||||
@ -111,71 +108,103 @@ public class ThrottleTimerImpl implements Throttler {
|
||||
}, 0, throttlePeriod);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
class B2BService {
|
||||
`Bartender` offers the `orderDrink` service to the `BarCustomer`s. The customers probably don't
|
||||
know that the beer serving rate is limited by their appearances.
|
||||
|
||||
private static final Logger LOGGER = LoggerFactory.getLogger(B2BService.class);
|
||||
private final CallsCount callsCount;
|
||||
```java
|
||||
class Bartender {
|
||||
|
||||
public B2BService(Throttler timer, CallsCount callsCount) {
|
||||
this.callsCount = callsCount;
|
||||
timer.start();
|
||||
}
|
||||
private static final Logger LOGGER = LoggerFactory.getLogger(Bartender.class);
|
||||
private final CallsCount callsCount;
|
||||
|
||||
public int dummyCustomerApi(Tenant tenant) {
|
||||
var tenantName = tenant.getName();
|
||||
var count = callsCount.getCount(tenantName);
|
||||
LOGGER.debug("Counter for {} : {} ", tenant.getName(), count);
|
||||
if (count >= tenant.getAllowedCallsPerSecond()) {
|
||||
LOGGER.error("API access per second limit reached for: {}", tenantName);
|
||||
return -1;
|
||||
public Bartender(Throttler timer, CallsCount callsCount) {
|
||||
this.callsCount = callsCount;
|
||||
timer.start();
|
||||
}
|
||||
callsCount.incrementCount(tenantName);
|
||||
return getRandomCustomerId();
|
||||
}
|
||||
|
||||
private int getRandomCustomerId() {
|
||||
return ThreadLocalRandom.current().nextInt(1, 10000);
|
||||
}
|
||||
public int orderDrink(BarCustomer barCustomer) {
|
||||
var tenantName = barCustomer.getName();
|
||||
var count = callsCount.getCount(tenantName);
|
||||
if (count >= barCustomer.getAllowedCallsPerSecond()) {
|
||||
LOGGER.error("I'm sorry {}, you've had enough for today!", tenantName);
|
||||
return -1;
|
||||
}
|
||||
callsCount.incrementCount(tenantName);
|
||||
LOGGER.debug("Serving beer to {} : [{} consumed] ", barCustomer.getName(), count+1);
|
||||
return getRandomCustomerId();
|
||||
}
|
||||
|
||||
private int getRandomCustomerId() {
|
||||
return ThreadLocalRandom.current().nextInt(1, 10000);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Now we are ready to see the full example in action. Tenant Adidas is rate-limited to 5 calls per
|
||||
second and Nike to 6.
|
||||
Now it is possible to see the full example in action. `BarCustomer` young human is rate-limited to 2
|
||||
calls per second and the old dwarf to 4.
|
||||
|
||||
```java
|
||||
public static void main(String[] args) {
|
||||
public static void main(String[] args) {
|
||||
var callsCount = new CallsCount();
|
||||
var adidas = new Tenant("Adidas", 5, callsCount);
|
||||
var nike = new Tenant("Nike", 6, callsCount);
|
||||
var human = new BarCustomer("young human", 2, callsCount);
|
||||
var dwarf = new BarCustomer("dwarf soldier", 4, callsCount);
|
||||
|
||||
var executorService = Executors.newFixedThreadPool(2);
|
||||
executorService.execute(() -> makeServiceCalls(adidas, callsCount));
|
||||
executorService.execute(() -> makeServiceCalls(nike, callsCount));
|
||||
executorService.shutdown();
|
||||
|
||||
try {
|
||||
executorService.awaitTermination(10, TimeUnit.SECONDS);
|
||||
} catch (InterruptedException e) {
|
||||
LOGGER.error("Executor Service terminated: {}", e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
private static void makeServiceCalls(Tenant tenant, CallsCount callsCount) {
|
||||
var timer = new ThrottleTimerImpl(10, callsCount);
|
||||
var service = new B2BService(timer, callsCount);
|
||||
executorService.execute(() -> makeServiceCalls(human, callsCount));
|
||||
executorService.execute(() -> makeServiceCalls(dwarf, callsCount));
|
||||
|
||||
executorService.shutdown();
|
||||
try {
|
||||
executorService.awaitTermination(10, TimeUnit.SECONDS);
|
||||
} catch (InterruptedException e) {
|
||||
LOGGER.error("Executor service terminated: {}", e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
private static void makeServiceCalls(BarCustomer barCustomer, CallsCount callsCount) {
|
||||
var timer = new ThrottleTimerImpl(1000, callsCount);
|
||||
var service = new Bartender(timer, callsCount);
|
||||
// Sleep is introduced to keep the output in check and easy to view and analyze the results.
|
||||
IntStream.range(0, 20).forEach(i -> {
|
||||
service.dummyCustomerApi(tenant);
|
||||
try {
|
||||
Thread.sleep(1);
|
||||
} catch (InterruptedException e) {
|
||||
LOGGER.error("Thread interrupted: {}", e.getMessage());
|
||||
}
|
||||
IntStream.range(0, 50).forEach(i -> {
|
||||
service.orderDrink(barCustomer);
|
||||
try {
|
||||
Thread.sleep(100);
|
||||
} catch (InterruptedException e) {
|
||||
LOGGER.error("Thread interrupted: {}", e.getMessage());
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
An excerpt from the example's console output:
|
||||
|
||||
```
|
||||
18:46:36.218 [Timer-0] INFO com.iluwatar.throttling.CallsCount - reset counters
|
||||
18:46:36.218 [Timer-1] INFO com.iluwatar.throttling.CallsCount - reset counters
|
||||
18:46:36.242 [pool-1-thread-2] DEBUG com.iluwatar.throttling.Bartender - Serving beer to dwarf soldier : [1 consumed]
|
||||
18:46:36.242 [pool-1-thread-1] DEBUG com.iluwatar.throttling.Bartender - Serving beer to young human : [1 consumed]
|
||||
18:46:36.342 [pool-1-thread-2] DEBUG com.iluwatar.throttling.Bartender - Serving beer to dwarf soldier : [2 consumed]
|
||||
18:46:36.342 [pool-1-thread-1] DEBUG com.iluwatar.throttling.Bartender - Serving beer to young human : [2 consumed]
|
||||
18:46:36.443 [pool-1-thread-1] ERROR com.iluwatar.throttling.Bartender - I'm sorry young human, you've had enough for today!
|
||||
18:46:36.443 [pool-1-thread-2] DEBUG com.iluwatar.throttling.Bartender - Serving beer to dwarf soldier : [3 consumed]
|
||||
18:46:36.544 [pool-1-thread-1] ERROR com.iluwatar.throttling.Bartender - I'm sorry young human, you've had enough for today!
|
||||
18:46:36.544 [pool-1-thread-2] DEBUG com.iluwatar.throttling.Bartender - Serving beer to dwarf soldier : [4 consumed]
|
||||
18:46:36.645 [pool-1-thread-2] ERROR com.iluwatar.throttling.Bartender - I'm sorry dwarf soldier, you've had enough for today!
|
||||
18:46:36.645 [pool-1-thread-1] ERROR com.iluwatar.throttling.Bartender - I'm sorry young human, you've had enough for today!
|
||||
18:46:36.745 [pool-1-thread-1] ERROR com.iluwatar.throttling.Bartender - I'm sorry young human, you've had enough for today!
|
||||
18:46:36.745 [pool-1-thread-2] ERROR com.iluwatar.throttling.Bartender - I'm sorry dwarf soldier, you've had enough for today!
|
||||
18:46:36.846 [pool-1-thread-1] ERROR com.iluwatar.throttling.Bartender - I'm sorry young human, you've had enough for today!
|
||||
18:46:36.846 [pool-1-thread-2] ERROR com.iluwatar.throttling.Bartender - I'm sorry dwarf soldier, you've had enough for today!
|
||||
18:46:36.947 [pool-1-thread-2] ERROR com.iluwatar.throttling.Bartender - I'm sorry dwarf soldier, you've had enough for today!
|
||||
18:46:36.947 [pool-1-thread-1] ERROR com.iluwatar.throttling.Bartender - I'm sorry young human, you've had enough for today!
|
||||
18:46:37.048 [pool-1-thread-2] ERROR com.iluwatar.throttling.Bartender - I'm sorry dwarf soldier, you've had enough for today!
|
||||
18:46:37.048 [pool-1-thread-1] ERROR com.iluwatar.throttling.Bartender - I'm sorry young human, you've had enough for today!
|
||||
18:46:37.148 [pool-1-thread-1] ERROR com.iluwatar.throttling.Bartender - I'm sorry young human, you've had enough for today!
|
||||
18:46:37.148 [pool-1-thread-2] ERROR com.iluwatar.throttling.Bartender - I'm sorry dwarf soldier, you've had enough for today!
|
||||
```
|
||||
|
||||
## Class diagram
|
||||
|
||||
@ -185,7 +214,7 @@ second and Nike to 6.
|
||||
|
||||
The Throttling pattern should be used:
|
||||
|
||||
* When a service access needs to be restricted to not have high impacts on the performance of the service.
|
||||
* When service access needs to be restricted not to have high impact on the performance of the service.
|
||||
* When multiple clients are consuming the same service resources and restriction has to be made according to the usage per client.
|
||||
|
||||
## Credits
|
||||
|
@ -34,11 +34,11 @@ import lombok.extern.slf4j.Slf4j;
|
||||
* complete service by users or a particular tenant. This can allow systems to continue to function
|
||||
* and meet service level agreements, even when an increase in demand places load on resources.
|
||||
* <p>
|
||||
* In this example we have ({@link App}) as the initiating point of the service. This is a time
|
||||
* In this example there is a {@link Bartender} serving beer to {@link BarCustomer}s. This is a time
|
||||
* based throttling, i.e. only a certain number of calls are allowed per second.
|
||||
* </p>
|
||||
* ({@link Tenant}) is the Tenant POJO class with which many tenants can be created ({@link
|
||||
* B2BService}) is the service which is consumed by the tenants and is throttled.
|
||||
* ({@link BarCustomer}) is the service tenant class having a name and the number of calls allowed.
|
||||
* ({@link Bartender}) is the service which is consumed by the tenants and is throttled.
|
||||
*/
|
||||
@Slf4j
|
||||
public class App {
|
||||
@ -50,33 +50,35 @@ public class App {
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
var callsCount = new CallsCount();
|
||||
var adidas = new Tenant("Adidas", 5, callsCount);
|
||||
var nike = new Tenant("Nike", 6, callsCount);
|
||||
var human = new BarCustomer("young human", 2, callsCount);
|
||||
var dwarf = new BarCustomer("dwarf soldier", 4, callsCount);
|
||||
|
||||
var executorService = Executors.newFixedThreadPool(2);
|
||||
|
||||
executorService.execute(() -> makeServiceCalls(adidas, callsCount));
|
||||
executorService.execute(() -> makeServiceCalls(nike, callsCount));
|
||||
executorService.execute(() -> makeServiceCalls(human, callsCount));
|
||||
executorService.execute(() -> makeServiceCalls(dwarf, callsCount));
|
||||
|
||||
executorService.shutdown();
|
||||
try {
|
||||
executorService.awaitTermination(10, TimeUnit.SECONDS);
|
||||
if (!executorService.awaitTermination(10, TimeUnit.SECONDS)) {
|
||||
executorService.shutdownNow();
|
||||
}
|
||||
} catch (InterruptedException e) {
|
||||
LOGGER.error("Executor Service terminated: {}", e.getMessage());
|
||||
executorService.shutdownNow();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Make calls to the B2BService dummy API.
|
||||
* Make calls to the bartender.
|
||||
*/
|
||||
private static void makeServiceCalls(Tenant tenant, CallsCount callsCount) {
|
||||
var timer = new ThrottleTimerImpl(10, callsCount);
|
||||
var service = new B2BService(timer, callsCount);
|
||||
private static void makeServiceCalls(BarCustomer barCustomer, CallsCount callsCount) {
|
||||
var timer = new ThrottleTimerImpl(1000, callsCount);
|
||||
var service = new Bartender(timer, callsCount);
|
||||
// Sleep is introduced to keep the output in check and easy to view and analyze the results.
|
||||
IntStream.range(0, 20).forEach(i -> {
|
||||
service.dummyCustomerApi(tenant);
|
||||
IntStream.range(0, 50).forEach(i -> {
|
||||
service.orderDrink(barCustomer);
|
||||
try {
|
||||
Thread.sleep(1);
|
||||
Thread.sleep(100);
|
||||
} catch (InterruptedException e) {
|
||||
LOGGER.error("Thread interrupted: {}", e.getMessage());
|
||||
}
|
||||
|
@ -25,22 +25,26 @@ package com.iluwatar.throttling;
|
||||
|
||||
import java.security.InvalidParameterException;
|
||||
|
||||
/**
|
||||
* A Pojo class to create a basic Tenant with the allowed calls per second.
|
||||
*/
|
||||
public class Tenant {
|
||||
import lombok.Getter;
|
||||
|
||||
/**
|
||||
* BarCustomer is a tenant with a name and a number of allowed calls per second.
|
||||
*/
|
||||
public class BarCustomer {
|
||||
|
||||
@Getter
|
||||
private final String name;
|
||||
@Getter
|
||||
private final int allowedCallsPerSecond;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param name Name of the tenant
|
||||
* @param allowedCallsPerSecond The number of calls allowed for a particular tenant.
|
||||
* @param name Name of the BarCustomer
|
||||
* @param allowedCallsPerSecond The number of calls allowed for this particular tenant.
|
||||
* @throws InvalidParameterException If number of calls is less than 0, throws exception.
|
||||
*/
|
||||
public Tenant(String name, int allowedCallsPerSecond, CallsCount callsCount) {
|
||||
public BarCustomer(String name, int allowedCallsPerSecond, CallsCount callsCount) {
|
||||
if (allowedCallsPerSecond < 0) {
|
||||
throw new InvalidParameterException("Number of calls less than 0 not allowed");
|
||||
}
|
||||
@ -48,12 +52,4 @@ public class Tenant {
|
||||
this.allowedCallsPerSecond = allowedCallsPerSecond;
|
||||
callsCount.addTenant(name);
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public int getAllowedCallsPerSecond() {
|
||||
return allowedCallsPerSecond;
|
||||
}
|
||||
}
|
@ -29,33 +29,32 @@ import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
|
||||
/**
|
||||
* A service which accepts a tenant and throttles the resource based on the time given to the
|
||||
* tenant.
|
||||
* Bartender is a service which accepts a BarCustomer (tenant) and throttles
|
||||
* the resource based on the time given to the tenant.
|
||||
*/
|
||||
class B2BService {
|
||||
class Bartender {
|
||||
|
||||
private static final Logger LOGGER = LoggerFactory.getLogger(B2BService.class);
|
||||
private static final Logger LOGGER = LoggerFactory.getLogger(Bartender.class);
|
||||
private final CallsCount callsCount;
|
||||
|
||||
public B2BService(Throttler timer, CallsCount callsCount) {
|
||||
public Bartender(Throttler timer, CallsCount callsCount) {
|
||||
this.callsCount = callsCount;
|
||||
timer.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls dummy customer api.
|
||||
*
|
||||
* Orders a drink from the bartender.
|
||||
* @return customer id which is randomly generated
|
||||
*/
|
||||
public int dummyCustomerApi(Tenant tenant) {
|
||||
var tenantName = tenant.getName();
|
||||
public int orderDrink(BarCustomer barCustomer) {
|
||||
var tenantName = barCustomer.getName();
|
||||
var count = callsCount.getCount(tenantName);
|
||||
LOGGER.debug("Counter for {} : {} ", tenant.getName(), count);
|
||||
if (count >= tenant.getAllowedCallsPerSecond()) {
|
||||
LOGGER.error("API access per second limit reached for: {}", tenantName);
|
||||
if (count >= barCustomer.getAllowedCallsPerSecond()) {
|
||||
LOGGER.error("I'm sorry {}, you've had enough for today!", tenantName);
|
||||
return -1;
|
||||
}
|
||||
callsCount.incrementCount(tenantName);
|
||||
LOGGER.debug("Serving beer to {} : [{} consumed] ", barCustomer.getName(), count + 1);
|
||||
return getRandomCustomerId();
|
||||
}
|
||||
|
@ -69,7 +69,7 @@ public final class CallsCount {
|
||||
* Resets the count of all the tenants in the map.
|
||||
*/
|
||||
public void reset() {
|
||||
LOGGER.debug("Resetting the map.");
|
||||
tenantCallsCount.replaceAll((k, v) -> new AtomicLong(0));
|
||||
LOGGER.info("reset counters");
|
||||
}
|
||||
}
|
||||
|
@ -23,20 +23,21 @@
|
||||
|
||||
package com.iluwatar.throttling;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertThrows;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import java.security.InvalidParameterException;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertThrows;
|
||||
|
||||
/**
|
||||
* TenantTest to test the creation of Tenant with valid parameters.
|
||||
*/
|
||||
public class TenantTest {
|
||||
public class BarCustomerTest {
|
||||
|
||||
@Test
|
||||
void constructorTest() {
|
||||
assertThrows(InvalidParameterException.class, () -> {
|
||||
new Tenant("FailTenant", -1, new CallsCount());
|
||||
new BarCustomer("sirBrave", -1, new CallsCount());
|
||||
});
|
||||
}
|
||||
}
|
@ -32,19 +32,18 @@ import org.junit.jupiter.api.Test;
|
||||
/**
|
||||
* B2BServiceTest class to test the B2BService
|
||||
*/
|
||||
public class B2BServiceTest {
|
||||
public class BartenderTest {
|
||||
|
||||
private final CallsCount callsCount = new CallsCount();
|
||||
|
||||
@Test
|
||||
void dummyCustomerApiTest() {
|
||||
var tenant = new Tenant("testTenant", 2, callsCount);
|
||||
var tenant = new BarCustomer("pirate", 2, callsCount);
|
||||
// In order to assure that throttling limits will not be reset, we use an empty throttling implementation
|
||||
var timer = (Throttler) () -> {
|
||||
};
|
||||
var service = new B2BService(timer, callsCount);
|
||||
var timer = (Throttler) () -> {};
|
||||
var service = new Bartender(timer, callsCount);
|
||||
|
||||
IntStream.range(0, 5).mapToObj(i -> tenant).forEach(service::dummyCustomerApi);
|
||||
IntStream.range(0, 5).mapToObj(i -> tenant).forEach(service::orderDrink);
|
||||
var counter = callsCount.getCount(tenant.getName());
|
||||
assertEquals(2, counter, "Counter limit must be reached");
|
||||
}
|
@ -17,19 +17,19 @@ and to interleave the execution of functions without hard coding them together.
|
||||
## Explanation
|
||||
|
||||
Recursion is a frequently adopted technique for solving algorithmic problems in a divide and conquer
|
||||
style. For example calculating fibonacci accumulating sum and factorials. In these kinds of problems
|
||||
recursion is more straightforward than their loop counterpart. Furthermore recursion may need less
|
||||
code and looks more concise. There is a saying that every recursion problem can be solved using
|
||||
a loop with the cost of writing code that is more difficult to understand.
|
||||
style. For example, calculating Fibonacci accumulating sum and factorials. In these kinds of
|
||||
problems, recursion is more straightforward than its loop counterpart. Furthermore, recursion may
|
||||
need less code and looks more concise. There is a saying that every recursion problem can be solved
|
||||
using a loop with the cost of writing code that is more difficult to understand.
|
||||
|
||||
However recursion type solutions have one big caveat. For each recursive call it typically needs
|
||||
However, recursion-type solutions have one big caveat. For each recursive call, it typically needs
|
||||
an intermediate value stored and there is a limited amount of stack memory available. Running out of
|
||||
stack memory creates a stack overflow error and halts the program execution.
|
||||
|
||||
Trampoline pattern is a trick that allows us define recursive algorithms in Java without blowing the
|
||||
Trampoline pattern is a trick that allows defining recursive algorithms in Java without blowing the
|
||||
stack.
|
||||
|
||||
Real world example
|
||||
Real-world example
|
||||
|
||||
> A recursive Fibonacci calculation without the stack overflow problem using the Trampoline pattern.
|
||||
|
||||
@ -105,24 +105,26 @@ public interface Trampoline<T> {
|
||||
Using the `Trampoline` to get Fibonacci values.
|
||||
|
||||
```java
|
||||
public static Trampoline<Integer> loop(int times, int prod) {
|
||||
public static void main(String[] args) {
|
||||
LOGGER.info("Start calculating war casualties");
|
||||
var result = loop(10, 1).result();
|
||||
LOGGER.info("The number of orcs perished in the war: {}", result);
|
||||
}
|
||||
|
||||
public static Trampoline<Integer> loop(int times, int prod) {
|
||||
if (times == 0) {
|
||||
return Trampoline.done(prod);
|
||||
return Trampoline.done(prod);
|
||||
} else {
|
||||
return Trampoline.more(() -> loop(times - 1, prod * times));
|
||||
return Trampoline.more(() -> loop(times - 1, prod * times));
|
||||
}
|
||||
}
|
||||
|
||||
log.info("start pattern");
|
||||
var result = loop(10, 1).result();
|
||||
log.info("result {}", result);
|
||||
}
|
||||
```
|
||||
|
||||
Program output:
|
||||
|
||||
```
|
||||
start pattern
|
||||
result 3628800
|
||||
19:22:24.462 [main] INFO com.iluwatar.trampoline.TrampolineApp - Start calculating war casualties
|
||||
19:22:24.472 [main] INFO com.iluwatar.trampoline.TrampolineApp - The number of orcs perished in the war: 3628800
|
||||
```
|
||||
|
||||
## Class diagram
|
||||
@ -133,8 +135,8 @@ result 3628800
|
||||
|
||||
Use the Trampoline pattern when
|
||||
|
||||
* For implementing tail recursive function. This pattern allows to switch on a stackless operation.
|
||||
* For interleaving the execution of two or more functions on the same thread.
|
||||
* For implementing tail-recursive functions. This pattern allows to switch on a stackless operation.
|
||||
* For interleaving execution of two or more functions on the same thread.
|
||||
|
||||
## Known uses
|
||||
|
||||
|
@ -107,6 +107,4 @@ public interface Trampoline<T> {
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -39,9 +39,9 @@ public class TrampolineApp {
|
||||
* Main program for showing pattern. It does loop with factorial function.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
LOGGER.info("start pattern");
|
||||
LOGGER.info("Start calculating war casualties");
|
||||
var result = loop(10, 1).result();
|
||||
LOGGER.info("result {}", result);
|
||||
LOGGER.info("The number of orcs perished in the war: {}", result);
|
||||
|
||||
}
|
||||
|
||||
@ -55,5 +55,4 @@ public class TrampolineApp {
|
||||
return Trampoline.more(() -> loop(times - 1, prod * times));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -12,20 +12,20 @@ tags:
|
||||
|
||||
## Intent
|
||||
|
||||
When a business transaction is completed, all the the updates are sent as one big unit of work to be
|
||||
When a business transaction is completed, all the updates are sent as one big unit of work to be
|
||||
persisted in one go to minimize database round-trips.
|
||||
|
||||
## Explanation
|
||||
|
||||
Real world example
|
||||
Real-world example
|
||||
|
||||
> We have a database containing student information. Administrators all over the country are
|
||||
> constantly updating this information and it causes high load on the database server. To make the
|
||||
> Arms dealer has a database containing weapon information. Merchants all over the town are
|
||||
> constantly updating this information and it causes a high load on the database server. To make the
|
||||
> load more manageable we apply to Unit of Work pattern to send many small updates in batches.
|
||||
|
||||
In plain words
|
||||
|
||||
> Unit of Work merges many small database updates in single batch to optimize the number of
|
||||
> Unit of Work merges many small database updates in a single batch to optimize the number of
|
||||
> round-trips.
|
||||
|
||||
[MartinFowler.com](https://martinfowler.com/eaaCatalog/unitOfWork.html) says
|
||||
@ -35,37 +35,20 @@ In plain words
|
||||
|
||||
**Programmatic Example**
|
||||
|
||||
Here's the `Student` entity that is being persisted to the database.
|
||||
Here's the `Weapon` entity that is being persisted in the database.
|
||||
|
||||
```java
|
||||
public class Student {
|
||||
private final Integer id;
|
||||
private final String name;
|
||||
private final String address;
|
||||
|
||||
public Student(Integer id, String name, String address) {
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
this.address = address;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public Integer getId() {
|
||||
return id;
|
||||
}
|
||||
|
||||
public String getAddress() {
|
||||
return address;
|
||||
}
|
||||
@Getter
|
||||
@RequiredArgsConstructor
|
||||
public class Weapon {
|
||||
private final Integer id;
|
||||
private final String name;
|
||||
}
|
||||
```
|
||||
|
||||
The essence of the implementation is the `StudentRepository` implementing the Unit of Work pattern.
|
||||
The essence of the implementation is the `ArmsDealer` implementing the Unit of Work pattern.
|
||||
It maintains a map of database operations (`context`) that need to be done and when `commit` is
|
||||
called it applies them in single batch.
|
||||
called it applies them in a single batch.
|
||||
|
||||
```java
|
||||
public interface IUnitOfWork<T> {
|
||||
@ -84,96 +67,117 @@ public interface IUnitOfWork<T> {
|
||||
}
|
||||
|
||||
@Slf4j
|
||||
public class StudentRepository implements IUnitOfWork<Student> {
|
||||
@RequiredArgsConstructor
|
||||
public class ArmsDealer implements IUnitOfWork<Weapon> {
|
||||
|
||||
private final Map<String, List<Student>> context;
|
||||
private final StudentDatabase studentDatabase;
|
||||
private final Map<String, List<Weapon>> context;
|
||||
private final WeaponDatabase weaponDatabase;
|
||||
|
||||
public StudentRepository(Map<String, List<Student>> context, StudentDatabase studentDatabase) {
|
||||
this.context = context;
|
||||
this.studentDatabase = studentDatabase;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerNew(Student student) {
|
||||
LOGGER.info("Registering {} for insert in context.", student.getName());
|
||||
register(student, IUnitOfWork.INSERT);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerModified(Student student) {
|
||||
LOGGER.info("Registering {} for modify in context.", student.getName());
|
||||
register(student, IUnitOfWork.MODIFY);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerDeleted(Student student) {
|
||||
LOGGER.info("Registering {} for delete in context.", student.getName());
|
||||
register(student, IUnitOfWork.DELETE);
|
||||
}
|
||||
|
||||
private void register(Student student, String operation) {
|
||||
var studentsToOperate = context.get(operation);
|
||||
if (studentsToOperate == null) {
|
||||
studentsToOperate = new ArrayList<>();
|
||||
}
|
||||
studentsToOperate.add(student);
|
||||
context.put(operation, studentsToOperate);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void commit() {
|
||||
if (context == null || context.size() == 0) {
|
||||
return;
|
||||
}
|
||||
LOGGER.info("Commit started");
|
||||
if (context.containsKey(IUnitOfWork.INSERT)) {
|
||||
commitInsert();
|
||||
@Override
|
||||
public void registerNew(Weapon weapon) {
|
||||
LOGGER.info("Registering {} for insert in context.", weapon.getName());
|
||||
register(weapon, UnitActions.INSERT.getActionValue());
|
||||
}
|
||||
|
||||
if (context.containsKey(IUnitOfWork.MODIFY)) {
|
||||
commitModify();
|
||||
}
|
||||
if (context.containsKey(IUnitOfWork.DELETE)) {
|
||||
commitDelete();
|
||||
}
|
||||
LOGGER.info("Commit finished.");
|
||||
}
|
||||
@Override
|
||||
public void registerModified(Weapon weapon) {
|
||||
LOGGER.info("Registering {} for modify in context.", weapon.getName());
|
||||
register(weapon, UnitActions.MODIFY.getActionValue());
|
||||
|
||||
private void commitInsert() {
|
||||
var studentsToBeInserted = context.get(IUnitOfWork.INSERT);
|
||||
for (var student : studentsToBeInserted) {
|
||||
LOGGER.info("Saving {} to database.", student.getName());
|
||||
studentDatabase.insert(student);
|
||||
}
|
||||
}
|
||||
|
||||
private void commitModify() {
|
||||
var modifiedStudents = context.get(IUnitOfWork.MODIFY);
|
||||
for (var student : modifiedStudents) {
|
||||
LOGGER.info("Modifying {} to database.", student.getName());
|
||||
studentDatabase.modify(student);
|
||||
@Override
|
||||
public void registerDeleted(Weapon weapon) {
|
||||
LOGGER.info("Registering {} for delete in context.", weapon.getName());
|
||||
register(weapon, UnitActions.DELETE.getActionValue());
|
||||
}
|
||||
}
|
||||
|
||||
private void commitDelete() {
|
||||
var deletedStudents = context.get(IUnitOfWork.DELETE);
|
||||
for (var student : deletedStudents) {
|
||||
LOGGER.info("Deleting {} to database.", student.getName());
|
||||
studentDatabase.delete(student);
|
||||
private void register(Weapon weapon, String operation) {
|
||||
var weaponsToOperate = context.get(operation);
|
||||
if (weaponsToOperate == null) {
|
||||
weaponsToOperate = new ArrayList<>();
|
||||
}
|
||||
weaponsToOperate.add(weapon);
|
||||
context.put(operation, weaponsToOperate);
|
||||
}
|
||||
|
||||
/**
|
||||
* All UnitOfWork operations are batched and executed together on commit only.
|
||||
*/
|
||||
@Override
|
||||
public void commit() {
|
||||
if (context == null || context.size() == 0) {
|
||||
return;
|
||||
}
|
||||
LOGGER.info("Commit started");
|
||||
if (context.containsKey(UnitActions.INSERT.getActionValue())) {
|
||||
commitInsert();
|
||||
}
|
||||
|
||||
if (context.containsKey(UnitActions.MODIFY.getActionValue())) {
|
||||
commitModify();
|
||||
}
|
||||
if (context.containsKey(UnitActions.DELETE.getActionValue())) {
|
||||
commitDelete();
|
||||
}
|
||||
LOGGER.info("Commit finished.");
|
||||
}
|
||||
|
||||
private void commitInsert() {
|
||||
var weaponsToBeInserted = context.get(UnitActions.INSERT.getActionValue());
|
||||
for (var weapon : weaponsToBeInserted) {
|
||||
LOGGER.info("Inserting a new weapon {} to sales rack.", weapon.getName());
|
||||
weaponDatabase.insert(weapon);
|
||||
}
|
||||
}
|
||||
|
||||
private void commitModify() {
|
||||
var modifiedWeapons = context.get(UnitActions.MODIFY.getActionValue());
|
||||
for (var weapon : modifiedWeapons) {
|
||||
LOGGER.info("Scheduling {} for modification work.", weapon.getName());
|
||||
weaponDatabase.modify(weapon);
|
||||
}
|
||||
}
|
||||
|
||||
private void commitDelete() {
|
||||
var deletedWeapons = context.get(UnitActions.DELETE.getActionValue());
|
||||
for (var weapon : deletedWeapons) {
|
||||
LOGGER.info("Scrapping {}.", weapon.getName());
|
||||
weaponDatabase.delete(weapon);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Finally, here's how we use the `StudentRepository` and `commit` the transaction.
|
||||
Here is how the whole app is put together.
|
||||
|
||||
```java
|
||||
studentRepository.registerNew(ram);
|
||||
studentRepository.registerModified(shyam);
|
||||
studentRepository.registerDeleted(gopi);
|
||||
studentRepository.commit();
|
||||
// create some weapons
|
||||
var enchantedHammer = new Weapon(1, "enchanted hammer");
|
||||
var brokenGreatSword = new Weapon(2, "broken great sword");
|
||||
var silverTrident = new Weapon(3, "silver trident");
|
||||
|
||||
// create repository
|
||||
var weaponRepository = new ArmsDealer(new HashMap<String, List<Weapon>>(), new WeaponDatabase());
|
||||
|
||||
// perform operations on the weapons
|
||||
weaponRepository.registerNew(enchantedHammer);
|
||||
weaponRepository.registerModified(silverTrident);
|
||||
weaponRepository.registerDeleted(brokenGreatSword);
|
||||
weaponRepository.commit();
|
||||
```
|
||||
|
||||
Here is the console output.
|
||||
|
||||
```
|
||||
21:39:21.984 [main] INFO com.iluwatar.unitofwork.ArmsDealer - Registering enchanted hammer for insert in context.
|
||||
21:39:21.989 [main] INFO com.iluwatar.unitofwork.ArmsDealer - Registering silver trident for modify in context.
|
||||
21:39:21.989 [main] INFO com.iluwatar.unitofwork.ArmsDealer - Registering broken great sword for delete in context.
|
||||
21:39:21.989 [main] INFO com.iluwatar.unitofwork.ArmsDealer - Commit started
|
||||
21:39:21.989 [main] INFO com.iluwatar.unitofwork.ArmsDealer - Inserting a new weapon enchanted hammer to sales rack.
|
||||
21:39:21.989 [main] INFO com.iluwatar.unitofwork.ArmsDealer - Scheduling silver trident for modification work.
|
||||
21:39:21.989 [main] INFO com.iluwatar.unitofwork.ArmsDealer - Scrapping broken great sword.
|
||||
21:39:21.989 [main] INFO com.iluwatar.unitofwork.ArmsDealer - Commit finished.
|
||||
```
|
||||
|
||||
## Class diagram
|
||||
@ -186,7 +190,7 @@ Use the Unit Of Work pattern when
|
||||
|
||||
* To optimize the time taken for database transactions.
|
||||
* To send changes to database as a unit of work which ensures atomicity of the transaction.
|
||||
* To reduce number of database calls.
|
||||
* To reduce the number of database calls.
|
||||
|
||||
## Tutorials
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<class-diagram version="1.2.1" icons="true" always-add-relationships="false" generalizations="true" realizations="true"
|
||||
associations="true" dependencies="false" nesting-relationships="true" router="FAN">
|
||||
<class id="1" language="java" name="com.iluwatar.unitofwork.StudentDatabase" project="unit-of-work"
|
||||
<class id="1" language="java" name="com.iluwatar.unitofwork.WeaponDatabase" project="unit-of-work"
|
||||
file="/unit-of-work/src/main/java/com/iluwatar/unitofwork/StudentDatabase.java" binary="false" corner="BOTTOM_RIGHT">
|
||||
<position height="-1" width="-1" x="170" y="406"/>
|
||||
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
|
||||
@ -28,7 +28,7 @@
|
||||
<operations public="true" package="true" protected="true" private="true" static="true"/>
|
||||
</display>
|
||||
</class>
|
||||
<class id="4" language="java" name="com.iluwatar.unitofwork.StudentRepository" project="unit-of-work"
|
||||
<class id="4" language="java" name="com.iluwatar.unitofwork.ArmsDealer" project="unit-of-work"
|
||||
file="/unit-of-work/src/main/java/com/iluwatar/unitofwork/StudentRepository.java" binary="false"
|
||||
corner="BOTTOM_RIGHT">
|
||||
<position height="-1" width="-1" x="377" y="166"/>
|
||||
@ -38,7 +38,7 @@
|
||||
<operations public="true" package="true" protected="true" private="true" static="true"/>
|
||||
</display>
|
||||
</class>
|
||||
<class id="5" language="java" name="com.iluwatar.unitofwork.Student" project="unit-of-work"
|
||||
<class id="5" language="java" name="com.iluwatar.unitofwork.Weapon" project="unit-of-work"
|
||||
file="/unit-of-work/src/main/java/com/iluwatar/unitofwork/Student.java" binary="false" corner="BOTTOM_RIGHT">
|
||||
<position height="-1" width="-1" x="696" y="130"/>
|
||||
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true"
|
||||
|
@ -27,7 +27,7 @@ import java.util.HashMap;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* {@link App} Application for managing student data.
|
||||
* {@link App} Application demonstrating unit of work pattern.
|
||||
*/
|
||||
public class App {
|
||||
/**
|
||||
@ -37,17 +37,19 @@ public class App {
|
||||
*/
|
||||
|
||||
public static void main(String[] args) {
|
||||
var ram = new Student(1, "Ram", "Street 9, Cupertino");
|
||||
var shyam = new Student(2, "Shyam", "Z bridge, Pune");
|
||||
var gopi = new Student(3, "Gopi", "Street 10, Mumbai");
|
||||
// create some weapons
|
||||
var enchantedHammer = new Weapon(1, "enchanted hammer");
|
||||
var brokenGreatSword = new Weapon(2, "broken great sword");
|
||||
var silverTrident = new Weapon(3, "silver trident");
|
||||
|
||||
var context = new HashMap<String, List<Student>>();
|
||||
var studentDatabase = new StudentDatabase();
|
||||
var studentRepository = new StudentRepository(context, studentDatabase);
|
||||
// create repository
|
||||
var weaponRepository = new ArmsDealer(new HashMap<String, List<Weapon>>(),
|
||||
new WeaponDatabase());
|
||||
|
||||
studentRepository.registerNew(ram);
|
||||
studentRepository.registerModified(shyam);
|
||||
studentRepository.registerDeleted(gopi);
|
||||
studentRepository.commit();
|
||||
// perform operations on the weapons
|
||||
weaponRepository.registerNew(enchantedHammer);
|
||||
weaponRepository.registerModified(silverTrident);
|
||||
weaponRepository.registerDeleted(brokenGreatSword);
|
||||
weaponRepository.commit();
|
||||
}
|
||||
}
|
||||
|
@ -30,41 +30,41 @@ import lombok.RequiredArgsConstructor;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
|
||||
/**
|
||||
* {@link StudentRepository} Student database repository. supports unit of work for student data.
|
||||
* {@link ArmsDealer} Weapon repository that supports unit of work for weapons.
|
||||
*/
|
||||
@Slf4j
|
||||
@RequiredArgsConstructor
|
||||
public class StudentRepository implements IUnitOfWork<Student> {
|
||||
public class ArmsDealer implements IUnitOfWork<Weapon> {
|
||||
|
||||
private final Map<String, List<Student>> context;
|
||||
private final StudentDatabase studentDatabase;
|
||||
private final Map<String, List<Weapon>> context;
|
||||
private final WeaponDatabase weaponDatabase;
|
||||
|
||||
@Override
|
||||
public void registerNew(Student student) {
|
||||
LOGGER.info("Registering {} for insert in context.", student.getName());
|
||||
register(student, UnitActions.INSERT.getActionValue());
|
||||
public void registerNew(Weapon weapon) {
|
||||
LOGGER.info("Registering {} for insert in context.", weapon.getName());
|
||||
register(weapon, UnitActions.INSERT.getActionValue());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerModified(Student student) {
|
||||
LOGGER.info("Registering {} for modify in context.", student.getName());
|
||||
register(student, UnitActions.MODIFY.getActionValue());
|
||||
public void registerModified(Weapon weapon) {
|
||||
LOGGER.info("Registering {} for modify in context.", weapon.getName());
|
||||
register(weapon, UnitActions.MODIFY.getActionValue());
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerDeleted(Student student) {
|
||||
LOGGER.info("Registering {} for delete in context.", student.getName());
|
||||
register(student, UnitActions.DELETE.getActionValue());
|
||||
public void registerDeleted(Weapon weapon) {
|
||||
LOGGER.info("Registering {} for delete in context.", weapon.getName());
|
||||
register(weapon, UnitActions.DELETE.getActionValue());
|
||||
}
|
||||
|
||||
private void register(Student student, String operation) {
|
||||
var studentsToOperate = context.get(operation);
|
||||
if (studentsToOperate == null) {
|
||||
studentsToOperate = new ArrayList<>();
|
||||
private void register(Weapon weapon, String operation) {
|
||||
var weaponsToOperate = context.get(operation);
|
||||
if (weaponsToOperate == null) {
|
||||
weaponsToOperate = new ArrayList<>();
|
||||
}
|
||||
studentsToOperate.add(student);
|
||||
context.put(operation, studentsToOperate);
|
||||
weaponsToOperate.add(weapon);
|
||||
context.put(operation, weaponsToOperate);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -90,26 +90,26 @@ public class StudentRepository implements IUnitOfWork<Student> {
|
||||
}
|
||||
|
||||
private void commitInsert() {
|
||||
var studentsToBeInserted = context.get(UnitActions.INSERT.getActionValue());
|
||||
for (var student : studentsToBeInserted) {
|
||||
LOGGER.info("Saving {} to database.", student.getName());
|
||||
studentDatabase.insert(student);
|
||||
var weaponsToBeInserted = context.get(UnitActions.INSERT.getActionValue());
|
||||
for (var weapon : weaponsToBeInserted) {
|
||||
LOGGER.info("Inserting a new weapon {} to sales rack.", weapon.getName());
|
||||
weaponDatabase.insert(weapon);
|
||||
}
|
||||
}
|
||||
|
||||
private void commitModify() {
|
||||
var modifiedStudents = context.get(UnitActions.MODIFY.getActionValue());
|
||||
for (var student : modifiedStudents) {
|
||||
LOGGER.info("Modifying {} to database.", student.getName());
|
||||
studentDatabase.modify(student);
|
||||
var modifiedWeapons = context.get(UnitActions.MODIFY.getActionValue());
|
||||
for (var weapon : modifiedWeapons) {
|
||||
LOGGER.info("Scheduling {} for modification work.", weapon.getName());
|
||||
weaponDatabase.modify(weapon);
|
||||
}
|
||||
}
|
||||
|
||||
private void commitDelete() {
|
||||
var deletedStudents = context.get(UnitActions.DELETE.getActionValue());
|
||||
for (var student : deletedStudents) {
|
||||
LOGGER.info("Deleting {} to database.", student.getName());
|
||||
studentDatabase.delete(student);
|
||||
var deletedWeapons = context.get(UnitActions.DELETE.getActionValue());
|
||||
for (var weapon : deletedWeapons) {
|
||||
LOGGER.info("Scrapping {}.", weapon.getName());
|
||||
weaponDatabase.delete(weapon);
|
||||
}
|
||||
}
|
||||
}
|
@ -27,14 +27,12 @@ import lombok.Getter;
|
||||
import lombok.RequiredArgsConstructor;
|
||||
|
||||
/**
|
||||
* {@link Student} is an entity.
|
||||
* {@link Weapon} is an entity.
|
||||
*/
|
||||
@Getter
|
||||
@RequiredArgsConstructor
|
||||
public class Student {
|
||||
public class Weapon {
|
||||
|
||||
private final Integer id;
|
||||
private final String name;
|
||||
private final String address;
|
||||
|
||||
}
|
@ -24,19 +24,19 @@
|
||||
package com.iluwatar.unitofwork;
|
||||
|
||||
/**
|
||||
* Act as Database for student records.
|
||||
* Act as database for weapon records.
|
||||
*/
|
||||
public class StudentDatabase {
|
||||
public class WeaponDatabase {
|
||||
|
||||
public void insert(Student student) {
|
||||
public void insert(Weapon weapon) {
|
||||
//Some insert logic to DB
|
||||
}
|
||||
|
||||
public void modify(Student student) {
|
||||
public void modify(Weapon weapon) {
|
||||
//Some modify logic to DB
|
||||
}
|
||||
|
||||
public void delete(Student student) {
|
||||
public void delete(Weapon weapon) {
|
||||
//Some delete logic to DB
|
||||
}
|
||||
}
|
@ -36,102 +36,102 @@ import java.util.Map;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
/**
|
||||
* tests {@link StudentRepository}
|
||||
* tests {@link ArmsDealer}
|
||||
*/
|
||||
|
||||
class StudentRepositoryTest {
|
||||
private final Student student1 = new Student(1, "Ram", "street 9, cupertino");
|
||||
private final Student student2 = new Student(1, "Sham", "Z bridge, pune");
|
||||
class ArmsDealerTest {
|
||||
private final Weapon weapon1 = new Weapon(1, "battle ram");
|
||||
private final Weapon weapon2 = new Weapon(1, "wooden lance");
|
||||
|
||||
private final Map<String, List<Student>> context = new HashMap<>();
|
||||
private final StudentDatabase studentDatabase = mock(StudentDatabase.class);
|
||||
private final StudentRepository studentRepository = new StudentRepository(context, studentDatabase);;
|
||||
private final Map<String, List<Weapon>> context = new HashMap<>();
|
||||
private final WeaponDatabase weaponDatabase = mock(WeaponDatabase.class);
|
||||
private final ArmsDealer armsDealer = new ArmsDealer(context, weaponDatabase);;
|
||||
|
||||
@Test
|
||||
void shouldSaveNewStudentWithoutWritingToDb() {
|
||||
studentRepository.registerNew(student1);
|
||||
studentRepository.registerNew(student2);
|
||||
armsDealer.registerNew(weapon1);
|
||||
armsDealer.registerNew(weapon2);
|
||||
|
||||
assertEquals(2, context.get(UnitActions.INSERT.getActionValue()).size());
|
||||
verifyNoMoreInteractions(studentDatabase);
|
||||
verifyNoMoreInteractions(weaponDatabase);
|
||||
}
|
||||
|
||||
@Test
|
||||
void shouldSaveDeletedStudentWithoutWritingToDb() {
|
||||
studentRepository.registerDeleted(student1);
|
||||
studentRepository.registerDeleted(student2);
|
||||
armsDealer.registerDeleted(weapon1);
|
||||
armsDealer.registerDeleted(weapon2);
|
||||
|
||||
assertEquals(2, context.get(UnitActions.DELETE.getActionValue()).size());
|
||||
verifyNoMoreInteractions(studentDatabase);
|
||||
verifyNoMoreInteractions(weaponDatabase);
|
||||
}
|
||||
|
||||
@Test
|
||||
void shouldSaveModifiedStudentWithoutWritingToDb() {
|
||||
studentRepository.registerModified(student1);
|
||||
studentRepository.registerModified(student2);
|
||||
armsDealer.registerModified(weapon1);
|
||||
armsDealer.registerModified(weapon2);
|
||||
|
||||
assertEquals(2, context.get(UnitActions.MODIFY.getActionValue()).size());
|
||||
verifyNoMoreInteractions(studentDatabase);
|
||||
verifyNoMoreInteractions(weaponDatabase);
|
||||
}
|
||||
|
||||
@Test
|
||||
void shouldSaveAllLocalChangesToDb() {
|
||||
context.put(UnitActions.INSERT.getActionValue(), List.of(student1));
|
||||
context.put(UnitActions.MODIFY.getActionValue(), List.of(student1));
|
||||
context.put(UnitActions.DELETE.getActionValue(), List.of(student1));
|
||||
context.put(UnitActions.INSERT.getActionValue(), List.of(weapon1));
|
||||
context.put(UnitActions.MODIFY.getActionValue(), List.of(weapon1));
|
||||
context.put(UnitActions.DELETE.getActionValue(), List.of(weapon1));
|
||||
|
||||
studentRepository.commit();
|
||||
armsDealer.commit();
|
||||
|
||||
verify(studentDatabase, times(1)).insert(student1);
|
||||
verify(studentDatabase, times(1)).modify(student1);
|
||||
verify(studentDatabase, times(1)).delete(student1);
|
||||
verify(weaponDatabase, times(1)).insert(weapon1);
|
||||
verify(weaponDatabase, times(1)).modify(weapon1);
|
||||
verify(weaponDatabase, times(1)).delete(weapon1);
|
||||
}
|
||||
|
||||
@Test
|
||||
void shouldNotWriteToDbIfContextIsNull() {
|
||||
var studentRepository = new StudentRepository(null, studentDatabase);
|
||||
var weaponRepository = new ArmsDealer(null, weaponDatabase);
|
||||
|
||||
studentRepository.commit();
|
||||
weaponRepository.commit();
|
||||
|
||||
verifyNoMoreInteractions(studentDatabase);
|
||||
verifyNoMoreInteractions(weaponDatabase);
|
||||
}
|
||||
|
||||
@Test
|
||||
void shouldNotWriteToDbIfNothingToCommit() {
|
||||
var studentRepository = new StudentRepository(new HashMap<>(), studentDatabase);
|
||||
var weaponRepository = new ArmsDealer(new HashMap<>(), weaponDatabase);
|
||||
|
||||
studentRepository.commit();
|
||||
weaponRepository.commit();
|
||||
|
||||
verifyNoMoreInteractions(studentDatabase);
|
||||
verifyNoMoreInteractions(weaponDatabase);
|
||||
}
|
||||
|
||||
@Test
|
||||
void shouldNotInsertToDbIfNoRegisteredStudentsToBeCommitted() {
|
||||
context.put(UnitActions.MODIFY.getActionValue(), List.of(student1));
|
||||
context.put(UnitActions.DELETE.getActionValue(), List.of(student1));
|
||||
context.put(UnitActions.MODIFY.getActionValue(), List.of(weapon1));
|
||||
context.put(UnitActions.DELETE.getActionValue(), List.of(weapon1));
|
||||
|
||||
studentRepository.commit();
|
||||
armsDealer.commit();
|
||||
|
||||
verify(studentDatabase, never()).insert(student1);
|
||||
verify(weaponDatabase, never()).insert(weapon1);
|
||||
}
|
||||
|
||||
@Test
|
||||
void shouldNotModifyToDbIfNotRegisteredStudentsToBeCommitted() {
|
||||
context.put(UnitActions.INSERT.getActionValue(), List.of(student1));
|
||||
context.put(UnitActions.DELETE.getActionValue(), List.of(student1));
|
||||
context.put(UnitActions.INSERT.getActionValue(), List.of(weapon1));
|
||||
context.put(UnitActions.DELETE.getActionValue(), List.of(weapon1));
|
||||
|
||||
studentRepository.commit();
|
||||
armsDealer.commit();
|
||||
|
||||
verify(studentDatabase, never()).modify(student1);
|
||||
verify(weaponDatabase, never()).modify(weapon1);
|
||||
}
|
||||
|
||||
@Test
|
||||
void shouldNotDeleteFromDbIfNotRegisteredStudentsToBeCommitted() {
|
||||
context.put(UnitActions.INSERT.getActionValue(), List.of(student1));
|
||||
context.put(UnitActions.MODIFY.getActionValue(), List.of(student1));
|
||||
context.put(UnitActions.INSERT.getActionValue(), List.of(weapon1));
|
||||
context.put(UnitActions.MODIFY.getActionValue(), List.of(weapon1));
|
||||
|
||||
studentRepository.commit();
|
||||
armsDealer.commit();
|
||||
|
||||
verify(studentDatabase, never()).delete(student1);
|
||||
verify(weaponDatabase, never()).delete(weapon1);
|
||||
}
|
||||
}
|
@ -10,19 +10,80 @@ tags:
|
||||
---
|
||||
|
||||
## Intent
|
||||
|
||||
Provide objects which follow value semantics rather than reference semantics.
|
||||
This means value objects' equality are not based on identity. Two value objects are
|
||||
This means value objects' equality is not based on identity. Two value objects are
|
||||
equal when they have the same value, not necessarily being the same object.
|
||||
|
||||
## Explanation
|
||||
|
||||
Real-world example
|
||||
|
||||
> There is a class for hero statistics in a role-playing game. The statistics contain attributes
|
||||
> such as strength, intelligence, and luck. The statistics of different heroes should be equal
|
||||
> when all the attributes are equal.
|
||||
|
||||
In plain words
|
||||
|
||||
> Value objects are equal when their attributes have the same value
|
||||
|
||||
Wikipedia says
|
||||
|
||||
> In computer science, a value object is a small object that represents a simple entity whose
|
||||
> equality is not based on identity: i.e. two value objects are equal when they have the same
|
||||
> value, not necessarily being the same object.
|
||||
|
||||
**Programmatic Example**
|
||||
|
||||
Here is the `HeroStat` class that is the value object. Notice the use of
|
||||
[Lombok's `@Value`](https://projectlombok.org/features/Value) annotation.
|
||||
|
||||
```java
|
||||
@Value(staticConstructor = "valueOf")
|
||||
class HeroStat {
|
||||
|
||||
int strength;
|
||||
int intelligence;
|
||||
int luck;
|
||||
}
|
||||
```
|
||||
|
||||
The example creates three different `HeroStat`s and compares their equality.
|
||||
|
||||
```java
|
||||
var statA = HeroStat.valueOf(10, 5, 0);
|
||||
var statB = HeroStat.valueOf(10, 5, 0);
|
||||
var statC = HeroStat.valueOf(5, 1, 8);
|
||||
|
||||
LOGGER.info(statA.toString());
|
||||
LOGGER.info(statB.toString());
|
||||
LOGGER.info(statC.toString());
|
||||
|
||||
LOGGER.info("Is statA and statB equal : {}", statA.equals(statB));
|
||||
LOGGER.info("Is statA and statC equal : {}", statA.equals(statC));
|
||||
```
|
||||
|
||||
Here's the console output.
|
||||
|
||||
```
|
||||
20:11:12.199 [main] INFO com.iluwatar.value.object.App - HeroStat(strength=10, intelligence=5, luck=0)
|
||||
20:11:12.202 [main] INFO com.iluwatar.value.object.App - HeroStat(strength=10, intelligence=5, luck=0)
|
||||
20:11:12.202 [main] INFO com.iluwatar.value.object.App - HeroStat(strength=5, intelligence=1, luck=8)
|
||||
20:11:12.202 [main] INFO com.iluwatar.value.object.App - Is statA and statB equal : true
|
||||
20:11:12.203 [main] INFO com.iluwatar.value.object.App - Is statA and statC equal : false
|
||||
```
|
||||
|
||||
## Class diagram
|
||||
|
||||

|
||||
|
||||
## Applicability
|
||||
|
||||
Use the Value Object when
|
||||
|
||||
* You need to measure the objects' equality based on the objects' value
|
||||
* The object's equality needs to be based on the object's value
|
||||
|
||||
## Real world examples
|
||||
## Known uses
|
||||
|
||||
* [java.util.Optional](https://docs.oracle.com/javase/8/docs/api/java/util/Optional.html)
|
||||
* [java.time.LocalDate](https://docs.oracle.com/javase/8/docs/api/java/time/LocalDate.html)
|
||||
@ -31,6 +92,7 @@ Use the Value Object when
|
||||
## Credits
|
||||
|
||||
* [Patterns of Enterprise Application Architecture](http://www.martinfowler.com/books/eaa.html)
|
||||
* [ValueObject](https://martinfowler.com/bliki/ValueObject.html)
|
||||
* [VALJOs - Value Java Objects : Stephen Colebourne's blog](http://blog.joda.org/2014/03/valjos-value-java-objects.html)
|
||||
* [Value Object : Wikipedia](https://en.wikipedia.org/wiki/Value_object)
|
||||
* [J2EE Design Patterns](https://www.amazon.com/gp/product/0596004273/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596004273&linkCode=as2&tag=javadesignpat-20&linkId=f27d2644fbe5026ea448791a8ad09c94)
|
||||
|
@ -43,7 +43,7 @@ import lombok.extern.slf4j.Slf4j;
|
||||
public class App {
|
||||
|
||||
/**
|
||||
* This practice creates three HeroStats(Value object) and checks equality between those.
|
||||
* This example creates three HeroStats (value objects) and checks equality between those.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
var statA = HeroStat.valueOf(10, 5, 0);
|
||||
@ -51,6 +51,8 @@ public class App {
|
||||
var statC = HeroStat.valueOf(5, 1, 8);
|
||||
|
||||
LOGGER.info(statA.toString());
|
||||
LOGGER.info(statB.toString());
|
||||
LOGGER.info(statC.toString());
|
||||
|
||||
LOGGER.info("Is statA and statB equal : {}", statA.equals(statB));
|
||||
LOGGER.info("Is statA and statC equal : {}", statA.equals(statC));
|
||||
|
@ -23,10 +23,7 @@
|
||||
|
||||
package com.iluwatar.value.object;
|
||||
|
||||
import lombok.EqualsAndHashCode;
|
||||
import lombok.Getter;
|
||||
import lombok.RequiredArgsConstructor;
|
||||
import lombok.ToString;
|
||||
import lombok.Value;
|
||||
|
||||
/**
|
||||
* HeroStat is a value object.
|
||||
@ -35,23 +32,10 @@ import lombok.ToString;
|
||||
* http://docs.oracle.com/javase/8/docs/api/java/lang/doc-files/ValueBased.html
|
||||
* </a>
|
||||
*/
|
||||
@Getter
|
||||
@ToString
|
||||
@EqualsAndHashCode
|
||||
@RequiredArgsConstructor
|
||||
public class HeroStat {
|
||||
|
||||
// Stats for a hero
|
||||
|
||||
private final int strength;
|
||||
private final int intelligence;
|
||||
private final int luck;
|
||||
|
||||
// Static factory method to create new instances.
|
||||
public static HeroStat valueOf(int strength, int intelligence, int luck) {
|
||||
return new HeroStat(strength, intelligence, luck);
|
||||
}
|
||||
|
||||
// The clone() method should not be public. Just don't override it.
|
||||
@Value(staticConstructor = "valueOf")
|
||||
class HeroStat {
|
||||
|
||||
int strength;
|
||||
int intelligence;
|
||||
int luck;
|
||||
}
|
||||
|
Reference in New Issue
Block a user