145 lines
3.4 KiB
Markdown
145 lines
3.4 KiB
Markdown
---
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layout: pattern
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title: Factory
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folder: factory
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permalink: /patterns/factory/
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categories: Creational
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tags:
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- Gang of Four
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---
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## Also known as
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* Simple Factory
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* Static Factory Method
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## Intent
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Providing a static method encapsulated in a class called factory, in order to hide the implementation logic and makes client code focus on usage rather then initialization new objects.
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## Explanation
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Real world example
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> Lets say we have a web application connected to SQLServer, but now we want to switch to Oracle. To do so without modifying existing source code, we need to implements Simple Factory pattern, in which a static method can be invoked to create connection to a given database.
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Wikipedia says
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> Factory is an object for creating other objects – formally a factory is a function or method that returns objects of a varying prototype or class.
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**Programmatic Example**
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We have an interface 'Car' and tow implementations 'Ford' and 'Ferrari'.
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```java
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/**
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* Car interface.
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*/
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public interface Car {
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public String getDescription();
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}
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/**
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* Ford implementation.
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*/
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public class Ford implements Car {
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static final String DESCRIPTION = "This is Ford.";
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@Override
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public String getDescription() {
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return DESCRIPTION;
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}
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}
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/**
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* Ferrari implementation.
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*/
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public class Ferrari implements Car {
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static final String DESCRIPTION = "This is Ferrari.";
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@Override
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public String getDescription() {
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return DESCRIPTION;
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}
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}
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```
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Enumeration above represents types of cars that we support (Ford and Ferrari).
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```java
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public enum CarType {
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/**
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* Enumeration for different types of cars.
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*/
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FORD(Ford::new),
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FERRARI(Ferrari::new);
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private final Supplier<Car> constructor;
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CarType(Supplier<Car> constructor) {
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this.constructor = constructor;
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}
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public Supplier<Car> getConstructor() {
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return this.constructor;
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}
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}
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```
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Then we have the static method 'getCar' to create car objects encapsulated in the factory class 'CarSimpleFactory'.
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```java
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/**
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* Factory of cars.
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*/
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public class CarsFactory {
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/**
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* Factory method takes as parameter a car type and initiate the appropriate class.
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*/
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public static Car getCar(CarType type) {
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return type.getConstructor().get();
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}
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}
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```
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Now on the client code we can create different types of cars using the factory class.
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```java
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var car1 = CarsFactory.getCar(CarType.FORD);
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var car2 = CarsFactory.getCar(CarType.FERRARI);
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LOGGER.info(car1.getDescription());
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LOGGER.info(car2.getDescription());;
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```
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Program output:
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```java
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This is Ford.
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This Ferrari.
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```
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## Class Diagram
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## Applicability
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Use the Simple Factory pattern when you only care about the creation of a object, not how to create and manage it.
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## Pros
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* Allows keeping all objects creation in one place and avoid of spreading 'new' key value across codebase.
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* Allows to writs loosely coupled code. Some of its main advantages include better testability, easy-to-understand code, swappable components, scalability and isolated features.
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## Cons
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* The code becomes more complicated than it should be.
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## Related patterns
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[Factory Method](https://java-design-patterns.com/patterns/factory-method/)
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[Factory Kit](https://java-design-patterns.com/patterns/factory-kit/)
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[Abstract Factory](https://java-design-patterns.com/patterns/abstract-factory/)
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