28 lines
1.5 KiB
Markdown
28 lines
1.5 KiB
Markdown
---
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layout: pattern
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title: Subclass Sandbox
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folder: subclass-sandbox
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permalink: /patterns/subclass-sandbox/
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categories: Behavioral
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tags:
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- Game programming
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---
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## Intent
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The subclass sandbox pattern describes a basic idea, while not having a lot of detailed mechanics. You will need the pattern when you have several similar subclasses. If you have to make a tiny change, then change the base class, while all subclasses shouldn't have to be touched. So the base class has to be able to provide all of the operations a derived class needs to perform.
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## Class diagram
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## Applicability
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The Subclass Sandbox pattern is a very simple, common pattern lurking in lots of codebases, even outside of games. If you have a non-virtual protected method laying around, you’re probably already using something like this. Subclass Sandbox is a good fit when:
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- You have a base class with a number of derived classes.
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- The base class is able to provide all of the operations that a derived class may need to perform.
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- There is behavioral overlap in the subclasses and you want to make it easier to share code between them.
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- You want to minimize coupling between those derived classes and the rest of the program.
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## Credits
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* [Game Programming Patterns - Subclass Sandbox]([http://gameprogrammingpatterns.com/subclass-sandbox.html](http://gameprogrammingpatterns.com/subclass-sandbox.html))
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