Mike Liu c5a4068e84
docs: Translation for zh (#1805)
* add state and callback pattern

* add command and template-method pattern

* add iterator pattern

* add bridege and DI pattern

* fix issue #1600

* add converter,proxy,visitor pattern

* add caching,composite,delegation,dirty-flag,interpreter patterns

* add dao and producer-consumer

* add dto and provate class data pattern

* fix #1646 png path problems

* fix #1646 composite png path case problem

* add abstract document pattern and version-number pattern

* add ambassador pattern

* add acyclic-visitor and api-gateway pattern

* add abstract-factory pattern

* add active-object pattern

* add aggregator-microservices and arrange-act-assert pattern

* update async-method-invocation pattern

* add balking and business-delegate pattern

* add bytecode and circuit-break pattern

* update arrange/act/assert pattern problems

* add csch pattern

* add language code, correct pic path

* #1805 update permalink

Co-authored-by: Subhrodip Mohanta <subhrodipmohanta@gmail.com>
Co-authored-by: Mike <admin@xiaod.info>
Co-authored-by: Ilkka Seppälä <iluwatar@users.noreply.github.com>
2021-08-01 20:25:54 +05:30

31 lines
900 B
Markdown

---
layout: pattern
title: Dirty Flag
folder: dirty-flag
permalink: /patterns/dirty-flag/
categories: Behavioral
language: zh
tags:
- Game programming
- Performance
---
## 或称
* 是否脏 模式
## 目的
避免昂贵资源的重新获取。资源保留其身份,保留在某些快速访问的存储中,并被重新使用以避免再次获取它们。
## 类图
![alt text](../../../dirty-flag/etc/dirty-flag.png "Dirty Flag")
## 适用性
在以下情况下使用脏标志模式
* 重复获取,初始化,释放相同资源所导致不必要的性能开销
## 鸣谢
* [Design Patterns: Dirty Flag](https://www.takeupcode.com/podcast/89-design-patterns-dirty-flag/)
* [J2EE Design Patterns](https://www.amazon.com/gp/product/0596004273/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596004273&linkCode=as2&tag=javadesignpat-20&linkId=48d37c67fb3d845b802fa9b619ad8f31)