79 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| /*
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|  * The MIT License
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|  * Copyright © 2014-2021 Ilkka Seppälä
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a copy
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|  * of this software and associated documentation files (the "Software"), to deal
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|  * in the Software without restriction, including without limitation the rights
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|  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  * copies of the Software, and to permit persons to whom the Software is
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|  * furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included in
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|  * all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  * THE SOFTWARE.
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|  */
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| 
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| package com.iluwatar.updatemethod;
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| 
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| /**
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|  * Skeletons are always patrolling on the game map. Initially all the skeletons
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|  * patrolling to the right, and after them reach the bounding, it will start
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|  * patrolling to the left. For each frame, one skeleton will move 1 position
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|  * step.
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|  */
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| public class Skeleton extends Entity {
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| 
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|   private static final int PATROLLING_LEFT_BOUNDING = 0;
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| 
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|   private static final int PATROLLING_RIGHT_BOUNDING = 100;
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| 
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|   protected boolean patrollingLeft;
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| 
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|   /**
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|    * Constructor of Skeleton.
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|    *
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|    * @param id id of skeleton
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|    */
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|   public Skeleton(int id) {
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|     super(id);
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|     patrollingLeft = false;
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|   }
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| 
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|   /**
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|    * Constructor of Skeleton.
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|    *
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|    * @param id id of skeleton
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|    * @param postition position of skeleton
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|    */
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|   public Skeleton(int id, int postition) {
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|     super(id);
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|     this.position = position;
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|     patrollingLeft = false;
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|   }
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| 
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|   @Override
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|   public void update() {
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|     if (patrollingLeft) {
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|       position -= 1;
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|       if (position == PATROLLING_LEFT_BOUNDING) {
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|         patrollingLeft = false;
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|       }
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|     } else {
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|       position += 1;
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|       if (position == PATROLLING_RIGHT_BOUNDING) {
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|         patrollingLeft = true;
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|       }
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|     }
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|     logger.info("Skeleton " + id + " is on position " + position + ".");
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|   }
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| }
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| 
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