JackieNim f597fc1b07
fix: Fixed pages showing up in wrong language (#1752)
* Fix languages

* Missed change for version number

* Add language field for presentation

* Revert change in README for double buffer

Co-authored-by: Jackie Nim <=>
2021-05-19 19:49:05 +03:00

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---
layout: pattern
title: Double Buffer
folder: double-buffer
permalink: /patterns/double-buffer/
categories: Behavioral
language: en
tags:
- Performance
- Game programming
---
## Intent
Double buffering is a term used to describe a device that has two buffers. The usage of multiple buffers increases the overall throughput of a device and helps prevents bottlenecks. This example shows using double buffer pattern on graphics. It is used to show one image or frame while a separate frame is being buffered to be shown next. This method makes animations and games look more realistic than the same done in a single buffer mode.
## Class diagram
![alt text](./etc/double-buffer.urm.png "Double Buffer pattern class diagram")
## Applicability
This pattern is one of those ones where youll know when you need it. If you have a system that lacks double buffering, it will probably look visibly wrong (tearing, etc.) or will behave incorrectly. But saying, “youll know when you need it” doesnt give you much to go on. More specifically, this pattern is appropriate when all of these are true:
- We have some state that is being modified incrementally.
- That same state may be accessed in the middle of modification.
- We want to prevent the code thats accessing the state from seeing the work in progress.
- We want to be able to read the state and we dont want to have to wait while its being written.
## Credits
* [Game Programming Patterns - Double Buffer](http://gameprogrammingpatterns.com/double-buffer.html)