Ilkka Seppälä 04bf566dc1
task: Explanations and grammar fixes for all the GoF patterns (#1791)
* Grammatical fixes to command pattern

* Update bridge pattern readme

* Fixes to builder pattern grammar

* Update chain of responsibility

* Improvements to the composite example

* Fixes to headings

* Minor updates to decorator pattern

* Update facade

* Update factory example

* Update factory method

* Update flyweight

* Interpreter explanation

* Update iterator readme

* Add explanation for mediator pattern

* Grammatical fixes to memento

* Grammar fixes for observer

* Update explanation for the prototype pattern

* Proxy pattern grammar fixes

* Update singleton

* Grammar fixes to state pattern

* Grammar fixes for strategy

* Grammar fixes, template method

* Grammar fixes for visitor

* Fix typo
2021-06-24 18:27:20 +05:30

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Markdown

---
layout: pattern
title: Iterator
folder: iterator
permalink: /patterns/iterator/
categories: Behavioral
language: en
tags:
- Gang of Four
---
## Also known as
Cursor
## Intent
Provide a way to access the elements of an aggregate object sequentially without exposing its
underlying representation.
## Explanation
Real-world example
> Treasure chest contains a set of magical items. There multiple types of items such as rings,
> potions, and weapons. The items can be browsed by type using an iterator the treasure chest
> provides.
In plain words
> Containers can provide a representation agnostic iterator interface to provide access to the
> elements.
Wikipedia says
> In object-oriented programming, the iterator pattern is a design pattern in which an iterator is
> used to traverse a container and access the container's elements.
**Programmatic Example**
The main class in our example is the `TreasureChest` that contains items.
```java
public class TreasureChest {
private final List<Item> items;
public TreasureChest() {
items = List.of(
new Item(ItemType.POTION, "Potion of courage"),
new Item(ItemType.RING, "Ring of shadows"),
new Item(ItemType.POTION, "Potion of wisdom"),
new Item(ItemType.POTION, "Potion of blood"),
new Item(ItemType.WEAPON, "Sword of silver +1"),
new Item(ItemType.POTION, "Potion of rust"),
new Item(ItemType.POTION, "Potion of healing"),
new Item(ItemType.RING, "Ring of armor"),
new Item(ItemType.WEAPON, "Steel halberd"),
new Item(ItemType.WEAPON, "Dagger of poison"));
}
public Iterator<Item> iterator(ItemType itemType) {
return new TreasureChestItemIterator(this, itemType);
}
public List<Item> getItems() {
return new ArrayList<>(items);
}
}
```
Here's the `Item` class:
```java
public class Item {
private ItemType type;
private final String name;
public Item(ItemType type, String name) {
this.setType(type);
this.name = name;
}
@Override
public String toString() {
return name;
}
public ItemType getType() {
return type;
}
public final void setType(ItemType type) {
this.type = type;
}
}
public enum ItemType {
ANY, WEAPON, RING, POTION
}
```
The `Iterator` interface is extremely simple.
```java
public interface Iterator<T> {
boolean hasNext();
T next();
}
```
In the following example, we iterate through the ring-type items found in the chest.
```java
var itemIterator = TREASURE_CHEST.iterator(ItemType.RING);
while (itemIterator.hasNext()) {
LOGGER.info(itemIterator.next().toString());
}
```
Program output:
```java
Ring of shadows
Ring of armor
```
## Class diagram
![alt text](./etc/iterator_1.png "Iterator")
## Applicability
Use the Iterator pattern
* To access an aggregate object's contents without exposing its internal representation.
* To support multiple traversals of aggregate objects.
* To provide a uniform interface for traversing different aggregate structures.
## Tutorials
* [How to Use Iterator?](http://www.tutorialspoint.com/java/java_using_iterator.htm)
## Known uses
* [java.util.Iterator](http://docs.oracle.com/javase/8/docs/api/java/util/Iterator.html)
* [java.util.Enumeration](http://docs.oracle.com/javase/8/docs/api/java/util/Enumeration.html)
## Credits
* [Design Patterns: Elements of Reusable Object-Oriented Software](https://www.amazon.com/gp/product/0201633612/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0201633612&linkCode=as2&tag=javadesignpat-20&linkId=675d49790ce11db99d90bde47f1aeb59)
* [Head First Design Patterns: A Brain-Friendly Guide](https://www.amazon.com/gp/product/0596007124/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596007124&linkCode=as2&tag=javadesignpat-20&linkId=6b8b6eea86021af6c8e3cd3fc382cb5b)