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#Design pattern samples in Java.

##Abstract Factory Intent: Provide an interface for creating families of related or dependent objects without specifying their concrete classes.

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Applicability: Use the Abstract Factory pattern when

  • a system should be independent of how its products are created, composed and represented
  • a system should be configured with one of multiple families of products
  • a family of related product objects is designed to be used together, and you need to enforce this constraint
  • you want to provide a class library of products, and you want to reveal just their interfaces, not their implementations

##Builder Intent: Separate the construction of a complex object from its representation so that the same construction process can create different representations.

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Applicability: Use the Builder pattern when

  • the algorithm for creating a complex object should be independent of the parts that make up the object and how they're assembled
  • the construction process must allow different representations for the object that's constructed

##Factory Method Intent: Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses.

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Applicability: Use the Factory Method pattern when

  • a class can't anticipate the class of objects it must create
  • a class wants its subclasses to specify the objects it creates
  • classes delegate responsibility to one of several helper subclasses, and you want to localize the knowledge of which helper subclass is the delegate

##Prototype Intent: Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.

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Applicability: Use the Prototype pattern when a system should be independent of how its products are created, composed and represented; and

  • when the classes to instantiate are specified at run-time, for example, by dynamic loading; or
  • to avoid building a class hierarchy of factories that parallels the class hierarchy of products; or
  • when instances of a class can have one of only a few different combinations of state. It may be more convenient to install a corresponding number of prototypes and clone them rather than instantiating the class manually, each time with the appropriate state

##Singleton Intent: Ensure a class only has one instance, and provide a global point of access to it.

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Applicability: Use the Singleton pattern when

  • the must be exactly one instance of a class, and it must be accessible to clients from a well-known access point
  • when the sole instance should be extensible by subclassing, and clients should be able to use an extended instance without modifying their code

##Adapter Intent: Convert the interface of a class into another interface clients expect. Adapter lets classes work together that couldn't otherwise because of incompatible interfaces.

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Applicability: Use the Adapter pattern when

  • you want to use an existing class, and its interface does not match the one you need
  • you want to create a reusable class that cooperates with unrelated or unforeseen classes, that is, classes that don't necessarily have compatible interfaces
  • you need to use several existing subclasses, but it's impractical to adapt their interface by subclassing every one. An object adapter can adapt the interface of its parent class.

##Bridge Intent: Decouple an abstraction from its implementationso that the two can vary independently.

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Applicability: Use the Bridge pattern when

  • you want to avoid a permanent binding between an abstraction and its implementation. This might be the case, for example, when the implementation must be selected or switched at run-time.
  • both the abstractions and their implementations should be extensible by subclassing. In this case, the Bridge pattern lets you combine the different abstractions and implementations and extend them independently
  • changes in the implementation of an abstraction should have no impact on clients; that is, their code should not have to be recompiled.
  • you have a proliferation of classes. Such a class hierarchy indicates the need for splitting an object into two parts. Rumbaugh uses the term "nested generalizations" to refer to such class hierarchies
  • you want to share an implementation among multiple objects (perhaps using reference counting), and this fact should be hidden from the client. A simple example is Coplien's String class, in which multiple objects can share the same string representation.

##Composite Intent: Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly.

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Applicability: Use the Composite pattern when

  • you want to represent part-whole hierarchies of objects
  • you want clients to be able to ignore the difference between compositions of objects and individual objects. Clients will treat all objects in the composite structure uniformly

##Decorator Intent: Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.

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Applicability: Use Decorator

  • to add responsibilities to individual objects dynamically and transparently, that is, without affecting other objects
  • for responsibilities that can be withdrawn
  • when extension by subclassing is impractical. Sometimes a large number of independent extensions are possible and would produce an explosion of sublasses to support every combination. Or a class definition may be hidden or otherwise unavailable for subclassing

##Facade Intent: Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use.

##Flyweight Intent: Use sharing to support large numbers of fine-grained objects efficiently.

##Proxy Intent: Provide a surrogate or placeholder for another object to control access to it.

##Chain of responsibility Intent: Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.

##Command Intent: Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.

##Interpreter Intent: Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.

##Iterator Intent: Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.

##Mediator Intent: Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently.

##Memento Intent: Without violating encapsulation, capture and externalize an object's internal state so that the object can be restored to this state later.

##Observer Intent: Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.

##State Intent: Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.

##Strategy Intent: Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.

##Template method Intent: Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure.

##Visitor Intent: Represent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without changing the classes of the elements on which it operates.

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