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			Markdown
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| layout: pattern
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| title: Strategy
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| folder: strategy
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| permalink: /patterns/strategy/
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| categories: Behavioral
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| tags:
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|  - Gang of Four
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| ---
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| 
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| ## Also known as
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| Policy
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| 
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| ## Intent
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| Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary 
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| independently from clients that use it.
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| 
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| ## Explanation
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| 
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| Real world example
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| 
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| > Slaying dragons is a dangerous profession. With experience it becomes easier. Veteran dragonslayers have developed different fighting strategies against different types of dragons.         
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| 
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| In plain words
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| 
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| > Strategy pattern allows choosing the best suited algorithm at runtime.   
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| 
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| Wikipedia says
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| 
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| > In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime.
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| 
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| **Programmatic Example**
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| 
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| Let's first introduce the dragon slaying strategy interface and its implementations.
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| 
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| ```java
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| @FunctionalInterface
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| public interface DragonSlayingStrategy {
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| 
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|   void execute();
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| }
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| 
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| public class MeleeStrategy implements DragonSlayingStrategy {
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| 
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|   private static final Logger LOGGER = LoggerFactory.getLogger(MeleeStrategy.class);
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| 
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|   @Override
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|   public void execute() {
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|     LOGGER.info("With your Excalibur you sever the dragon's head!");
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|   }
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| }
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| 
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| public class ProjectileStrategy implements DragonSlayingStrategy {
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| 
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|   private static final Logger LOGGER = LoggerFactory.getLogger(ProjectileStrategy.class);
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| 
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|   @Override
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|   public void execute() {
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|     LOGGER.info("You shoot the dragon with the magical crossbow and it falls dead on the ground!");
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|   }
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| }
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| 
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| public class SpellStrategy implements DragonSlayingStrategy {
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| 
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|   private static final Logger LOGGER = LoggerFactory.getLogger(SpellStrategy.class);
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| 
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|   @Override
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|   public void execute() {
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|     LOGGER.info("You cast the spell of disintegration and the dragon vaporizes in a pile of dust!");
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|   }
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| }
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| ```
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| 
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| And here is the mighty dragonslayer who is able to pick his fighting strategy based on the opponent.
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| 
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| ```java
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| public class DragonSlayer {
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| 
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|   private DragonSlayingStrategy strategy;
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| 
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|   public DragonSlayer(DragonSlayingStrategy strategy) {
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|     this.strategy = strategy;
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|   }
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| 
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|   public void changeStrategy(DragonSlayingStrategy strategy) {
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|     this.strategy = strategy;
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|   }
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| 
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|   public void goToBattle() {
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|     strategy.execute();
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|   }
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| }
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| ```
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| 
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| Finally here's dragonslayer in action.
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| 
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| ```java
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|     LOGGER.info("Green dragon spotted ahead!");
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|     var dragonSlayer = new DragonSlayer(new MeleeStrategy());
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|     dragonSlayer.goToBattle();
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|     LOGGER.info("Red dragon emerges.");
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|     dragonSlayer.changeStrategy(new ProjectileStrategy());
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|     dragonSlayer.goToBattle();
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|     LOGGER.info("Black dragon lands before you.");
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|     dragonSlayer.changeStrategy(new SpellStrategy());
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|     dragonSlayer.goToBattle();
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|     
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|     // Green dragon spotted ahead!
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|     // With your Excalibur you sever the dragon's head!
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|     // Red dragon emerges.
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|     // You shoot the dragon with the magical crossbow and it falls dead on the ground!
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|     // Black dragon lands before you.
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|     // You cast the spell of disintegration and the dragon vaporizes in a pile of dust!    
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| ```
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| 
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| ## Class diagram
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| 
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| 
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| ## Applicability
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| Use the Strategy pattern when
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| 
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| * Many related classes differ only in their behavior. Strategies provide a way to configure a class either one of many behaviors
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| * You need different variants of an algorithm. for example, you might define algorithms reflecting different space/time trade-offs. Strategies can be used when these variants are implemented as a class hierarchy of algorithms
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| * An algorithm uses data that clients shouldn't know about. Use the Strategy pattern to avoid exposing complex, algorithm-specific data structures
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| * A class defines many behaviors, and these appear as multiple conditional statements in its operations. Instead of many conditionals, move related conditional branches into their own Strategy class
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| 
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| ## Tutorial 
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| 
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| * [Strategy Pattern Tutorial](https://www.journaldev.com/1754/strategy-design-pattern-in-java-example-tutorial)
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| 
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| ## Credits
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| 
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| * [Design Patterns: Elements of Reusable Object-Oriented Software](https://www.amazon.com/gp/product/0201633612/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0201633612&linkCode=as2&tag=javadesignpat-20&linkId=675d49790ce11db99d90bde47f1aeb59)
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| * [Functional Programming in Java: Harnessing the Power of Java 8 Lambda Expressions](https://www.amazon.com/gp/product/1937785467/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=1937785467&linkCode=as2&tag=javadesignpat-20&linkId=7e4e2fb7a141631491534255252fd08b)
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| * [Head First Design Patterns: A Brain-Friendly Guide](https://www.amazon.com/gp/product/0596007124/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596007124&linkCode=as2&tag=javadesignpat-20&linkId=6b8b6eea86021af6c8e3cd3fc382cb5b)
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| * [Refactoring to Patterns](https://www.amazon.com/gp/product/0321213351/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0321213351&linkCode=as2&tag=javadesignpat-20&linkId=2a76fcb387234bc71b1c61150b3cc3a7)
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