2016-11-27 14:34:20 +02:00

65 lines
3.0 KiB
Java

/**
* The MIT License
* Copyright (c) 2014-2016 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.eda;
import com.iluwatar.eda.event.UserCreatedEvent;
import com.iluwatar.eda.event.UserUpdatedEvent;
import com.iluwatar.eda.framework.Event;
import com.iluwatar.eda.framework.EventDispatcher;
import com.iluwatar.eda.handler.UserCreatedEventHandler;
import com.iluwatar.eda.handler.UserUpdatedEventHandler;
import com.iluwatar.eda.model.User;
/**
* An event-driven architecture (EDA) is a framework that orchestrates behavior around the
* production, detection and consumption of events as well as the responses they evoke. An event is
* any identifiable occurrence that has significance for system hardware or software. <p/> The
* example below uses an {@link EventDispatcher} to link/register {@link Event} objects to their
* respective handlers once an {@link Event} is dispatched, it's respective handler is invoked and
* the {@link Event} is handled accordingly.
*
*/
public class App {
/**
* Once the {@link EventDispatcher} is initialised, handlers related to specific events have to be
* made known to the dispatcher by registering them. In this case the {@link UserCreatedEvent} is
* bound to the UserCreatedEventHandler, whilst the {@link UserUpdatedEvent} is bound to the
* {@link UserUpdatedEventHandler}. The dispatcher can now be called to dispatch specific events.
* When a user is saved, the {@link UserCreatedEvent} can be dispatched.
* On the other hand, when a user is updated, {@link UserUpdatedEvent} can be dispatched.
*
*/
public static void main(String[] args) {
EventDispatcher dispatcher = new EventDispatcher();
dispatcher.registerHandler(UserCreatedEvent.class, new UserCreatedEventHandler());
dispatcher.registerHandler(UserUpdatedEvent.class, new UserUpdatedEventHandler());
User user = new User("iluwatar");
dispatcher.dispatch(new UserCreatedEvent(user));
dispatcher.dispatch(new UserUpdatedEvent(user));
}
}