111 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
		
		
			
		
	
	
			111 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
|   | // For more tutorials: https://blog.learngoprogramming.com | ||
|  | // | ||
|  | // Copyright © 2018 Inanc Gumus | ||
|  | // Learn Go Programming Course | ||
|  | // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ | ||
|  | // | ||
|  | 
 | ||
|  | package main | ||
|  | 
 | ||
|  | import ( | ||
|  | 	"fmt" | ||
|  | 	"time" | ||
|  | 
 | ||
|  | 	"github.com/inancgumus/screen" | ||
|  | 	"github.com/mattn/go-runewidth" | ||
|  | ) | ||
|  | 
 | ||
|  | // --------------------------------------------------------- | ||
|  | // EXERCISE: No Slice | ||
|  | // | ||
|  | //   Can you modify the program so that it doesn't use a | ||
|  | //   slice for the board. You can use a slice for the buffer | ||
|  | //   though. | ||
|  | // | ||
|  | //   In this exercise, you'll understand that you don't | ||
|  | //   have to use slices in any problem you encounter with. | ||
|  | // | ||
|  | //   See what it feels like not using a slice for this | ||
|  | //   solution. | ||
|  | // | ||
|  | //   Think about why you have to use a slice for the buffer? | ||
|  | // | ||
|  | //   Can there be any other solution? | ||
|  | // | ||
|  | // --------------------------------------------------------- | ||
|  | 
 | ||
|  | func main() { | ||
|  | 	const ( | ||
|  | 		cellEmpty = ' ' | ||
|  | 		cellBall  = '⚾' | ||
|  | 
 | ||
|  | 		maxFrames = 1200 | ||
|  | 		speed     = time.Second / 20 | ||
|  | 
 | ||
|  | 		ivx, ivy = 1, 1 // initial velocities | ||
|  | 	) | ||
|  | 
 | ||
|  | 	var ( | ||
|  | 		px, py   int        // ball position | ||
|  | 		ppx, ppy int        // previous ball position | ||
|  | 		vx, vy   = ivx, ivy // velocities | ||
|  | 
 | ||
|  | 		cell rune // current cell (for caching) | ||
|  | 	) | ||
|  | 
 | ||
|  | 	width, height := screen.Size() | ||
|  | 	width /= runewidth.RuneWidth(cellBall) | ||
|  | 	height-- // there is a 1 pixel border in my terminal | ||
|  | 
 | ||
|  | 	// REMOVE THIS: create a single-dimensional board | ||
|  | 	board := make([]bool, width*height) | ||
|  | 
 | ||
|  | 	// create a drawing buffer | ||
|  | 	// *2 for extra spaces | ||
|  | 	// +1 for newlines | ||
|  | 	buf := make([]rune, 0, (width*2+1)*height) | ||
|  | 
 | ||
|  | 	screen.Clear() | ||
|  | 
 | ||
|  | 	for i := 0; i < maxFrames; i++ { | ||
|  | 		// calculate the next ball position | ||
|  | 		px += vx | ||
|  | 		py += vy | ||
|  | 
 | ||
|  | 		// when the ball hits a border reverse its direction | ||
|  | 		if px <= 0 || px >= width-ivx { | ||
|  | 			vx *= -1 | ||
|  | 		} | ||
|  | 		if py <= 0 || py >= height-ivy { | ||
|  | 			vy *= -1 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// remove the previous ball and put the new ball | ||
|  | 		pos := py*width + px | ||
|  | 		ppos := ppy*width + ppx | ||
|  | 		ppx, ppy = px, py | ||
|  | 
 | ||
|  | 		board[pos], board[ppos] = true, false | ||
|  | 
 | ||
|  | 		buf = buf[:0] | ||
|  | 
 | ||
|  | 		for y := 0; y < height; y++ { | ||
|  | 			for x := 0; x < width; x++ { | ||
|  | 				cell = cellEmpty | ||
|  | 
 | ||
|  | 				if board[y*width+x] { | ||
|  | 					cell = cellBall | ||
|  | 				} | ||
|  | 
 | ||
|  | 				buf = append(buf, cell, ' ') | ||
|  | 			} | ||
|  | 			buf = append(buf, '\n') | ||
|  | 		} | ||
|  | 
 | ||
|  | 		screen.MoveTopLeft() | ||
|  | 		fmt.Print(string(buf)) | ||
|  | 
 | ||
|  | 		time.Sleep(speed) | ||
|  | 	} | ||
|  | } |