add: new exercises to bouncing ball

This commit is contained in:
Inanc Gumus
2019-03-22 20:42:42 +03:00
parent b0efd28975
commit 4021e83ab2
3 changed files with 205 additions and 5 deletions

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// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import (
"fmt"
"time"
"github.com/inancgumus/screen"
"github.com/mattn/go-runewidth"
)
// ---------------------------------------------------------
// EXERCISE: No Slice
//
// Can you modify the program so that it doesn't use a
// slice for the board. You can use a slice for the buffer
// though.
//
// In this exercise, you'll understand that you don't
// have to use slices in any problem you encounter with.
//
// See what it feels like not using a slice for this
// solution.
//
// Think about why you have to use a slice for the buffer?
//
// Can there be any other solution?
//
// ---------------------------------------------------------
func main() {
const (
cellEmpty = ' '
cellBall = '⚾'
maxFrames = 1200
speed = time.Second / 20
ivx, ivy = 1, 1 // initial velocities
)
var (
px, py int // ball position
ppx, ppy int // previous ball position
vx, vy = ivx, ivy // velocities
cell rune // current cell (for caching)
)
width, height := screen.Size()
width /= runewidth.RuneWidth(cellBall)
height-- // there is a 1 pixel border in my terminal
// REMOVE THIS: create a single-dimensional board
board := make([]bool, width*height)
// create a drawing buffer
// *2 for extra spaces
// +1 for newlines
buf := make([]rune, 0, (width*2+1)*height)
screen.Clear()
for i := 0; i < maxFrames; i++ {
// calculate the next ball position
px += vx
py += vy
// when the ball hits a border reverse its direction
if px <= 0 || px >= width-ivx {
vx *= -1
}
if py <= 0 || py >= height-ivy {
vy *= -1
}
// remove the previous ball and put the new ball
pos := py*width + px
ppos := ppy*width + ppx
ppx, ppy = px, py
board[pos], board[ppos] = true, false
buf = buf[:0]
for y := 0; y < height; y++ {
for x := 0; x < width; x++ {
cell = cellEmpty
if board[y*width+x] {
cell = cellBall
}
buf = append(buf, cell, ' ')
}
buf = append(buf, '\n')
}
screen.MoveTopLeft()
fmt.Print(string(buf))
time.Sleep(speed)
}
}

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// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import (
"fmt"
"time"
"github.com/inancgumus/screen"
"github.com/mattn/go-runewidth"
)
func main() {
const (
cellEmpty = ' '
cellBall = '⚾'
maxFrames = 1200
speed = time.Second / 20
// initial velocities
ivx, ivy = 1, 1
)
var (
px, py int // ball position
vx, vy = ivx, ivy // velocities
cell rune // current cell (for caching)
)
width, height := screen.Size()
width /= runewidth.RuneWidth(cellBall)
height-- // there is a 1 pixel border in my terminal
// create a drawing buffer
// *2 for extra spaces
// +1 for newlines
buf := make([]rune, 0, (width*2+1)*height)
screen.Clear()
for i := 0; i < maxFrames; i++ {
// calculate the next ball position
px += vx
py += vy
// when the ball hits a border reverse its direction
if px <= 0 || px >= width-1 {
vx *= -1
}
if py <= 0 || py >= height-1 {
vy *= -1
}
buf = buf[:0]
for y := 0; y < height; y++ {
for x := 0; x < width; x++ {
cell = cellEmpty
if px == x && py == y {
cell = cellBall
}
buf = append(buf, cell, ' ')
}
buf = append(buf, '\n')
}
screen.MoveTopLeft()
fmt.Print(string(buf))
time.Sleep(speed)
}
}

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# Exercises
# Bouncing Ball Exercises
1. **[Adjust the width and height automatically](https://github.com/inancgumus/learngo/tree/master/18-project-bouncing-ball/exercises/01-width-and-height)**
1. **[Find the Bug](https://github.com/inancgumus/learngo/tree/master/18-project-bouncing-ball/exercises/01-find-the-bug)**
There is a bug in the bouncing ball code. Test yourself that you really understand how the backing arrays work.
2. **[Adjust the width and height automatically](https://github.com/inancgumus/learngo/tree/master/18-project-bouncing-ball/exercises/02-width-and-height)**
In this exercise, your goal is getting the width and height of the terminal screen from your operating system (instead of setting the width and height manually).
2. **[Previous positions](https://github.com/inancgumus/learngo/tree/master/18-project-bouncing-ball/exercises/02-previous-positions)**
3. **[Previous positions](https://github.com/inancgumus/learngo/tree/master/18-project-bouncing-ball/exercises/03-previous-positions)**
Let's optimize the program once more. This time you're going to optimize the clearing off the previous positions.
3. **[Use a single dimensional slice](https://github.com/inancgumus/learngo/tree/master/18-project-bouncing-ball/exercises/03-single-dimensional)**
4. **[Use a single dimensional slice](https://github.com/inancgumus/learngo/tree/master/18-project-bouncing-ball/exercises/04-single-dimensional)**
For the board slice, instead of using a multi-dimensional slice, let's use a single-dimensional slice. In this exercise, you'll understand and deeply internalize why I've used a multi-dimensional board slice.
For the board slice, instead of using a multi-dimensional slice, let's use a single-dimensional slice. In this exercise, you'll understand and deeply internalize why I've used a multi-dimensional board slice.
5. **[Don't use a slice for the board](https://github.com/inancgumus/learngo/tree/master/18-project-bouncing-ball/exercises/05-no-slice)**
Expand your horizon: Don't use a slice for the board. You only need a slice for the buffer, only that.