2019-06-21 12:18:33 +03:00
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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2019-10-30 19:34:44 +03:00
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// For more tutorials : https://learngoprogramming.com
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// In-person training : https://www.linkedin.com/in/inancgumus/
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// Follow me on twitter: https://twitter.com/inancgumus
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2019-06-21 12:18:33 +03:00
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// ---------------------------------------------------------
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// EXERCISE: Refactor the game store to funcs - step #3
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//
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// Let's continue from the previous exercise. This time,
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// you're going to add json encoding and decoding using
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// funcs.
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//
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// 1- Create a new command in a func that encodes the
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// game store data to json and terminates the program.
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// Lastly, add it to runCmd func.
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//
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// For more information, see: "Encode" exercise from
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// the structs section.
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//
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// Name : cmdSave
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// Inputs: []game
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// Output: bool
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//
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// 2- Refactor the load() to load the games from the
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// `data` constant (it's in the games.go as well).
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//
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// For more information, see: "Decode" exercise from
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// the structs section.
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//
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// ---------------------------------------------------------
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package main
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import (
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"bufio"
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"fmt"
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"os"
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)
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func main() {
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games := load()
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byID := indexByID(games)
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fmt.Printf("Inanc's game store has %d games.\n", len(games))
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in := bufio.NewScanner(os.Stdin)
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for {
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fmt.Printf(`
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> list : lists all the games
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> id N : queries a game by id
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> quit : quits
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`)
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if !in.Scan() || !runCmd(in.Text(), games, byID) {
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break
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}
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}
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}
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