add: type assertion

This commit is contained in:
Inanc Gumus 2019-08-23 17:07:45 +03:00
parent e0b2786fd9
commit 39aed37a88
23 changed files with 291 additions and 48 deletions

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@ -14,6 +14,8 @@ type puzzle struct {
price money
}
// if you remove this method,
// you can no longer add it to the `store` in `main()`.
func (p puzzle) print() {
fmt.Printf("%-15s: %s\n", p.title, p.price.string())
}

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@ -10,9 +10,8 @@ package main
import "fmt"
type book struct {
title string
price money
readTime int
title string
price money
}
func (b book) print() {

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@ -10,9 +10,8 @@ package main
import "fmt"
type game struct {
title string
price money
playTime int
title string
price money
}
func (g *game) print() {

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@ -11,6 +11,9 @@ import "fmt"
type printer interface {
print()
// use type assertion when you cannot change the interface.
// discount(ratio float64)
}
type list []printer
@ -26,59 +29,50 @@ func (l list) print() {
}
}
// type assertion can extract the wrapped value.
// or: it can put the value into another interface.
func (l list) discount(ratio float64) {
// you can declare an interface in a function/method as well.
// interface is just a type.
type discounter interface {
discount(float64)
}
for _, it := range l {
// you can assert to an interface.
// and extract another interface.
if it, ok := it.(discounter); ok {
it.discount(ratio)
}
}
}
//
// type assertion can pull out the real value behind an interface value.
//
// it can also check whether the value convertable to a given type.
//
// ----
// func (l list) discount(ratio float64) {
// for _, it := range l {
// // remember: interface is a type
// if it, ok := it.(interface{ discount(float64) }); ok {
// it.discount(ratio)
// // you can inline-assert interfaces
// // interface is just a type.
// g, ok := it.(interface{ discount(float64) })
// if !ok {
// continue
// }
// g.discount(ratio)
// }
// }
//
// type switch can pull out the real value behind an interface value.
//
// func (l list) discount(ratio float64) {
// for _, it := range l {
// switch it := it.(type) {
// case *game:
// it.discount(ratio)
// case *puzzle:
// it.discount(ratio)
// }
// }
// }
// ----
//
// type switch can find the type behind an interface value.
//
// // type assertion can pull out the real value behind an interface value.
// // it can also check whether the value convertable to a given type.
// func (l list) discount(ratio float64) {
// for _, it := range l {
// switch it.(type) {
// case *game:
// fmt.Print("it's a *game! --> ")
// case *puzzle:
// fmt.Print("it's a *puzzle! --> ")
// default:
// fmt.Print("neither --> ")
// g, ok := it.(*game)
// if !ok {
// continue
// }
// it.print()
// g.discount(ratio)
// }
// }

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@ -13,16 +13,19 @@ func main() {
minecraft = game{title: "minecraft", price: 20}
tetris = game{title: "tetris", price: 5}
rubik = puzzle{title: "rubik's cube", price: 5}
yoda = toy{title: "yoda", price: 150}
)
var store list
store = append(store, &minecraft, &tetris, mobydick, &rubik)
store = append(store, &minecraft, &tetris, mobydick, rubik, &yoda)
// #2
store.discount(.5)
store.print()
// minecraft.discount(.5)
// minecraft.print()
// #1
// var p printer
// p = &tetris
// tetris.discount(.5)
// p.print()
}
// store.discount()

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@ -14,10 +14,6 @@ type puzzle struct {
price money
}
func (p *puzzle) print() {
func (p puzzle) print() {
fmt.Printf("%-15s: %s\n", p.title, p.price.string())
}
func (p *puzzle) discount(ratio float64) {
p.price *= money(1 - ratio)
}

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@ -0,0 +1,23 @@
// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import "fmt"
type toy struct {
title string
price money
}
func (t *toy) print() {
fmt.Printf("%-15s: %s\n", t.title, t.price.string())
}
func (t *toy) discount(ratio float64) {
t.price *= money(1 - ratio)
}

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@ -0,0 +1,19 @@
// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import "fmt"
type book struct {
title string
price money
}
func (b book) print() {
fmt.Printf("%-15s: %s\n", b.title, b.price.string())
}

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@ -0,0 +1,23 @@
// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import "fmt"
type game struct {
title string
price money
}
func (g *game) print() {
fmt.Printf("%-15s: %s\n", g.title, g.price.string())
}
func (g *game) discount(ratio float64) {
g.price *= money(1 - ratio)
}

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@ -0,0 +1,96 @@
// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import "fmt"
type printer interface {
print()
// discount(ratio float64)
}
type list []printer
func (l list) print() {
if len(l) == 0 {
fmt.Println("Sorry. Our store is closed. We're waiting for the delivery 🚚.")
return
}
for _, it := range l {
it.print()
}
}
//
// type switch can find the type behind an interface value.
//
func (l list) discount(ratio float64) {
type discounter interface {
discount(float64)
}
for _, it := range l {
if it, ok := it.(discounter); ok {
it.discount(ratio)
}
}
}
// ----
//
// type assertion can pull out the real value behind an interface value.
//
// it can also check whether the value convertable to a given type.
//
// func (l list) discount(ratio float64) {
// for _, it := range l {
// g, ok := it.(interface{ discount(float64) })
// if !ok {
// continue
// }
// g.discount(ratio)
// }
// }
// ----
//
// type switch can pull out the real value behind an interface value.
//
// func (l list) discount(ratio float64) {
// for _, it := range l {
// switch it := it.(type) {
// case *game:
// it.discount(ratio)
// case *puzzle:
// it.discount(ratio)
// }
// }
// }
// ----
//
// type switch can find the type behind an interface value.
//
// func (l list) discount(ratio float64) {
// for _, it := range l {
// switch it.(type) {
// case *game:
// fmt.Print("it's a *game! --> ")
// case *puzzle:
// fmt.Print("it's a *puzzle! --> ")
// default:
// fmt.Print("neither --> ")
// }
// it.print()
// }
// }

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@ -0,0 +1,31 @@
// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
func main() {
var (
mobydick = book{title: "moby dick", price: 10}
minecraft = game{title: "minecraft", price: 20}
tetris = game{title: "tetris", price: 5}
rubik = puzzle{title: "rubik's cube", price: 5}
yoda = toy{title: "yoda", price: 150}
)
var store list
store = append(store, &minecraft, &tetris, mobydick, rubik, &yoda)
// #2
store.discount(.5)
store.print()
// #1
// var p printer
// p = &tetris
// tetris.discount(.5)
// p.print()
}

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@ -0,0 +1,19 @@
// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import "fmt"
type puzzle struct {
title string
price money
}
func (p puzzle) print() {
fmt.Printf("%-15s: %s\n", p.title, p.price.string())
}

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@ -0,0 +1,23 @@
// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import "fmt"
type toy struct {
title string
price money
}
func (t *toy) print() {
fmt.Printf("%-15s: %s\n", t.title, t.price.string())
}
func (t *toy) discount(ratio float64) {
t.price *= money(1 - ratio)
}

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@ -0,0 +1,16 @@
// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import "fmt"
type money float64
func (m money) string() string {
return fmt.Sprintf("$%.2f", m)
}