rename: bouncing ball
This commit is contained in:
176
18-project-bouncing-ball/exercises/01-width-and-height/main.go
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176
18-project-bouncing-ball/exercises/01-width-and-height/main.go
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@ -0,0 +1,176 @@
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// For more tutorials: https://blog.learngoprogramming.com
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//
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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// ---------------------------------------------------------
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// EXERCISE: Adjust the width and height automatically
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//
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// In this exercise, your goal is simple:
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//
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// Instead of setting the width and height manually,
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// you need to get the width and height of the terminal
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// screen from your operating system.
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//
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// Don't worry, it is easier than it sounds. You just
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// need to read a few documentation and install a
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// Go package.
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//
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// 1. Go here: https://godoc.org/golang.org/x/crypto/ssh/terminal
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//
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// Download the package:
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// go get -u golang.org/x/crypto/ssh/terminal
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//
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// 2. Find the function that gives you the width and height
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// of the terminal.
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//
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// 3. Call that function from your program and get the
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// width and height.
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//
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// 4. When an error occurs while retrieving the width
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// and height, report it.
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//
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// 5. Set the width and height of the board.
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//
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// 6. After solving the above steps, update your program
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// to use my screen package instead. It offers an
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// easier way to get the width and height of a
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// terminal.
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//
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// go get -u https://github.com/inancgumus/screen
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//
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//
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// BONUS
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//
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// 1. When you set the width, you may see that the ball
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// goes beyond the left and right borders. This happens
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// because the ball emoji spans to multiple console
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// columns (or cells). Ordinary characters have a
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// single column.
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//
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// 1. Get the width of the ball emoji using a function
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// from the following package:
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//
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// go get -u github.com/mattn/go-runewidth
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//
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// 2. Divide the width using the rune width of the
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// ball emoji.
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//
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// 2. Your terminal may have borders, so reduce the
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// height by taking into account the height of
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// your terminal borders.
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//
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//
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// EXPECTED OUTPUT
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//
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// When you run the program, the ball should start
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// animating across the total width and height of your
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// terminal screen dynamically.
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//
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// Currently you set width and height manually, so it
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// wasn't matter whether your terminal was bigger or
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// smaller, but now it will be!
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//
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//
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// HINT
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//
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// Please take a look at this if you get stuck.
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//
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// You need to pass the Standard Out file handler
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// to the function that returns you the dimensions.
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//
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// Check out my screen package to find out how I'm
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// passing the Standard Out file handler.
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//
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// https://github.com/inancgumus/screen/blob/master/dimensions.go
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//
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// ---------------------------------------------------------
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package main
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import (
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"fmt"
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"time"
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"github.com/inancgumus/screen"
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)
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func main() {
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const (
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width = 50
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height = 10
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cellEmpty = ' '
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cellBall = '⚾'
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maxFrames = 1200
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speed = time.Second / 20
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)
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var (
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px, py int // ball position
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vx, vy = 1, 1 // velocities
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cell rune // current cell (for caching)
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)
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// create the board
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board := make([][]bool, width)
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for row := range board {
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board[row] = make([]bool, height)
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}
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// create a drawing buffer
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buf := make([]rune, 0, width*height)
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// clear the screen once
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screen.Clear()
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for i := 0; i < maxFrames; i++ {
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// calculate the next ball position
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px += vx
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py += vy
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// when the ball hits a border reverse its direction
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if px <= 0 || px >= width-1 {
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vx *= -1
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}
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if py <= 0 || py >= height-1 {
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vy *= -1
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}
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// remove the previous ball
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for y := range board[0] {
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for x := range board {
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board[x][y] = false
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}
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}
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// put the new ball
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board[px][py] = true
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// rewind the buffer (allow appending from the beginning)
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buf = buf[:0]
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// draw the board into the buffer
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for y := range board[0] {
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for x := range board {
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cell = cellEmpty
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if board[x][y] {
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cell = cellBall
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}
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buf = append(buf, cell, ' ')
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}
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buf = append(buf, '\n')
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}
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// print the buffer
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screen.MoveTopLeft()
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fmt.Print(string(buf))
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// slow down the animation
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time.Sleep(speed)
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}
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}
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@ -0,0 +1,111 @@
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// For more tutorials: https://blog.learngoprogramming.com
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//
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// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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||||
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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package main
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import (
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"fmt"
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"os"
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"time"
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"github.com/mattn/go-runewidth"
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"github.com/inancgumus/screen"
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"golang.org/x/crypto/ssh/terminal"
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)
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func main() {
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const (
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cellEmpty = ' '
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cellBall = '⚾'
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maxFrames = 1200
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speed = time.Second / 20
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)
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var (
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px, py int // ball position
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vx, vy = 1, 1 // velocities
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cell rune // current cell (for caching)
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)
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// get the width and height
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width, height, err := terminal.GetSize(int(os.Stdout.Fd()))
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if err != nil {
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fmt.Println(err)
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return
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}
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// you can get the width and height using the screen package easily:
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// width, height := screen.Size()
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// get the rune width of the ball emoji
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ballWidth := runewidth.RuneWidth(cellBall)
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// adjust the width and height
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width /= ballWidth
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height-- // there is a 1 pixel border in my terminal
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// create the board
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board := make([][]bool, width)
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for row := range board {
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board[row] = make([]bool, height)
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}
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// create a drawing buffer
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buf := make([]rune, 0, width*height)
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// clear the screen once
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screen.Clear()
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for i := 0; i < maxFrames; i++ {
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// calculate the next ball position
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px += vx
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py += vy
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// when the ball hits a border reverse its direction
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if px <= 0 || px >= width-1 {
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vx *= -1
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}
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if py <= 0 || py >= height-1 {
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vy *= -1
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}
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// remove the previous ball
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for y := range board[0] {
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for x := range board {
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board[x][y] = false
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}
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}
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// put the new ball
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board[px][py] = true
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// rewind the buffer (allow appending from the beginning)
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buf = buf[:0]
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// draw the board into the buffer
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for y := range board[0] {
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for x := range board {
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cell = cellEmpty
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if board[x][y] {
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cell = cellBall
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}
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buf = append(buf, cell, ' ')
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}
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buf = append(buf, '\n')
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}
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// print the buffer
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screen.MoveTopLeft()
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fmt.Print(string(buf))
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// slow down the animation
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time.Sleep(speed)
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}
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}
|
126
18-project-bouncing-ball/exercises/02-previous-positions/main.go
Normal file
126
18-project-bouncing-ball/exercises/02-previous-positions/main.go
Normal file
@ -0,0 +1,126 @@
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// For more tutorials: https://blog.learngoprogramming.com
|
||||
//
|
||||
// Copyright © 2018 Inanc Gumus
|
||||
// Learn Go Programming Course
|
||||
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
//
|
||||
|
||||
package main
|
||||
|
||||
import (
|
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"fmt"
|
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"time"
|
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|
||||
"github.com/inancgumus/screen"
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"github.com/mattn/go-runewidth"
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)
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// ---------------------------------------------------------
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// EXERCISE: Previous positions
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//
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// Let's optimize the program once more. This time you're
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// going to optimize the clearing off the previous positions.
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//
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// 1. Find the code below marked as "remove the previous ball"
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//
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// 2. Instead of clearing every position on the board to false,
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// only set the previous position to false. So, don't use
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// a loop, remove it.
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//
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// 3. Change the velocity of the ball like so:
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//
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// vx, vy = 5, 2
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//
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// 4. Run the program and solve the problem
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//
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//
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// HINT
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//
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// Don't forget saving the previous position.
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//
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// ---------------------------------------------------------
|
||||
|
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func main() {
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const (
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cellEmpty = ' '
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cellBall = '⚾'
|
||||
|
||||
maxFrames = 1200
|
||||
speed = time.Second / 20
|
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)
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||||
|
||||
var (
|
||||
px, py int // ball position
|
||||
vx, vy = 1, 1 // velocities
|
||||
|
||||
cell rune // current cell (for caching)
|
||||
)
|
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|
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// you can get the width and height using the screen package easily:
|
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width, height := screen.Size()
|
||||
|
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// get the rune width of the ball emoji
|
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ballWidth := runewidth.RuneWidth(cellBall)
|
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|
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// adjust the width and height
|
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width /= ballWidth
|
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height-- // there is a 1 pixel border in my terminal
|
||||
|
||||
// create the board
|
||||
board := make([][]bool, width)
|
||||
for row := range board {
|
||||
board[row] = make([]bool, height)
|
||||
}
|
||||
|
||||
// create a drawing buffer
|
||||
buf := make([]rune, 0, width*height)
|
||||
|
||||
// clear the screen once
|
||||
screen.Clear()
|
||||
|
||||
for i := 0; i < maxFrames; i++ {
|
||||
// calculate the next ball position
|
||||
px += vx
|
||||
py += vy
|
||||
|
||||
// when the ball hits a border reverse its direction
|
||||
if px <= 0 || px >= width-1 {
|
||||
vx *= -1
|
||||
}
|
||||
if py <= 0 || py >= height-1 {
|
||||
vy *= -1
|
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}
|
||||
|
||||
// remove the previous ball
|
||||
for y := range board[0] {
|
||||
for x := range board {
|
||||
board[x][y] = false
|
||||
}
|
||||
}
|
||||
|
||||
// put the new ball
|
||||
board[px][py] = true
|
||||
|
||||
// rewind the buffer (allow appending from the beginning)
|
||||
buf = buf[:0]
|
||||
|
||||
// draw the board into the buffer
|
||||
for y := range board[0] {
|
||||
for x := range board {
|
||||
cell = cellEmpty
|
||||
if board[x][y] {
|
||||
cell = cellBall
|
||||
}
|
||||
buf = append(buf, cell, ' ')
|
||||
}
|
||||
buf = append(buf, '\n')
|
||||
}
|
||||
|
||||
// print the buffer
|
||||
screen.MoveTopLeft()
|
||||
fmt.Print(string(buf))
|
||||
|
||||
// slow down the animation
|
||||
time.Sleep(speed)
|
||||
}
|
||||
}
|
@ -0,0 +1,101 @@
|
||||
// For more tutorials: https://blog.learngoprogramming.com
|
||||
//
|
||||
// Copyright © 2018 Inanc Gumus
|
||||
// Learn Go Programming Course
|
||||
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
//
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
"github.com/inancgumus/screen"
|
||||
"github.com/mattn/go-runewidth"
|
||||
)
|
||||
|
||||
func main() {
|
||||
const (
|
||||
cellEmpty = ' '
|
||||
cellBall = '⚾'
|
||||
|
||||
maxFrames = 1200
|
||||
speed = time.Second / 20
|
||||
)
|
||||
|
||||
var (
|
||||
px, py int // ball position
|
||||
ppx, ppy int // previous ball position
|
||||
vx, vy = 5, 2 // velocities
|
||||
|
||||
cell rune // current cell (for caching)
|
||||
)
|
||||
|
||||
// you can get the width and height using the screen package easily:
|
||||
width, height := screen.Size()
|
||||
|
||||
// get the rune width of the ball emoji
|
||||
ballWidth := runewidth.RuneWidth(cellBall)
|
||||
|
||||
// adjust the width and height
|
||||
width /= ballWidth
|
||||
height-- // there is a 1 pixel border in my terminal
|
||||
|
||||
// create the board
|
||||
board := make([][]bool, width)
|
||||
for row := range board {
|
||||
board[row] = make([]bool, height)
|
||||
}
|
||||
|
||||
// create a drawing buffer
|
||||
buf := make([]rune, 0, width*height)
|
||||
|
||||
// clear the screen once
|
||||
screen.Clear()
|
||||
|
||||
for i := 0; i < maxFrames; i++ {
|
||||
// calculate the next ball position
|
||||
px += vx
|
||||
py += vy
|
||||
|
||||
// when the ball hits a border reverse its direction
|
||||
if px <= 0 || px >= width-1 {
|
||||
vx *= -1
|
||||
}
|
||||
if py <= 0 || py >= height-1 {
|
||||
vy *= -1
|
||||
}
|
||||
|
||||
// check whether the ball goes beyond the borders
|
||||
if px < width && py < height {
|
||||
// remove the previous ball and put the new ball
|
||||
board[px][py], board[ppx][ppy] = true, false
|
||||
|
||||
// save the previous positions
|
||||
ppx, ppy = px, py
|
||||
}
|
||||
|
||||
// rewind the buffer (allow appending from the beginning)
|
||||
buf = buf[:0]
|
||||
|
||||
// draw the board into the buffer
|
||||
for y := range board[0] {
|
||||
for x := range board {
|
||||
cell = cellEmpty
|
||||
if board[x][y] {
|
||||
cell = cellBall
|
||||
}
|
||||
buf = append(buf, cell, ' ')
|
||||
}
|
||||
buf = append(buf, '\n')
|
||||
}
|
||||
|
||||
// print the buffer
|
||||
screen.MoveTopLeft()
|
||||
fmt.Print(string(buf))
|
||||
|
||||
// slow down the animation
|
||||
time.Sleep(speed)
|
||||
}
|
||||
}
|
121
18-project-bouncing-ball/exercises/03-single-dimensional/main.go
Normal file
121
18-project-bouncing-ball/exercises/03-single-dimensional/main.go
Normal file
@ -0,0 +1,121 @@
|
||||
// For more tutorials: https://blog.learngoprogramming.com
|
||||
//
|
||||
// Copyright © 2018 Inanc Gumus
|
||||
// Learn Go Programming Course
|
||||
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
//
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
"github.com/inancgumus/screen"
|
||||
"github.com/mattn/go-runewidth"
|
||||
)
|
||||
|
||||
// ---------------------------------------------------------
|
||||
// EXERCISE: Single Dimensional
|
||||
//
|
||||
// In this exercise you will understand why I use
|
||||
// a multi-dimensional board slice instead of a
|
||||
// single-dimensional one.
|
||||
//
|
||||
// 1. Remove this:
|
||||
// board := make([][]bool, width)
|
||||
//
|
||||
// 2. Use this:
|
||||
// board := make([]bool, width*height)
|
||||
//
|
||||
// 3. Adjust the rest of the operations in the code to work
|
||||
// with this single-dimensional slice.
|
||||
//
|
||||
// You'll see how hard it becomes to work with it.
|
||||
//
|
||||
// ---------------------------------------------------------
|
||||
|
||||
func main() {
|
||||
const (
|
||||
cellEmpty = ' '
|
||||
cellBall = '⚾'
|
||||
|
||||
maxFrames = 1200
|
||||
speed = time.Second / 20
|
||||
)
|
||||
|
||||
var (
|
||||
px, py int // ball position
|
||||
ppx, ppy int // previous ball position
|
||||
vx, vy = 5, 2 // velocities
|
||||
|
||||
cell rune // current cell (for caching)
|
||||
)
|
||||
|
||||
// you can get the width and height using the screen package easily:
|
||||
width, height := screen.Size()
|
||||
|
||||
// get the rune width of the ball emoji
|
||||
ballWidth := runewidth.RuneWidth(cellBall)
|
||||
|
||||
// adjust the width and height
|
||||
width /= ballWidth
|
||||
height-- // there is a 1 pixel border in my terminal
|
||||
|
||||
// create the board
|
||||
board := make([][]bool, width)
|
||||
for row := range board {
|
||||
board[row] = make([]bool, height)
|
||||
}
|
||||
|
||||
// create a drawing buffer
|
||||
buf := make([]rune, 0, width*height)
|
||||
|
||||
// clear the screen once
|
||||
screen.Clear()
|
||||
|
||||
for i := 0; i < maxFrames; i++ {
|
||||
// calculate the next ball position
|
||||
px += vx
|
||||
py += vy
|
||||
|
||||
// when the ball hits a border reverse its direction
|
||||
if px <= 0 || px >= width-1 {
|
||||
vx *= -1
|
||||
}
|
||||
if py <= 0 || py >= height-1 {
|
||||
vy *= -1
|
||||
}
|
||||
|
||||
// check whether the ball goes beyond the borders
|
||||
if px < width && py < height {
|
||||
// remove the previous ball and put the new ball
|
||||
board[px][py], board[ppx][ppy] = true, false
|
||||
|
||||
// save the previous positions
|
||||
ppx, ppy = px, py
|
||||
}
|
||||
|
||||
// rewind the buffer (allow appending from the beginning)
|
||||
buf = buf[:0]
|
||||
|
||||
// draw the board into the buffer
|
||||
for y := range board[0] {
|
||||
for x := range board {
|
||||
cell = cellEmpty
|
||||
if board[x][y] {
|
||||
cell = cellBall
|
||||
}
|
||||
buf = append(buf, cell, ' ')
|
||||
}
|
||||
buf = append(buf, '\n')
|
||||
}
|
||||
|
||||
// print the buffer
|
||||
screen.MoveTopLeft()
|
||||
fmt.Print(string(buf))
|
||||
|
||||
// slow down the animation
|
||||
time.Sleep(speed)
|
||||
}
|
||||
}
|
@ -0,0 +1,104 @@
|
||||
// For more tutorials: https://blog.learngoprogramming.com
|
||||
//
|
||||
// Copyright © 2018 Inanc Gumus
|
||||
// Learn Go Programming Course
|
||||
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
|
||||
//
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
"github.com/inancgumus/screen"
|
||||
"github.com/mattn/go-runewidth"
|
||||
)
|
||||
|
||||
func main() {
|
||||
const (
|
||||
cellEmpty = ' '
|
||||
cellBall = '⚾'
|
||||
|
||||
maxFrames = 1200
|
||||
speed = time.Second / 20
|
||||
)
|
||||
|
||||
var (
|
||||
px, py int // ball position
|
||||
ppx, ppy int // previous ball position
|
||||
vx, vy = 5, 2 // velocities
|
||||
|
||||
cell rune // current cell (for caching)
|
||||
)
|
||||
|
||||
// you can get the width and height using the screen package easily:
|
||||
width, height := screen.Size()
|
||||
|
||||
// get the rune width of the ball emoji
|
||||
ballWidth := runewidth.RuneWidth(cellBall)
|
||||
|
||||
// adjust the width and height
|
||||
width /= ballWidth
|
||||
height-- // there is a 1 pixel border in my terminal
|
||||
|
||||
// create a single-dimensional board
|
||||
board := make([]bool, width*height)
|
||||
|
||||
// create a drawing buffer
|
||||
buf := make([]rune, 0, width*height)
|
||||
|
||||
// clear the screen once
|
||||
screen.Clear()
|
||||
|
||||
for i := 0; i < maxFrames; i++ {
|
||||
// calculate the next ball position
|
||||
px += vx
|
||||
py += vy
|
||||
|
||||
// when the ball hits a border reverse its direction
|
||||
if px <= 0 || px >= width-1 {
|
||||
vx *= -1
|
||||
}
|
||||
if py <= 0 || py >= height-1 {
|
||||
vy *= -1
|
||||
}
|
||||
|
||||
// check whether the ball goes beyond the borders
|
||||
if px < width && py < height {
|
||||
// calculate the new and the previous ball positions
|
||||
pos := py*width + px
|
||||
ppos := ppy*width + ppx
|
||||
|
||||
// remove the previous ball and put the new ball
|
||||
board[pos], board[ppos] = true, false
|
||||
|
||||
// save the previous positions
|
||||
ppx, ppy = px, py
|
||||
}
|
||||
|
||||
// rewind the buffer (allow appending from the beginning)
|
||||
buf = buf[:0]
|
||||
|
||||
// draw the board into the buffer
|
||||
for y := 0; y < height; y++ {
|
||||
for x := 0; x < width; x++ {
|
||||
cell = cellEmpty
|
||||
|
||||
if board[y*width+x] {
|
||||
cell = cellBall
|
||||
}
|
||||
|
||||
buf = append(buf, cell, ' ')
|
||||
}
|
||||
buf = append(buf, '\n')
|
||||
}
|
||||
|
||||
// print the buffer
|
||||
screen.MoveTopLeft()
|
||||
fmt.Print(string(buf))
|
||||
|
||||
// slow down the animation
|
||||
time.Sleep(speed)
|
||||
}
|
||||
}
|
13
18-project-bouncing-ball/exercises/README.md
Normal file
13
18-project-bouncing-ball/exercises/README.md
Normal file
@ -0,0 +1,13 @@
|
||||
# Exercises
|
||||
|
||||
1. **[Adjust the width and height automatically](https://github.com/inancgumus/learngo/tree/master/18-bouncing-ball-project/exercises/01-width-and-height)**
|
||||
|
||||
In this exercise, your goal is getting the width and height of the terminal screen from your operating system (instead of setting the width and height manually).
|
||||
|
||||
2. **[Previous positions](https://github.com/inancgumus/learngo/tree/master/18-bouncing-ball-project/exercises/02-previous-positions)**
|
||||
|
||||
Let's optimize the program once more. This time you're going to optimize the clearing off the previous positions.
|
||||
|
||||
3. **[Use a single dimensional slice]()**
|
||||
|
||||
For the board slice, instead of using a multi-dimensional slice, let's use a single-dimensional slice. In this exercise, you'll understand and deeply internalize why I've used a multi-dimensional board slice.
|
Reference in New Issue
Block a user