add: new tictactoe game

add: testing to tictactoe

rename: tictactoe

add: tictactoe steps

refactor: tictactoe const names

refactor: tictactoe loop

add: tictactoe bad switch example (fallthrough)

refactor: tictactoe loop skin

remove: tictactoe changable skin

refactor: tictactoe all

remove: tictactoe unnecessary base dir

add: tictactoe slices

add: tictactoe slices

remove: tictactoe fallthrough

rename: tictactoe slices 10 -> 09

update: loops skin tictactoe

add: tictactoe randomization

add: tictactoe infinite loop and labeled break

refactor: tictactoe rand and infinite loop

add: tictactoe buggy winning algo

add: tictactoe more tests

rename: tictactoe wrongPlay to wrongMove

add: tictactoe even more tests

fix: tictactoe

rename: tictactoe waitForInput to wait

add: tictactoe os.args gameSpeed

remove: tictactoe unnecessary files

rename: tictactoe game messages

refactor: tictactoe main loop

add: types and arrays
This commit is contained in:
Inanc Gumus
2019-07-27 18:16:17 +03:00
parent e191567e1f
commit eb8f9987a8
97 changed files with 3457 additions and 3 deletions

View File

@@ -0,0 +1,33 @@
package main
import "fmt"
/*
~ TICTACTOE GAME IN GO ~
+ This example uses the very basics of the Go language.
+ The goal is learning all the basics.
*/
func main() {
var won bool // is there any winner?
banner := " TIC~TAC~TOE"
board := `
/---+---+---\
| | | |
+---+---+---+
| | | |
+---+---+---+
| | | |
\---+---+---/`
// short declaration (type-inference)
maxTurns, turn := 9, 0
progress := (1 - (float64(turn) / float64(maxTurns))) * 100
fmt.Println(banner)
fmt.Println(board)
fmt.Println()
fmt.Printf("Current Turn : %d\n", turn)
fmt.Printf("Is there a winner : %t\n", won)
fmt.Printf("Turns left : %.1f%%\n", progress)
}