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Go

// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
// For more tutorials : https://learngoprogramming.com
// In-person training : https://www.linkedin.com/in/inancgumus/
// Follow me on twitter: https://twitter.com/inancgumus
package main
import (
"fmt"
"time"
"github.com/inancgumus/screen"
)
// ---------------------------------------------------------
// EXERCISE: Adjust the width and height automatically
//
// Instead of setting the width and height manually,
// you need to get the width and height of the terminal
// screen from your operating system.
//
// 1. Update your program to use my screen package.
// It offers an easy way to get the width and height.
//
// go get -u https://github.com/inancgumus/screen
//
// 2. Read the package's documentation and find a way to
// get the screen size: width and height.
//
// The documentation is here:
// https://godoc.org/github.com/inancgumus/screen
//
// 3. Use it to set the board's dimensions.
//
//
// OPTIONAL EXERCISE
//
// 1. When you set the width, you may see that the ball
// goes beyond the left and right borders. This happens
// because the ball emoji spans to multiple console
// columns (or cells). Ordinary characters have a
// single column.
//
// 1. Get the width of the ball emoji using a function
// from the following package:
//
// go get -u github.com/mattn/go-runewidth
//
// 2. Divide the width using the rune width of the
// ball emoji.
//
// 2. Your terminal may have borders, so reduce the
// height by taking into account the height of
// your terminal borders.
//
//
// EXPECTED OUTPUT
//
// When you run the program, the ball should start
// animating across the total width and height of your
// terminal screen dynamically.
//
// Currently you set width and height manually, so it
// wasn't matter whether your terminal was bigger or
// smaller, but now it will be!
//
// ---------------------------------------------------------
func main() {
const (
width = 50
height = 10
cellEmpty = ' '
cellBall = '⚾'
maxFrames = 1200
speed = time.Second / 20
// drawing buffer length
//
// *2 for extra spaces
// +1 for newlines
bufLen = (width*2 + 1) * height
)
var (
px, py int // ball position
vx, vy = 1, 1 // velocities
cell rune // current cell (for caching)
)
// create the board
board := make([][]bool, width)
for column := range board {
board[column] = make([]bool, height)
}
// create a drawing buffer
buf := make([]rune, 0, bufLen)
// clear the screen once
screen.Clear()
for i := 0; i < maxFrames; i++ {
// calculate the next ball position
px += vx
py += vy
// when the ball hits a border reverse its direction
if px <= 0 || px >= width-1 {
vx *= -1
}
if py <= 0 || py >= height-1 {
vy *= -1
}
// remove the previous ball
for y := range board[0] {
for x := range board {
board[x][y] = false
}
}
// put the new ball
board[px][py] = true
// rewind the buffer (allow appending from the beginning)
buf = buf[:0]
// draw the board into the buffer
for y := range board[0] {
for x := range board {
cell = cellEmpty
if board[x][y] {
cell = cellBall
}
buf = append(buf, cell, ' ')
}
buf = append(buf, '\n')
}
// print the buffer
screen.MoveTopLeft()
fmt.Print(string(buf))
// slow down the animation
time.Sleep(speed)
}
}