Files
Firas Khalil Khana 27c12b9b58 Capitalize i
2021-06-08 11:19:26 +03:00

152 lines
3.0 KiB
Go

// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
// For more tutorials : https://learngoprogramming.com
// In-person training : https://www.linkedin.com/in/inancgumus/
// Follow me on twitter: https://twitter.com/inancgumus
// ---------------------------------------------------------
// EXERCISE: Refactor the game store to funcs - step #1
//
// Remember the game store program from the structs exercises?
// Now, it's time to refactor it to funcs.
//
// Create games.go file
//
// 1- Move the structs there
//
// 2- Add a func that creates and returns a game.
//
// Name : newGame
// Inputs: id, price, name and genre
// Output: game
//
// 3- Add a func that adds a `game` to `[]game` and returns `[]game`:
//
// Name : addGame
// Inputs: []game, game
// Output: []game
//
// 4- Add a func that uses newGame and addGame funcs to load up the game
// store:
//
// Name : load
// Inputs: none
// Output: []game
//
// 5- Add a func that indexes games by ID:
//
// Name : indexByID
// Inputs: []game
// Output: map[int]game
//
// 6- Add a func that prints the given game:
//
// Name : printGame
// Inputs: game
//
//
// Go back to main.go and change the existing code with
// the new funcs that you've created. There are hints
// inside the code.
//
// ---------------------------------------------------------
package main
import (
"bufio"
"fmt"
"os"
"strconv"
"strings"
)
func main() {
type item struct {
id int
name string
price int
}
type game struct {
item
genre string
}
// load()
games := []game{
{
item: item{id: 1, name: "god of war", price: 50},
genre: "action adventure",
},
{item: item{id: 2, name: "x-com 2", price: 40}, genre: "strategy"},
{item: item{id: 3, name: "minecraft", price: 20}, genre: "sandbox"},
}
// indexByID()
byID := make(map[int]game)
for _, g := range games {
byID[g.id] = g
}
fmt.Printf("Inanc's game store has %d games.\n", len(games))
in := bufio.NewScanner(os.Stdin)
for {
fmt.Printf(`
> list : lists all the games
> id N : queries a game by id
> quit : quits
`)
if !in.Scan() {
break
}
fmt.Println()
cmd := strings.Fields(in.Text())
if len(cmd) == 0 {
continue
}
switch cmd[0] {
case "quit":
fmt.Println("bye!")
return
case "list":
for _, g := range games {
// printGame()
fmt.Printf("#%d: %-15q %-20s $%d\n",
g.id, g.name, "("+g.genre+")", g.price)
}
case "id":
if len(cmd) != 2 {
fmt.Println("wrong id")
continue
}
id, err := strconv.Atoi(cmd[1])
if err != nil {
fmt.Println("wrong id")
continue
}
g, ok := byID[id]
if !ok {
fmt.Println("sorry. I don't have the game")
continue
}
// printGame()
fmt.Printf("#%d: %-15q %-20s $%d\n",
g.id, g.name, "("+g.genre+")", g.price)
}
}
}