Files
2019-10-30 19:41:13 +03:00

95 lines
1.9 KiB
Go

// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
// For more tutorials : https://learngoprogramming.com
// In-person training : https://www.linkedin.com/in/inancgumus/
// Follow me on twitter: https://twitter.com/inancgumus
package main
import (
"encoding/json"
"fmt"
)
const data = `
[
{
"id": 1,
"name": "god of war",
"genre": "action adventure",
"price": 50
},
{
"id": 2,
"name": "x-com 2",
"genre": "strategy",
"price": 40
},
{
"id": 3,
"name": "minecraft",
"genre": "sandbox",
"price": 20
}
]`
type item struct {
id int
name string
price int
}
type game struct {
item
genre string
}
// encodable and decodable game type
type jsonGame struct {
ID int `json:"id"`
Name string `json:"name"`
Genre string `json:"genre"`
Price int `json:"price"`
}
func load() (games []game) {
// load the initial data from json
var decoded []jsonGame
if err := json.Unmarshal([]byte(data), &decoded); err != nil {
fmt.Println("Sorry, there is a problem:", err)
return
}
// load the data into usual game values
for _, dg := range decoded {
games = addGame(games, newGame(dg.ID, dg.Price, dg.Name, dg.Genre))
}
return games
}
func addGame(games []game, g game) []game {
return append(games, g)
}
func newGame(id, price int, name, genre string) game {
return game{
item: item{id: id, name: name, price: price},
genre: genre,
}
}
func indexByID(games []game) (byID map[int]game) {
byID = make(map[int]game)
for _, g := range games {
byID[g.id] = g
}
return
}
func printGame(g game) {
fmt.Printf("#%d: %-15q %-20s $%d\n",
g.id, g.name, "("+g.genre+")", g.price)
}