Files
2019-10-30 19:41:13 +03:00

96 lines
1.9 KiB
Go

// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
// For more tutorials : https://learngoprogramming.com
// In-person training : https://www.linkedin.com/in/inancgumus/
// Follow me on twitter: https://twitter.com/inancgumus
package main
import "fmt"
/*
~ TICTACTOE GAME IN GO ~
+ This example uses the very basics of the Go language.
+ The goal is learning all the basics.
*/
const (
banner = `
TIC~TAC~TOE
/---+---+---\
| | | |
+---+---+---+
| | | |
+---+---+---+
| | | |
\---+---+---/`
maxTurns = 9
)
var (
won bool
turn int
)
func main() {
// you need to call the other functions but the main
printBoard()
printStatus()
printEnding()
}
// printBoard cannot use the banner
func printBoard() {
// it can only use the package-level names (identifiers)
fmt.Println(banner)
}
// printStatus prints the current status of the game
// it cannot access to the names (vars, consts, etc) inside any other func
func printStatus() {
fmt.Println()
progress := (1 - (float64(turn) / maxTurns)) * 100
fmt.Printf("Current Turn : %d\n", turn)
fmt.Printf("Is there a winner : %t\n", won)
fmt.Printf("Turns left : %.1f%%\n", progress)
}
func printEnding() {
fmt.Println()
// creates a new variable that belongs to printEnding()
// current player
player := "X"
// accesses to the package-level vars: won, turn
// won = true
// turn = maxTurns
// if won {
// fmt.Printf(">>> WINNER: %s\n", player)
// } else if turn == maxTurns { // != >= <= < >
// fmt.Println(">>> TIE!")
// } else {
// fmt.Println(">> NEXT TURN!")
// }
switch {
case won:
// player := "X"
fmt.Printf(">>> WINNER: %s\n", player)
case turn == maxTurns:
fmt.Println(">>> TIE!")
default:
fmt.Println(">> NEXT TURN!", player)
}
// invalid if the player is within the scope of the switch:
// fmt.Println(">> Current Player: ", player)
}