54 lines
1.4 KiB
Go
54 lines
1.4 KiB
Go
// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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// For more tutorials : https://learngoprogramming.com
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// In-person training : https://www.linkedin.com/in/inancgumus/
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// Follow me on twitter: https://twitter.com/inancgumus
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package main
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import "fmt"
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// nextTurn prints the board for the next turn and checks for the winning conditions.
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// if win or tie: returns false, otherwise true.
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func nextTurn() bool {
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play()
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printBoard()
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fmt.Printf("\n>>> PLAYER %q PLAYS to %d\n", player, lastPos+1)
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// the switch below is about winning and tie conditions.
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// so it is good have checkWinOrTie() as a simple statement.
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// totally optional.
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switch checkWinOrTie(); {
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default:
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switchPlayer()
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printStatus()
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case wrongMove:
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fmt.Printf(">>> CELL IS OCCUPIED: PLAY AGAIN!\n")
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wrongMove = false // reset for the next turn
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case won, tie:
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if won {
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fmt.Println(">>> WINNER:", player)
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} else {
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fmt.Println(">>> TIE!")
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}
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return false
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}
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return true
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}
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// printStatus prints the current status of the game
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// it cannot access to the names (vars, consts, etc) inside any other func
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func printStatus() {
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fmt.Println()
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progress := (1 - (float64(turn) / maxTurns)) * 100
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fmt.Printf("Current Turn : %d\n", turn)
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fmt.Printf("Is there a winner : %t\n", won)
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fmt.Printf("Turns left : %.1f%%\n", progress)
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}
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