Add tic-tac-toe program

This commit is contained in:
Michael Vines
2018-09-24 13:53:02 -07:00
parent 50cf73500e
commit 8f0e0c4440
4 changed files with 444 additions and 1 deletions

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@ -101,6 +101,7 @@ reqwest = "0.9.0"
ring = "0.13.2"
sha2 = "0.7.0"
serde = "1.0.27"
serde_cbor = "0.9.0"
serde_derive = "1.0.27"
serde_json = "1.0.10"
socket2 = "0.3.8"

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@ -24,6 +24,7 @@ use std::sync::RwLock;
use std::time::Instant;
use storage_program::StorageProgram;
use system_program::SystemProgram;
use tictactoe_program::TicTacToeProgram;
use timing::{duration_as_us, timestamp};
use transaction::Transaction;
use window::WINDOW_SIZE;
@ -421,6 +422,10 @@ impl Bank {
}
} else if StorageProgram::check_id(&tx.program_id) {
StorageProgram::process_transaction(&tx, accounts)
} else if TicTacToeProgram::check_id(&tx.program_id) {
if TicTacToeProgram::process_transaction(&tx, accounts).is_err() {
return Err(BankError::ProgramRuntimeError);
}
} else if self.loaded_contract(&tx, accounts) {
} else {
return Err(BankError::UnknownContractId(tx.program_id));
@ -683,7 +688,7 @@ impl Bank {
}
}
/// Each contract would need to be able to introspect its own state
/// this is hard coded to the budget contract langauge
/// this is hard coded to the budget contract language
pub fn get_balance(&self, pubkey: &Pubkey) -> i64 {
self.get_account(pubkey)
.map(|x| Self::read_balance(&x))

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@ -59,6 +59,7 @@ pub mod store_ledger_stage;
pub mod streamer;
pub mod system_program;
pub mod thin_client;
pub mod tictactoe_program;
pub mod timing;
pub mod tpu;
pub mod transaction;
@ -96,6 +97,7 @@ extern crate serde;
extern crate serde_derive;
#[macro_use]
extern crate serde_json;
extern crate serde_cbor;
extern crate sha2;
extern crate socket2;
extern crate sys_info;

435
src/tictactoe_program.rs Normal file
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@ -0,0 +1,435 @@
//! tic-tac-toe program
use bank::Account;
use serde_cbor;
use signature::Pubkey;
use std;
use transaction::Transaction;
#[derive(Debug, PartialEq)]
pub enum Error {
GameInProgress,
InvalidArguments,
InvalidMove,
InvalidUserdata,
NoGame,
NotYourTurn,
PlayerNotFound,
UserdataTooSmall,
}
impl std::fmt::Display for Error {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "error")
}
}
impl std::error::Error for Error {}
type Result<T> = std::result::Result<T, Error>;
#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq)]
enum GridItem {
Free,
X,
O,
}
impl Default for GridItem {
fn default() -> GridItem {
GridItem::Free
}
}
#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq)]
enum State {
XMove,
OMove,
XWon,
OWon,
Draw,
}
impl Default for State {
fn default() -> State {
State::XMove
}
}
#[derive(Debug, Default, Serialize, Deserialize, PartialEq)]
struct Game {
players: [Pubkey; 2],
state: State,
grid: [GridItem; 9],
}
impl Game {
pub fn new(player1: Pubkey, player2: Pubkey) -> Game {
let mut game = Game::default();
game.players = [player1, player2];
game
}
fn same(x_or_o: GridItem, triple: &[GridItem]) -> bool {
triple.iter().all(|&i| i == x_or_o)
}
pub fn next_move(self: &mut Game, player: Pubkey, x: usize, y: usize) -> Result<()> {
let index = self
.players
.iter()
.position(|&p| p == player)
.ok_or(Error::PlayerNotFound)?;
let grid_index = y * 3 + x;
if grid_index >= self.grid.len() || self.grid[grid_index] != GridItem::Free {
return Err(Error::InvalidMove);
}
let (x_or_o, won_state) = match self.state {
State::XMove => {
if index != 0 {
return Err(Error::NotYourTurn)?;
}
self.state = State::OMove;
(GridItem::X, State::XWon)
}
State::OMove => {
if index != 1 {
return Err(Error::NotYourTurn)?;
}
self.state = State::XMove;
(GridItem::O, State::OWon)
}
_ => {
return Err(Error::NotYourTurn)?;
}
};
self.grid[grid_index] = x_or_o;
let winner =
// Check rows
Game::same(x_or_o, &self.grid[0..3])
|| Game::same(x_or_o, &self.grid[3..6])
|| Game::same(x_or_o, &self.grid[6..9])
// Check columns
|| Game::same(x_or_o, &[self.grid[0], self.grid[3], self.grid[6]])
|| Game::same(x_or_o, &[self.grid[1], self.grid[4], self.grid[7]])
|| Game::same(x_or_o, &[self.grid[2], self.grid[5], self.grid[8]])
// Check both diagonals
|| Game::same(x_or_o, &[self.grid[0], self.grid[4], self.grid[8]])
|| Game::same(x_or_o, &[self.grid[2], self.grid[4], self.grid[6]]);
if winner {
self.state = won_state;
} else if self.grid.iter().all(|&p| p != GridItem::Free) {
self.state = State::Draw;
}
Ok(())
}
}
#[derive(Debug, Serialize, Deserialize)]
enum Command {
Init(Pubkey, Pubkey), // player1, player2
Move(Pubkey, u8, u8), // player, x, y
}
#[derive(Debug, Default, Serialize, Deserialize)]
pub struct TicTacToeProgram {
game: Option<Game>,
}
pub const TICTACTOE_PROGRAM_ID: [u8; 32] = [
3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
];
impl TicTacToeProgram {
fn deserialize(input: &[u8]) -> Result<TicTacToeProgram> {
let len = input[0] as usize;
if len == 0 {
Ok(TicTacToeProgram::default())
} else if input.len() < len + 1 {
Err(Error::InvalidUserdata)
} else {
serde_cbor::from_slice(&input[1..len + 1]).map_err(|err| {
error!("Unable to deserialize game: {:?}", err);
Error::InvalidUserdata
})
}
}
fn dispatch_command(self: &mut TicTacToeProgram, cmd: &Command) -> Result<()> {
info!("dispatch_command: cmd={:?}", cmd);
info!("dispatch_command: account={:?}", self);
match cmd {
Command::Init(player_1, player_2) => {
if let Some(_) = self.game {
Err(Error::GameInProgress)
} else {
let game = Game::new(*player_1, *player_2);
self.game = Some(game);
Ok(())
}
}
Command::Move(player, x, y) => {
if let Some(ref mut game) = self.game {
game.next_move(*player, *x as usize, *y as usize)
} else {
Err(Error::NoGame)
}
}
}
}
fn serialize(self: &TicTacToeProgram, output: &mut [u8]) -> Result<()> {
let self_serialized = serde_cbor::to_vec(self).unwrap();
if output.len() + 1 < self_serialized.len() {
warn!(
"{} bytes required to serialize but only have {} bytes",
self_serialized.len(),
output.len() + 1
);
return Err(Error::UserdataTooSmall);
}
assert!(self_serialized.len() <= 255);
output[0] = self_serialized.len() as u8;
output[1..self_serialized.len() + 1].clone_from_slice(&self_serialized);
Ok(())
}
pub fn check_id(program_id: &Pubkey) -> bool {
program_id.as_ref() == TICTACTOE_PROGRAM_ID
}
pub fn id() -> Pubkey {
Pubkey::new(&TICTACTOE_PROGRAM_ID)
}
pub fn process_transaction(tx: &Transaction, accounts: &mut [Account]) -> Result<()> {
// accounts[1] must always be the Tic-tac-toe game state account
if accounts.len() < 2 || !Self::check_id(&accounts[1].program_id) {
error!("accounts[1] is not assigned to the TICTACTOE_PROGRAM_ID");
return Err(Error::InvalidArguments);
}
if accounts[1].userdata.is_empty() {
error!("accounts[1] userdata is empty");
return Err(Error::InvalidArguments);
}
let mut program_state = Self::deserialize(&accounts[1].userdata)?;
let command = serde_cbor::from_slice::<Command>(&tx.userdata).map_err(|err| {
error!("{:?}", err);
Error::InvalidUserdata
})?;
match command {
Command::Init(_, _) => {
// Init() must be signed by the game state account itself, who's private key is
// known only to one of the players.
if !Self::check_id(&accounts[0].program_id) {
error!("accounts[0] is not assigned to the TICTACTOE_PROGRAM_ID");
return Err(Error::InvalidArguments);
}
}
Command::Move(player, _, _) => {
// Move() must be signed by the player that is wanting to make the next move.
if player != tx.keys[0] {
error!("keys[0]({})/player({}) mismatch", tx.keys[0], player);
return Err(Error::InvalidArguments);
}
}
}
program_state.dispatch_command(&command)?;
program_state.serialize(&mut accounts[1].userdata)?;
Ok(())
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
pub fn serde_no_game() {
let account = TicTacToeProgram::default();
assert!(account.game.is_none());
let mut userdata = vec![0xff; 256];
account.serialize(&mut userdata).unwrap();
let account = TicTacToeProgram::deserialize(&userdata).unwrap();
assert!(account.game.is_none());
let account = TicTacToeProgram::deserialize(&[0]).unwrap();
assert!(account.game.is_none());
}
#[test]
pub fn serde_with_game() {
let mut account = TicTacToeProgram::default();
assert!(account.game.is_none());
let player_1 = Pubkey::new(&[1; 32]);
let player_2 = Pubkey::new(&[2; 32]);
account
.dispatch_command(&Command::Init(player_1, player_2))
.unwrap();
let mut userdata = vec![0xff; 256];
account.serialize(&mut userdata).unwrap();
let account2 = TicTacToeProgram::deserialize(&userdata).unwrap();
assert_eq!(account.game.unwrap(), account2.game.unwrap());
}
#[test]
pub fn serde_no_room() {
let account = TicTacToeProgram::default();
let mut userdata = vec![0xff; 1];
assert_eq!(
account.serialize(&mut userdata),
Err(Error::UserdataTooSmall)
);
let err = TicTacToeProgram::deserialize(&userdata);
assert!(err.is_err());
assert_eq!(err.err().unwrap(), Error::InvalidUserdata);
}
#[test]
pub fn column_1_x_wins() {
/*
X|O|
-+-+-
X|O|
-+-+-
X| |
*/
let player_1 = Pubkey::new(&[1; 32]);
let player_2 = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_1, player_2);
assert_eq!(g.state, State::XMove);
g.next_move(player_1, 0, 0).unwrap();
assert_eq!(g.state, State::OMove);
g.next_move(player_2, 1, 0).unwrap();
assert_eq!(g.state, State::XMove);
g.next_move(player_1, 0, 1).unwrap();
assert_eq!(g.state, State::OMove);
g.next_move(player_2, 1, 1).unwrap();
assert_eq!(g.state, State::XMove);
g.next_move(player_1, 0, 2).unwrap();
assert_eq!(g.state, State::XWon);
}
#[test]
pub fn right_diagonal_x_wins() {
/*
X|O|X
-+-+-
O|X|O
-+-+-
X| |
*/
let player_1 = Pubkey::new(&[1; 32]);
let player_2 = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_1, player_2);
g.next_move(player_1, 0, 0).unwrap();
g.next_move(player_2, 1, 0).unwrap();
g.next_move(player_1, 2, 0).unwrap();
g.next_move(player_2, 0, 1).unwrap();
g.next_move(player_1, 1, 1).unwrap();
g.next_move(player_2, 2, 1).unwrap();
g.next_move(player_1, 0, 2).unwrap();
assert_eq!(g.state, State::XWon);
assert_eq!(g.next_move(player_2, 1, 2), Err(Error::NotYourTurn));
}
#[test]
pub fn bottom_row_o_wins() {
/*
X|X|
-+-+-
X| |
-+-+-
O|O|O
*/
let player_1 = Pubkey::new(&[1; 32]);
let player_2 = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_1, player_2);
g.next_move(player_1, 0, 0).unwrap();
g.next_move(player_2, 0, 2).unwrap();
g.next_move(player_1, 1, 0).unwrap();
g.next_move(player_2, 1, 2).unwrap();
g.next_move(player_1, 0, 1).unwrap();
g.next_move(player_2, 2, 2).unwrap();
assert_eq!(g.state, State::OWon);
assert!(g.next_move(player_1, 1, 2).is_err());
}
#[test]
pub fn left_diagonal_x_wins() {
/*
X|O|X
-+-+-
O|X|O
-+-+-
O|X|X
*/
let player_1 = Pubkey::new(&[1; 32]);
let player_2 = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_1, player_2);
g.next_move(player_1, 0, 0).unwrap();
g.next_move(player_2, 1, 0).unwrap();
g.next_move(player_1, 2, 0).unwrap();
g.next_move(player_2, 0, 1).unwrap();
g.next_move(player_1, 1, 1).unwrap();
g.next_move(player_2, 2, 1).unwrap();
g.next_move(player_1, 1, 2).unwrap();
g.next_move(player_2, 0, 2).unwrap();
g.next_move(player_1, 2, 2).unwrap();
assert_eq!(g.state, State::XWon);
}
#[test]
pub fn draw() {
/*
X|O|O
-+-+-
O|O|X
-+-+-
X|X|O
*/
let player_1 = Pubkey::new(&[1; 32]);
let player_2 = Pubkey::new(&[2; 32]);
let mut g = Game::new(player_1, player_2);
g.next_move(player_1, 0, 0).unwrap();
g.next_move(player_2, 1, 1).unwrap();
g.next_move(player_1, 0, 2).unwrap();
g.next_move(player_2, 0, 1).unwrap();
g.next_move(player_1, 2, 1).unwrap();
g.next_move(player_2, 1, 0).unwrap();
g.next_move(player_1, 1, 2).unwrap();
g.next_move(player_2, 2, 2).unwrap();
g.next_move(player_1, 2, 0).unwrap();
assert_eq!(g.state, State::Draw);
}
}