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Gymnasium/docs/environments/atari/bowling.md
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Bowling

Bowling

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:name: Bowling

This environment is part of the Atari environments. Please read that page first for general information.

Description

Your goal is to score as many points as possible in the game of Bowling. A game consists of 10 frames and you have two tries per frame. Knocking down all pins on the first try is called a "strike". Knocking down all pins on the second roll is called a "spar". Otherwise, the frame is called "open".

For a more detailed documentation, see the AtariAge page

Actions

Bowling has the action space Discrete(6) with the table below lists the meaning of each action's meanings. As Bowling uses a reduced set of actions for v0, v4 and v5 versions of the environment. To enable all 18 possible actions that can be performed on an Atari 2600, specify full_action_space=True during initialization or by passing full_action_space=True to gymnasium.make.

Value Meaning
0 NOOP
1 FIRE
2 UP
3 DOWN
4 UPFIRE
5 DOWNFIRE

Observations

Atari environment have two possible observation types, the observation space is listed below. See variants section for the type of observation used by each environment id.

  • obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)
  • obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)

Additionally, obs_type="grayscale" cause the environment return a grayscale version of the rgb array for observations with the observation space being Box(0, 255, (210, 160), np.uint8)

Rewards

You receive points for knocking down pins. The exact score depends on whether you manage a "strike", "spare" or "open" frame. Moreover, the points you score for one frame may depend on following frames. You can score up to 300 points in one game (if you manage to do 12 strikes). For a more detailed documentation, see the AtariAge page.

Variants

Bowling has the following variants of the environment id which have the following differences in observation, the number of frame-skips and the repeat action probability.

Env-id obs_type= frameskip= repeat_action_probability=
Bowling-v0 "rgb" (2, 5) 0.25
Bowling-ram-v0 "ram" (2, 5) 0.25
Bowling-ramDeterministic-v0 "ram" 4 0.25
Bowling-ramNoFrameskip-v0 "ram" 1 0.25
BowlingDeterministic-v0 "rgb" 4 0.25
BowlingNoFrameskip-v0 "rgb" 1 0.25
Bowling-v4 "rgb" (2, 5) 0.0
Bowling-ram-v4 "ram" (2, 5) 0.0
Bowling-ramDeterministic-v4 "ram" 4 0.0
Bowling-ramNoFrameskip-v4 "ram" 1 0.0
BowlingDeterministic-v4 "rgb" 4 0.0
BowlingNoFrameskip-v4 "rgb" 1 0.0
ALE/Bowling-v5 "rgb" 4 0.25
ALE/Bowling-ram-v5 "ram" 4 0.25

Difficulty and modes

It is possible to specify various flavors of the environment via the keyword arguments difficulty and mode. A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values along with the default values.

Available Modes Default Mode Available Difficulties Default Difficulty
[0, 2, 4] 0 [0, 1] 0

Version History

A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments.

  • v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the "ALE" namespace.
  • v4: Stickiness of actions was removed
  • v0: Initial versions release